Jump to content

[Clair] Thunder Power: Voltanian Strike [18/?] -Updated 06/01/10-


Clair

Recommended Posts

I don't feel like going through all of them atm, so I'll just rate Dragoon. :D

 

iirc, "This card inflicts Piercing Damage" always comes before everything else in the effect.

 

Since I haven't really read the other cards (yet), his effect is decent. I'm pretty sure it's sexy as hell once I read everything else.

 

After reading his effect though, I read Generator's effect. I jizzed. :D

Link to comment
Share on other sites

Looking at these, I get the distinct feeling that this is the "Naturia" and "Batterymen" Archetypes fused together; the former providing the swarming and the latter the 0 ATK/DEF-but-can-become-unstoppable edge.

 

Because of that, I think it lacks some creativity. Indeed, looking at "Voltanian Unleashed" immediately reminded me of "Short Circuit". Also, a lot of the swarmer cards put me in mind of the various low-level "Naturia" monsters.

 

I'll correct the OCG errors when I have more time but overall, they look alright, if a little contrived.

Link to comment
Share on other sites

I love the pics, they are just perfect.

OCG is a bit of, but I see that you don't m ind if it is. So I'll leave it this way.

Effects are ballanced, but I don't see why all of them have 0 ATK. I may sound noobish with this quote but I'll say it non the less: How are you planning to win with these? They rely to much on their Spell Cards.

A 9/10

Link to comment
Share on other sites

Looking at these' date=' I get the distinct feeling that this is the "Naturia" and "Batterymen" Archetypes fused together; the former providing the swarming and the latter the 0 ATK/DEF-but-can-become-unstoppable edge.

 

Because of that, I think it lacks some creativity. Indeed, looking at "Voltanian Unleashed" immediately reminded me of "Short Circuit". Also, a lot of the swarmer cards put me in mind of the various low-level "Naturia" monsters.

 

I'll correct the OCG errors when I have more time but overall, they look alright, if a little contrived.

[/quote']

 

It's true that I got my ideas from Batterymen, but you won't see an OTK here. As far as I'm concerned, that is. >_>

 

As for "Naturia" monsters, I have no idea as to what those are. I'll look them up.

 

Thank you. ^^

 

I love the pics' date=' they are just perfect.

OCG is a bit of, but I see that you don't m ind if it is. So I'll leave it this way.

Effects are ballanced, but I don't see why all of them have 0 ATK. I may sound noobish with this quote but I'll say it non the less: How are you planning to win with these? They rely to much on their Spell Cards.

A 9/10

[/quote']

 

This is true, but every Archetype needs to have noticeable flaws. In this case, if you manage to lock down SSing and Spell usage, Voltanians kill themselves.

 

I plan to add more cards to make them versatile.

 

Thank you, Lex. ;D

Link to comment
Share on other sites

@ Clair: Methinks "Voltanian Unleashed" + 2 "United We Stand"/1 "United We Stand" and 1 "Mage Power" (depending on "V.U." burn damage) = One-Turn Kill.

 

And given this Archetype's reliance on Spells, a few Equips probably won't go amiss. So there's an option. Just me theorising.

Link to comment
Share on other sites

@ Clair: Methinks "Voltanian Unleashed" + 2 "United We Stand"/1 "United We Stand" and 1 "Mage Power" (depending on "V.U." burn damage) = One-Turn Kill.

 

And given this Archetype's reliance on Spells' date=' a few Equips probably won't go amiss. So there's an option. Just me theorising.

[/quote']

 

IIRC, no one really uses Equips nowadays. I guess I could see how that scenario could work, but the whole situation is well... situational, if you ask me.

 

Thanks again. <3

 

cool cards

 

>________>

 

Note that I will only accept helpful praise comments. Anybody who just came here to ogle at the pictures' date=' post a rate, and leave can gtfo now. Don't waste your time.

[/quote']

Link to comment
Share on other sites

V. Buster Squadron

 

You can pay 1000 Life Points to Special Summon this card from your hand in Attack Position. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Voltanian" monster. This card attack your opponent directly. When this Attack Position monster is destroyed by battle, Special Summon 1 "Volanian Buster Squadron" from your Deck.

 

 

Hypercharged Voltanian

 

If you control a face-up Thunder-Type monster, except "Hypercharged Voltanian", you can Special Summon this card from your hand in Attack Position. When this card is Normal Summoned, you can pick up the top card of your Deck. If that card is a Level 6 or lower Monster Card, Special Summon it in Attack Position. If it is not, remove from play both that card and this card.

 

 

V. Dynamo

 

...When this card is destroyed by battle and sent to the Graveyard, return it to your Deck instead.

 

 

V. Swiftstriker

 

If you control a different face-up "Voltanian" monster...

 

 

V. Scarecrow

 

...from your hand in Attack Position.

