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Tales of the Abyss -The Ancient Lord Archtype-


Lexadin

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Well, as the title says, I finally finished my "Ancien Lords" set. Even though I might add some extra support, I will not add any Ancient Lords anymore.

The Ancient Lords are fully based on the Field Spell 'The Ancient Paradise", and can only be Summoned by Tributing a weak and often Under Used Normal Monster when the Ancient Paradise is on the field. This may be hard, but the reward is well worth it.

I added the hyperlinks to the Vanilla's on request.

 

I hope you will enjoy (and rate).

 

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Booster Credit goes to E-Hero Kyle

 

 

[spoiler=Monsters]

[spoiler=[b]Ancient Lord, Tiror the Legend[/b] -Main Powerhouse-]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Ancient Lizard Warrior" is Tributed. All "Ancient Lord" monsters are unaffected by the effects of Trap Cards. Once per turn, you can Special Summon 1 Normal Monster with 1600 or lower ATK in face-up Attack Position from your Deck. A monster Summoned by this card's effect cannot attack or change its Battle Position.

Pic from DA: mlappas

 

 

 

[spoiler=Ancient Lord, Dungus Fii]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Mushroom Man" is Tributed. This card gains ATK and DEF equal to the number of cards in both players' Graveyards x 100. Cards in both players' Graveyards cannot be removed from play. Your opponent cannot Special Summon monsters from their Graveyard.

 

 

 

[spoiler=Ancient Lord, Ximes the Cursed]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Corroding Shark" is Tributed. Once per turn, you can activate 1 Spell Card in your Graveyard. If you choose to do this, this card's original ATK and DEF are treated as 0. When a Spell Card is activated, you can Tribute this card to negate the activation of the Spell Card, and destroy it.

Pic from Jazin Kay's img archive.

 

 

 

[spoiler=Ancient Lord, Morn Octo]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Morinphen" is Tributed. Once per turn, you can equip 1 monster from your Graveyard to this card as an Equip Spell Card. This card gains ATK equal to the equipped monster's Level x 100. This card can attack once for each monster equipped to this card.

Pic from Jazin Kay's Img archive.

 

 

 

[spoiler=Ancient Lord, Zeforan the Cruel]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Dark Assailant" is Tributed. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, by sending 1 Equip Spell Card on your field to the Graveyard, you can have 1 monster on the field lose 500 ATK and DEF.

Pic by Deviantartist: nhryel

 

 

 

[spoiler=Ancient Lord, Mantora Ente]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Souleater" is Tributed. You can flip all face-down cards to face-up Defense Position; no card effects are activated at this time. When this card inflicts Battle Damage to your opponent, remove from play the top card from their Deck.

Pic from Deviantartist: Sean D Omega

 

 

 

[spoiler=Ancient Lord, Carcus Tartillu]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Hunter Spider" is Tributed. Once per turn, you can select 1 Set Spell or Trap Card. The selected card(s) cannot be activated. If this card destroys a monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

Pic from Jazin Kay's Img archive.

 

 

 

[spoiler=Ancient Lord, Everlasting Torkon]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exept by the effect of "The Ancient Paradise" when a "Rock Ogre Grotto #1" is Tributed or by its own effect. When this card is destroyed and send to the Graveyard, you can (permanently) have this card lose 500 ATK and DEF to Special Summon this card from your Graveyard. When this card's ATK or DEF reache 0, it is removed from play.

Pic from DA: chiflito

 

 

 

[spoiler=Envoy of The Ancient Paradise -Support Monster-]

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You can discard this card to the Graveyard to add 1 "The Ancient Paradise" from your Deck to your hand. If "The Ancient Paradise" is on the field, you can Tribute this card to Special Summon 1 Level 5 or lower Normal Monster from your hand, Deck or Graveyard.

Pic from Yu-Gi-Oh 5D's Img archive.

 

 

 

 

 

 

[spoiler=Spells]

[spoiler=[b]The Ancient Paradise[/b] Trump Card!]

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You can Tribute 1 Normal Monster you control to Special Summon 1 "Ancient Lord" monster from your hand or Deck, with the name of the Tributed monster included in its effect. Every time a Normal Monster is destroyed, place 1 Paradise Counter on this card (Max. 4). You can remove 3 Paradise Counters from this card to select 1 face-up Effect Monster. That monster's effect is negated. You can remove 4 Paradise Counters from this card to select 1 face-up Effect Monster and remove that monster from play.

