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The Eternal Deck


FIFruler

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This deck is for monsters that live forever in the darkness.

 

[spoiler=Background and Information]

Background

This deck is used by the all mighty Endless, a man made of pure darkness who is trying to destroy the world and form it again in his own image: Darkness.

Strengths

Ultimate Power!

Weaknesses

There is no weakness unless the duelist is pure of light.

 

 

 

 

[spoiler=Sempiterna, the Dragon that Lives for Eternity]

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from the effects of "The Castle that Lives on For Eternity." Decrease your Life Points to 0 and the ATK of this monster is the amount of Life Points decreases. As long as this card is on the field, you don't lose the Duel when your Life Points becomes 0. This card cannot be destroyed by the effects of Spell, Traps or Monster Effects.

 

 

 

 

[spoiler=Monsters]

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Lore: This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 1 Eternal Counters on "The Castle that Lives on For Eternity". This monster can attack your opponent directly. When this card is destroyed, remove this card from play instead.

 

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Lore:This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 2 Eternal Counters on "The Castle that Lives on For Eternity". All monsters on the field except for "Eternal" monsters lose 1000 ATK. When this card is destroyed, remove this card from play instead.

 

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Lore: This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 3 Eternal Counters on "The Castle that Lives on For Eternity". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed, remove this card from play instead.

 

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Lore: This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 2 Eternal Counters on "The Castle that Lives on For Eternity". During your Battle Phase, this card can attack every monster on your opponent's field once. If this effect is activated, no other monster can attack this turn. When this card is destroyed, remove this card from play instead.

 

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Lore: This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 1 Eternal Counters on "The Castle that Lives on For Eternity". All monsters except for "Eternal" monsters cannot attack. When this card is destroyed, remove this card from play instead.

 

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for Tributing 2 Level 5 or higher "Eternal" monsters on your field. This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 4 Eternal Counters on "The Castle that Lives on For Eternity". When this card is destroyed, remove this card from play instead.

 

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Lore: This card cannot be destroyed by battle (Damage is still applied). During each of your Standby Phase, place 1 Eternal Counters on "The Castle that Lives on For Eternity". During your Standby Phases, inflict damage equal to the number of cards in your opponent's hand x200. When this card is destroyed, remove this card from play instead.

 

 

 

 

[spoiler=Spells]

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Lore: During your Standby Phases, you gain 1000 Life Points for each "Eternal" monster on your field. When this card is destroyed by the effect of your opponent's Spell, Trap or Monster's effect, you lose the Duel. When there are 20 or more Eternal Counters on this card, you can send this card to the Graveyard to Special Summon 1 "Sempiterna, the Dragon that Lives for Eternity" from your Deck.

 

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Lore: Activate this card when a monster on your opponent's field declares an attack. Negate the attack and Special Summon 1 "Eternal" monster from your Deck with ATK equal to or less than half the ATK of the attacking monster.

 

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Lore: Destroy all of the "Eternal" monsters on the field. Increase your Life Points equal to half the combined ATK total of all of the "Eternal" monster that was destroyed by this card's effect.

 

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Lore: Remove from play 1 "Eternal" monster from your Deck and increase your Life Points equal to the monster that was removed from play.

 

 

 

 

[spoiler=Traps]

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Lore: You can activate this card by discard it from your hand. Negate the attack of you opponent's monster and increase your Life Points by the ATK of the monster.

 

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Lore: Activate this card by removing this card from play from your Graveyard. Negate the attack from your opponent's monster and increase your Life Points by the ATK of the monster that was attacking. Then, place Eternal Counters on "The Castle That Lives on For Eternity" equal to the number of multiples of 1000 in the monster's ATK.

 

 

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