 

 

V. Burst Pillar

 

When this card is Synchro Summoned, it is switched to Defense Position.

 

 

V. Avenger

 

I have problems with this card. You get both a Tuner and your opponent is unable to destroy the monster they were trying to. I have thoughts of inbalance.

 

 

V. Knuckle Duster

 

More problems. It's like "Kuraz the Light Monarch", but more powerful. It destroys 2 cards and then unlike the Monarch, you get to bulk up your hand. I can't see the balance.

 

 

V. Dragoon

 

Endless return and draw power? Remember that "Raiza the Storm Monarch" is Limited. Considering the levels of strength this thing can reach, it's broken.

 

 

I've changed my mind. This is more like the "Naturia" and "Elec" Archetypes. Infinite swarming and broken combos.

Link to comment
Share on other sites

1.V. Avenger

 

I have problems with this card. You get both a Tuner and your opponent is unable to destroy the monster they were trying to. I have thoughts of inbalance.

 

 

2.V. Knuckle Duster

 

More problems. It's like "Kuraz the Light Monarch"' date=' but more powerful. It destroys 2 cards and then unlike the Monarch, you get to bulk up your hand. I can't see the balance.[/i']

 

 

3.V. Dragoon

 

Endless return and draw power? Remember that "Raiza the Storm Monarch" is Limited. Considering the levels of strength this thing can reach, it's broken.

 

 

4.I've changed my mind. This is more like the "Naturia" and "Elec" Archetypes. Infinite swarming and broken combos.

 

1. See Starlight Road, a card that lets you do almost the same exact effect-negation thing. Except you get a nice hefty Stardust Dragon out of it. Fully Tuned and ready to go.

 

2. Kuraz also has 2400 ATK. Duster has none.This card is also Archetype specific and it only lets you add Voltanian monsters to your hand.

 

3. Raiza is Unlimited. This monster also has at max, 1000 ATK. Raiza has 2400. This card is also a Level 9 Synchro that requires 3 monsters. It has no protection against Spell or Trap destruction, either.

 

4. This game was built for broken combos.

Link to comment
Share on other sites

1.V. Avenger

 

I have problems with this card. You get both a Tuner and your opponent is unable to destroy the monster they were trying to. I have thoughts of inbalance.

 

 

2.V. Knuckle Duster

 

More problems. It's like "Kuraz the Light Monarch"' date=' but more powerful. It destroys 2 cards and then unlike the Monarch, you get to bulk up your hand. I can't see the balance.[/i']

 

 

3.V. Dragoon

 

Endless return and draw power? Remember that "Raiza the Storm Monarch" is Limited. Considering the levels of strength this thing can reach, it's broken.

 

 

4.I've changed my mind. This is more like the "Naturia" and "Elec" Archetypes. Infinite swarming and broken combos.

 

1. See Starlight Road, a card that lets you do almost the same exact effect-negation thing. Except you get a nice hefty Stardust Dragon out of it. Fully Tuned and ready to go.

 

2. Kuraz also has 2400 ATK. Duster has none.This card is also Archetype specific and it only lets you add Voltanian monsters to your hand.

 

3. Raiza is Unlimited. This monster also has at max, 1000 ATK. Raiza has 2400. This card is also a Level 9 Synchro that requires 3 monsters. It has no protection against Spell or Trap destruction, either.

 

4. This game was built for broken combos.

 

1. Don't get me started on that broken mess.

 

2. And an inability to attack on the turn it's Summoned. Also, with the numerous Spell support and a few Equips, "Knuckle Duster" could easily reach and surpass 2400 ATK.

 

3. It is? *Goes to check* When did that happen? Regardless, my "Monarch" Deck is going to need re-working. And again with the Spells. Your Field Spell gives it another 900 ATK, a "Mage Power" another 1000, and we're up to the other Level 9 Synchros already. They too have no defense.

 

4. But too many opportunities to pull them off and it becomes a farce. Like the "Naturias" and "Junk Synchron".

Link to comment
Share on other sites

1.V. Avenger

 

I have problems with this card. You get both a Tuner and your opponent is unable to destroy the monster they were trying to. I have thoughts of inbalance.

 

 

2.V. Knuckle Duster

 

More problems. It's like "Kuraz the Light Monarch"' date=' but more powerful. It destroys 2 cards and then unlike the Monarch, you get to bulk up your hand. I can't see the balance.[/i']

 

 

3.V. Dragoon

 

Endless return and draw power? Remember that "Raiza the Storm Monarch" is Limited. Considering the levels of strength this thing can reach, it's broken.

 

 

4.I've changed my mind. This is more like the "Naturia" and "Elec" Archetypes. Infinite swarming and broken combos.

 

1. See Starlight Road, a card that lets you do almost the same exact effect-negation thing. Except you get a nice hefty Stardust Dragon out of it. Fully Tuned and ready to go.