Pic from DA: o---Ayra---o

 

 

 

[spoiler=Final Blast of the Ancient Lords]

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This card can only be activated when you control 1 face-up "Ancient Lord" monster. Tribute 1 "Ancient Lord" monster, destroy all cards on the field. Both players cannot Summon any monsters for the next 2 turns (including this turn).

Pic from Art Catacombs: raymond swanland

 

 

 

 

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Rather inefficient if used together, but they are good bosses on their own. The additional effect of the Field Spell is rather useless, and you have some typos, so 9/10.

 

By the way, for obvious reasons, that situational black hole you have would get Limited. But still, cool images!

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It is indeed imposseble to have all of the Lords in 1 Deck, but you can combine some Lords (Mainly Tiror) with each other and it gives somewhat more variaty then only 3 Lords.

 

Well I'm of oppinion that the Spell would increase the fighting change of Vanilla Decks.

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The cards have some OCG errors, if you want to I can point the m out later. Just ask me to.

 

About the cards themselves, I feel that they are really easy to Summon, since the Vanillas are by themselves easy to Summon (some require 1 Tribute).

 

But the Set is good and I can see you have put great effort on making them and the cards look really fun to play with and make these unuseful Vanillas useful again.

 

Some cards can get REALLY strong though, like the first. You can easily Summon it during the first turn AND it can set up for another Summon too easily imo. I think the Field needs a cost to Summon them, because right now, they are to easy to Summon...

 

But still, with some balancing (can't help you with that. Right now anyways...) these cards would be really awesome!

 

Rate: 7/10 for being bit broken (OPed) and some flaws in the OCG.

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[spoiler=Fixes]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The Ancient Paradise".

 

This is the only part needed for its Summoning since it's not THIS card that Tributes the Vanilla, it is the Field Spell. So I would suggest you remove the Tribute part in the Summoning Conditions.

 

[spoiler=Tiror's OCG fix]

Tiror's OCG:

 

All "Ancient Lord" monsters are uneaffected by the effects of Trap Cards. Once per turn, you can Special Summon 1 Normal Monster with 1600 or less lower ATK in face-up Attack Position from your Deck to the field. A monster Summoned by this card's effect cannot attack or change its Battle Position.

 

Correct OCG:

All "Ancient Lord" monsters are unaffected by the effects of Trap Cards. Once per turn, you can Special Summon 1 Normal Monster with 1600 or lower ATK in face-up Attack Position from your Deck. A monster Summoned by this card's effect cannot attack or change its Battle Position.

 

 

 

[spoiler=Dungus Fii's OCG fix]

Dungus Fii's OCG:

 

Increase this card's ATK and DEF by 100 x the amount of cards in both players Graveyard's. This card gains ATK and DEF equal to the number of cards in both players' Graveyards x 100. Cards in both player's' Graveyards cannot be removed from play. Your opponent cannot Special Summon monsters from his/her their Graveyard.

 

Correct OCG:

This card gains ATK and DEF equal to the number of cards in both players' Graveyards x 100. Cards in both players' Graveyards cannot be removed from play. Your opponent cannot Special Summon monsters from their Graveyard.

 

 

 

[spoiler=Ximes' OCG fix:]

Ximes' OCG:

 

Once per turn, you can activate 1 Spell Cards in your Graveyard. If you choose to do this, this card's original ATK and DEF are treated as 0. When a Spell Card is activated, you can tTribute this card to negate the effection activation of the Spell Card, and destroy it.

 

Correct OCG:

 

Once per turn, you can activate 1 Spell Card in your Graveyard. If you choose to do this, this card's original ATK and DEF are treated as 0. When a Spell Card is activated, you can Tribute this card to negate the activation of the Spell Card, and destroy it.

 

 

 

[spoiler=Morn's OCG fix:]

Morn's OCG:

 

Once per turn, you can Eequip 1 monster from your Graveyard to this card as an Equip Spell Card. This card gains ATK equal to the equipped monster's lLevel x 100. This card can attack once for each monster equipped to this card.

 

Correct OCG:

 

Once per turn, you can equip 1 monster from your Graveyard to this card as an Equip Spell Card. This card gains ATK equal to the equipped monster's Level x 100. This card can attack once for each monster equipped to this card.

 

 

 

[spoiler=Zeforan's OCG fix:]

Zeforan's OCG:

 

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, by sending 1 Equip Spell Card on your side of the field to the Graveyard, you can decrease the ATK and DEF of face-up 1 monster on the field by 500. have 1 monster on the field lose 500 ATK and DEF.

 

Correct OCG:

 

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, by sending 1 Equip Spell Card on your field to the Graveyard, you can have 1 monster on the field lose 500 ATK and DEF.

