archfling Posted April 24, 2010 Report Share Posted April 24, 2010 The Seven Sins are a series of Trap Monsters that can swarm the field quickly and devastate their opponent with their effects. They work very well together, but are balanced due to their burning of their user and them forcing their user to not be able to Summon monsters that are not also traps. This is also their inherent weakness: They can be destroyed by Monster or Spell/Trap destruction. However, combined with a few cards, the deck really gets going. Magic Planter speeds the deck along, while Imperial Custom allows them protection from destruction (including Battle!). Emergency Provisions allows one to ditch a few Seven Sins to regain some Life Points, and Giant Trunade can allow a mass reuse of effects, if you can spare the Life Point Damage. Throw in some Dark Bribes and some Starlight Roads for protection, and possibly a few Tuners for when you don't have any Seven Sins on your side of the field. An Uria, Lord of Searing Flames can be a nice beatstick, and Mask of Darkness can help with monster recursion if you don't have any Seven Sins on the field. Fun! Anyway, here we go! Seven Sins - Avarice When this card is activated, Draw 1 card. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Envy When this card is activated, Select 1 Monster on the field. Its effect is negated for as long as this card remains on the field. After this card's activation, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Gluttony When this card is activated, add 1 Continuous Trap Card from your deck to your hand. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/ Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Lust When this card is activated, add 1 Continuous Trap Card from your Graveyard to your hand. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/ DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Sloth When this card is activated, you can end the current Battle Phase. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/ DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Vanity When this card is activated, Destroy 1 Spell or Trap Card on the field. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/ DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Seven Sins - Wrath When this card is activated, Destroy 1 Monster on the field. Then, pay 800 Life Points and Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Fiend-Type/ DARK/Level 4/ATK 1400/DEF 1400). This card is also treated as a Trap Card. You cannot Summon Monsters that are not also treated as Trap Cards. Vicious Vices This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 "Seven Sins" Cards you control to the Graveyard. When this card is Summoned, activate the initial effect of one of the "Seven Sins" cards you sent to the Graveyard for this monster's Summon. This card is also treated as a Trap Card. Thanks for reading! Link to comment Share on other sites More sharing options...
~Marluxia~ Posted April 24, 2010 Report Share Posted April 24, 2010 I wouldn't put this in Finished set's since there's not over ten cards. ANyway, 7/10 Link to comment Share on other sites More sharing options...
Drakonnas Posted April 24, 2010 Report Share Posted April 24, 2010 I like the idea of the "seven sins" monsters. It is pretty good, in terms of balance. You can improve on nothing that comes into mind right away. For your first Archtype, they are incredible! Where'd you get the pics? They fit really well! I really like these cards. Keep up the good work! 9/10 - Almost flawless. You could work for Konami! Link to comment Share on other sites More sharing options...
archfling Posted April 24, 2010 Author Report Share Posted April 24, 2010 Thanks a bunch! I appreciate it :) Haha, the pics are actually an artist's representations of the Seven Deadly Sins. I thought that they were very interesting and befitting of a yugioh card so . . . this happened :DYou can find them on good old Google Images if you type in "Seven Deadly Sins". Link to comment Share on other sites More sharing options...
littlem101 Posted April 25, 2010 Report Share Posted April 25, 2010 9/10For your first Archtype their astounding. Link to comment Share on other sites More sharing options...
Jeovanny Posted April 26, 2010 Report Share Posted April 26, 2010 10/10 on the pics alone wow!ive been feelin the trap monsters in the actual card game,this is right up my alley the effects i give an 11/10. Link to comment Share on other sites More sharing options...
NeosWiseman Posted April 26, 2010 Report Share Posted April 26, 2010 I have no words. ..I've dreamed about this for such a long time....I give you 10/10, overlooking any mistakes and flaws o_^Good job! =P Link to comment Share on other sites More sharing options...
Spikeball Posted April 26, 2010 Report Share Posted April 26, 2010 O.O *speachless**beeing-amazed**typing-something*10/10 ^^ Link to comment Share on other sites More sharing options...
Zektor Posted April 26, 2010 Report Share Posted April 26, 2010 9/10 except i dnt like the pics Link to comment Share on other sites More sharing options...
SetoSlyver Posted April 28, 2010 Report Share Posted April 28, 2010 Pretty nice,and a more original archetype for once.Nothing like everyone's cheap Elemental Hero or Dragon ripoff archetypes.9/10 for minor OCG errors.But awesome! Link to comment Share on other sites More sharing options...
TwilightSoul Posted May 22, 2010 Report Share Posted May 22, 2010 I like it very original 5/5 Link to comment Share on other sites More sharing options...
Maz Posted May 22, 2010 Report Share Posted May 22, 2010 nice, 9.9/10 Link to comment Share on other sites More sharing options...
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