 

2. Kuraz also has 2400 ATK. Duster has none.This card is also Archetype specific and it only lets you add Voltanian monsters to your hand.

 

3. Raiza is Unlimited. This monster also has at max, 1000 ATK. Raiza has 2400. This card is also a Level 9 Synchro that requires 3 monsters. It has no protection against Spell or Trap destruction, either.

 

4. This game was built for broken combos.

 

1. Don't get me started on that broken mess.

 

2. And an inability to attack on the turn it's Summoned. Also, with the numerous Spell support and a few Equips, "Knuckle Duster" could easily reach and surpass 2400 ATK.

 

3. It is? *Goes to check* When did that happen? Regardless, my "Monarch" Deck is going to need re-working. And again with the Spells. Your Field Spell gives it another 900 ATK, a "Mage Power" another 1000, and we're up to the other Level 9 Synchros already. They too have no defense.

 

4. But too many opportunities to pull them off and it becomes a farce. Like the "Naturias" and "Junk Synchron".

 

1. ... *starts*

 

2. I'll add that to the effect then. Just for you. ^^

 

3. Ah. Sample turn, if you will.

 

A: Summons "V. Dragoon"

A: Equips "Mage Power"

A: Activates "V. Generator"

A: Attacks.

B: Chains "Mirror Force/Dimensional Prison/Sakuretsu Armor etc."

 

V. Dragoon destroyed.

 

A: just wasted 3 monsters and Mage Power.

 

In short, the metagame has evolved with tremendous speed. In my experience playing Yu-Gi-Oh! I find these cards to fit in perfectly.

Link to comment
Share on other sites

awesome cards

 

lrn2read. >____>

 

Thanks' date=' I guess.

 

1. Don't. For your own good.

 

2. Thank you.

 

3. Why would you go on the offensive without a face-down Defense or knowledge that your opponent didn't have a surprise?

 

3. I'm confused at the way you worded that. O_o

Link to comment
Share on other sites

3. Why would you go on the offensive without a face-down Defense or knowledge that your opponent didn't have a surprise?

 

3. I'm confused at the way you worded that. O_o

 

3. Basically, why would you attack if your opponent had a couple of face-down Spell/Traps, without a "Dark Bribe" or "Seven Tools of the Bandit" face-down on your side or if you knew all your opponent's face-downs weren't a threat?

Link to comment
Share on other sites

3. Why would you go on the offensive without a face-down Defense or knowledge that your opponent didn't have a surprise?

 

3. I'm confused at the way you worded that. O_o

 

3. Basically' date=' why would you attack if your opponent had a couple of face-down Spell/Traps, without a "Dark Bribe" or "Seven Tools of the Bandit" face-down on your side or if you knew all your opponent's face-downs weren't a threat?

[/quote']

 

Oh, okay.

 

Jut don't take risks and wait for your opponent to destroy you.

Link to comment
Share on other sites

Clair, I'm an Mill/RFP (depending on how the mood takes me) Burn player. My main tactic is to allow my opponent to destroy my monsters, activating my effects and waiting for them to either run out of LP or cards.

 

I'm not an offensive-style duelist. I set traps and wait for my opponent to trigger them, while not troubling my opponent's defense. I like to watch an opponent destroy themselves...

Link to comment
Share on other sites

Clair' date=' I'm an Mill/RFP (depending on how the mood takes me) Burn player. My main tactic is to allow my opponent to destroy my monsters, activating my effects and waiting for them to either run out of LP or cards.

 

I'm not an offensive-style duelist. I set traps and wait for my opponent to trigger them, while not troubling my opponent's defense. I like to watch an opponent destroy themselves...

[/quote']

 

Interesting. I'll have to duel you sometime. ^^

 

And that's just your strategy. ;D

Link to comment
Share on other sites

Interesting. I'll have to duel you sometime. ^^

 

And that's just your strategy. ;D

 

Remember what happened to your "Cyber Dragons"? One set got "Cemetary Bomb"-ed' date=' the others "D.D. Dynamite"-ed. (I swear I have a fixation with blowing my opponents up to win...)

 

It may only be [i']my[/i] strategy, but it works about 80% of the time. We should duel again. (After our one-on-one)

Link to comment
Share on other sites

Interesting. I'll have to duel you sometime. ^^

 

And that's just your strategy. ;D

 

Remember what happened to your "Cyber Dragons"? One set got "Cemetary Bomb"-ed' date=' the others "D.D. Dynamite"-ed. (I swear I have a fixation with blowing my opponents up to win...)

 

It may only be [i']my[/i] strategy, but it works about 80% of the time. We should duel again. (After our one-on-one)

 

Let's not talk about that Duel. My Deck stunk. D:

 

If you could see how I duel now, you'd quit in a fit of rage. ^^

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...