 

 

 

[spoiler=Mantora's OCG fix:]

Mantora's OCG:

 

You can flip all face-down cards to face-up Defencse Position; no card effects are activated by this card's effect at this time. When this card inflicts Battle Damage to your opponent, remove from play the top card from their Deck from play.

 

Correct OCG:

 

You can flip all face-down cards to face-up Defense Position; no card effects are activated at this time. When this card inflicts Battle Damage to your opponent, remove from play the top card from their Deck.

 

 

 

 

[spoiler=Carcus' OCG fix:]

Carcus' OCG:

 

Once per turn, you can select 1 face-down Set Spell or Trap Card. The selected card(s) cannot be activated. If this card destroyes a monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

 

Correct OCG:

 

Once per turn, you can select 1 Set Spell or Trap Card. The selected card(s) cannot be activated. If this card destroys a monster by battle, you gain Life Points equal to the destroyed monster's original ATK.

 

 

 

[spoiler=Torkon's OCG fix:]

Torkon's OCG:

 

When this card is destroyed and send to the Graveyard, you can (permianently) decrease this card's ATK and DEF by 500 have this card lose 500 ATK and DEF to Special Summon this card from your Graveyard. When this card's ATK or DEF reaches 0, it is removed from play.

 

Correct OCG:

 

When this card is destroyed and send to the Graveyard, you can (permanently) have this card lose 500 ATK and DEF to Special Summon this card from your Graveyard. When this card's ATK or DEF reache 0, it is removed from play.

 

 

 

[spoiler=Envoy's OCG fix:]

Envoy's OCG:

 

You can discard this card to the Graveyard to add 1 "The Ancient Paradise" from your Deck to your hand. If "The Ancient Paradise" is on the field, you can tTribute this card to Special Summon 1 Level 5 or lower Normal Monster from your hand, Deck or Graveyard to the field.

Correct OCG:

 

You can discard this card to add 1 "The Ancient Paradise" from your Deck to your hand. If "The Ancient Paradise" is on the field, you can Tribute this card to Special Summon 1 Level 5 or lower Normal Monster from your hand, Deck or Graveyard.

 

 

 

[spoiler=Field Spell Card's OCG fix:]

Field Spell Card's OCG:

 

You can Tribute 1 Normal mMonster from your side of the field you control to Special Summon 1 "Ancient Lord" monster from your hand or Deck to the field, with the name of the Tributed monster included in its effect. Every time a Normal Monster is destroyed, place 1 Paradise Counter on this card (Max. 4). You can remove 3 Paradise Counters from this card to select 1 face-up Effect Monster. tThat monster' Eeffect is negated. You can remove 4 Paradise Counters from this card to select 1 face-up Effect Monster, and remove that monster from play.

 

Correct OCG:

 

You can Tribute 1 Normal Monster you control to Special Summon 1 "Ancient Lord" monster from your hand or Deck, with the name of the Tributed monster included in its effect. Every time a Normal Monster is destroyed, place 1 Paradise Counter on this card (Max. 4). You can remove 3 Paradise Counters from this card to select 1 face-up Effect Monster. That monster's effect is negated. You can remove 4 Paradise Counters from this card to select 1 face-up Effect Monster and remove that monster from play.

 

 

 

[spoiler=Blast Spell's OCG fix:]

Blast Spell's OCG:

 

This card can only be activated when you control 1 face-up "Ancient Lord" monster. Tribute 1 "Ancient Lord" monster, and destroy all cards on the field. Both players cannot Summon any monsters for the next 2 turns (including this one turn).

 

Correct OCG:

 

This card can only be activated when you control 1 face-up "Ancient Lord" monster. Tribute 1 "Ancient Lord" monster and destroy all cards on the field. Both players cannot Summon any monsters for the next 2 turns (including this turn).

 

 

 

 

 

 

 

So there are the fixes. Hope I could help and I still like the cards Lex! ;)

 

Vanilla support FTW! (I would use some of these in the same deck, they actually can support eachother as well as the Vanillas).

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Thanks man I shall update them, never know I made so many errors. I gues that's what happones when you make quite some cards, you'll slip out once in a while.

 

And I added the "Tribute" part, becouse I would otherwise have a Harpie effect to summon them.

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Thanks man I shall update them' date=' never know I made so many errors. I gues that's what happones when you make quite some cards, you'll slip out once in a while.

 

[b']And I added the "Tribute" part, becouse I would otherwise have a Harpie effect to summon them.[/b]

 

Yeah, I see.

 

And I totally know about how you make mistakes when making many cards, I usually checks them many times but I still misses some errors. :$

 

So these are all the "Ancient Lords"?

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