Skarlet Posted April 23, 2010 Report Share Posted April 23, 2010 Monsters: XXI Arcana Force XXI - The World x3Breaker the Magical Warrior x2D.D. Scout Plane x3Dark Armed DragonExiled Force x2Marauding Captain x3Necro GardnaPeten the Dark Clown x3Strike Ninja x3 Spells: IX Allure of DarknessFoolish BurialHand Destruction x3Heavy StormReinforcement of the ArmySmashing Ground Traps: XI Bottomless Trap Hole x2Call of the HauntedCeasefireDimensional Prison x2Reversal of Fate x2Starlight Road x2 Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 23, 2010 Report Share Posted April 23, 2010 The hassle to get the World out with tributes only to see it fail on a coin flip... Use Valhalla and Light Barrier to get world's effect. Strike Ninja and Peten just don't work because there are superior options for grave control and deck thinning (if that is the case for peten). Even though Peten provides the lost field presence after using the World, its just not worth it. I like how you used DD Scout Plane. They're two completely different decktypes. I can't really see success in this idea, sorry Link to comment Share on other sites More sharing options...
Skarlet Posted April 23, 2010 Author Report Share Posted April 23, 2010 Oh, I know this, it's just something I want to try. Peten can actually be quite effective, atleast as tribute fodder, and Scout Plane is the Fuel for my World Lock when combined with Strike Ninja, who is also decent regulation for Summoning DAD. Summoning The World with Tributes IS a hassle. But it's effect won't be too difficult to regulate with Reversal of Fate. Oh, as such, -2 Prison, +2 Valhalla? Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 23, 2010 Report Share Posted April 23, 2010 Ceasefire? No staples? Solemn, Brain Control (especially for World)...etc. they're musts Nah, scrap running hall of fallen. Maybe a Monster Gate+Reasoning since you're only using 3 fairies. 3 Marauding? maybe a malicious as fodder for world and dad? Plaguespreader as well (fodder)? Treeborn can also be put in now after reconsideration. Dandylion can be used as both fodder to summon world and fodder for "locking". Necro Gardna is only really good in twilight (well, its killed now that its limited). Prometheus, King of the Shadows is amazing for DAD. I personally like packing a copy whenever I run DAD because its almost guaranteed ill get DAD. Link to comment Share on other sites More sharing options...
Skarlet Posted April 23, 2010 Author Report Share Posted April 23, 2010 Droping Cease for B-Con, not sure what I was thinking. -2 Captain+2 Malicious -Necro+PSZ -2 Prison+1 Monster Gate+1 Reasoning? Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 24, 2010 Report Share Posted April 24, 2010 Bump Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 24, 2010 Report Share Posted April 24, 2010 Cyber Dragon. Free summon, 21 hundred beatstick, tribute fodder for World and Monster Gate. Nothing much you can say to that.Gold Sarcophagus, searches out DaD and the World and prevents your Reasoning and monster gate to go to waste on DaD. Darklord Zerato will guarantee you the game with World. But that would give you potential dead hands You could run some monarchs because of the fact that your deck is themed towards tributing (the best of course are Caius and Kuraz( Caius is super splashable and Kuraz could help you head towards twilight (kuraz is good because of the fact that you're gonna skip your opponent's turn and beat them, unless they draw battle fader or gorz or trago, the draw is pretty pointless...which brings me to my next point) (Kuraz also has the added benefit of giving you draws at the expense of unneeded cards) battle fader and tragodia are good fodders for your world. your deck enjoys a lot of free summons and these guys really help Treeborn Frog works really well just to reiterate. I'd even say its staple if you run monarchsSorry about Dandylion, it doesn't work, my mistake for not reading correctly Trunade and MST could help a lot. Trunade especially.Trunade your opponent's traps when you have fodder for 2 turns and go for the win. Book of Moon. As far as I know, the Arcana Forces gain their abilities when they are Summoned and flip summon is Summon. This can give you essentially a Second coin toss with the added flexibility of being a book of moon lol. What Could work...:Although tokens don't work, Trap monsters COULD work but after further considerations...nahForbidden Chalice could help you turn the World into a pure beatstick (if you get tails) and get rid of an odd opponent's Spirit Reaper (i love this card now because of the things it does for my Skill Drain)By Order of the Emperor if you decide to go with a lot of Monarchs (like 3 kuraz and 3 caius)Gellenduo can be run, in that case you can include Chaos Sorcerer. This thing seems to be heading a bit towards Chaos/Twilight (whatever you like to call it) but would lose the focus of World(I might build a Valhalla Chaos deck after this). In which case you could go sky scourge (note to self: chaos valhalla could go sky scourge) Darklord Zerato will run so well here with Valhalla"Cannot be destroyed by battle" cards Mystic Tomato (apparently searchers are too slow for this format)Blackwings swarm really well and work with DaDReturn from the different dimension. activate world, set one turn, activate the next I think the Scout Plane and the Strike Ninja combo is pretty cool in theory but I think it's really hard to pull off (tell me how many times you have pulled it off). I think it requires a lot of dedication. (the one on wikia has 3 cards that remove the scouts from play (Dark Nephthys, Bazoo and Dark Strike, it even has Dark Grepher to get the scouts into the graveyard)). I like how you used peten but I'd rather you run something else. exiled force also doesn't help your deck a lot. these guys are cool but really make your deck inconsistent. (kick reinforcement if you decide to kick strike) If you still wanna run that, at least triple dark nephythys At first I thought starlight road at two is a bit unnecessary (since most players side one at most I believe) but it could stop all the mass destruction when you're going for the OTK (or 2TK with World) Tell me about reverse of fate and how often you get world out (and how many times out of that you get its good effect) Link to comment Share on other sites More sharing options...
bentleyeugene92 Posted April 24, 2010 Report Share Posted April 24, 2010 Level eater? Link to comment Share on other sites More sharing options...
grassman131 Posted April 24, 2010 Report Share Posted April 24, 2010 I would add a suggestion but I dont see anything I would change. -shrug- Link to comment Share on other sites More sharing options...
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