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The Dragon Lords (Complete/Corrections Excepted)


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"They have the power to topple the gods. A feat none other have done before. There are a total of four that were created before the dawn of time. Each has it's own guardian, but the best will control them all. Beware young hero. There will be others who will want to harness their power. Ra himself cannot stand against the might of your card... *pulls out briefcase and opens it* This is your card. You are it's guardian as he is yours. Divine Dragon - Mythyrion Majesticus. Your the chosen one. You will harness his power, and if the prophecy is correct, control all of the Divine Dragons." the man said as he handed me the card. "But I don't think I'm ready", I say back. "You are," he replies and from then on I knew my life would be changed forever....

 

These cards are designed to be independent and NOT in the same deck! So please don't say they're not good together because well.... they're not supposed to be and if you are your gonna haveta have a pretty big deck to support all of there needs! The Divine Dragons can be in the same deck, but I don't recommend that.

I know the set I.D. is the same as "Rise of the Dragon Lords" starter deck, but I forgot! LOL! And I apologize for not posting sooner. If your also wondering where my "The Golden Age" set is... well... I've had

 

Divine Dragons:

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 6 Dragon-Type monsters on the field and from your Graveyard. You can remove from play any number of Dragon-Type monster from your graveyard to destroy cards on the field equal to the amount of cards removed from play.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all cards in your Graveyard. This card's ATK and DEF become equal to the number of removed from play cards x 500. As long as this card remains face-up on the field, both you and your opponent must pay 100 life points during the Standby Phase of either player.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Dragon Lord - Solarium" on the field and 4 Dragon-Type monsters from your Graveyard. You can remove from play 3 Dragon-Type monsters from your Graveyard to select 1 face-up monster your opponent controls. This card gains ATK and DEF equal to the ATK and DEF of the selected monster.

 

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This card cannot be Normal Summoned or Set. You can only Special Summon this card by removing from play 1 face-up "Dragon Lord - Mythyrion" and 4 Dragon-Type monsters from your Graveyard. Once per turn, you can remove from play 1 Dragon-Type monster in your Graveyard to increase this cards ATK and DEF by 500. If this card is destroyed by a card controlled by your opponent, destroy all cards on the field and Special Summon 1 "Dragon Lord - Mythyrion" that was removed from play to Special Summon this card ignoring its effect.

 

Dragon Lords:

 

 

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You can Special Summon this card from your hand by removing from play 3 Dragon-Type monsters from your Graveyard. You can remove from play 2 Dragon-Type monsters from your Graveyard to select 1 face-up monster your opponent controls. This card gains ATK and DEF equal to half the ATK and DEF of the selected monster.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon-Type monsters on the field. Once per turn, you can remove from play 1 Dragon-Type monster from your Graveyard to increase this card's ATK by 300.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Dragon-Type monsters from your graveyard. You can pay 4000 Life Points to destroy all card's on the field.

 

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FLIP: Return all cards that are removed from play, on the field, and in the Graveyard to their owners deck and shuffle it. After activating this cards effect, Special Summon it in face-up Attack Position. This card gains 300 ATK for every Dragon-Type monster on the field.

 

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This card cannot be Normal Summoned unless you remove from play 1 Dragon-Type monster from your Graveyard. You can remove from play 1 Dragon-Type monster to negate the effect of 1 Spell or Trap Card your opponent controls.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned to your side of the field after it was removed from play to Special Summon 1 "Dragon Lord" monster. This card gains 100 ATK and DEF every Standby Phase.

 

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FLIP: Send 5 Dragon-Type monsters from your deck to the Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon-Type monsters you control. When this card attacks, you must send 1 Dragon-Type monster from your deck to the Graveyard. If this card is in your Graveyard, remove it from play to increase the ATK of 1 face-up Dragon-Type monster by 500 until the End Phase.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding your entire hand to the Graveyard, When this card is Special Summoned, send all removed from play Dragon-Type monsters to their owners decks and increase this card's ATK and DEF by 500 x the number of cards sent to the deck.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Dragon-Type monsters form your graveyard. You can tribute this card to send 3 Dragon-Type monsters from your deck to the Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Dragon-Type monsters from your Graveyard. Once per turn, you can discard 1 card to return 1 card that's removed form play, back to it's owner's deck. This card gains 100 ATK for every Dragon-Type monster removed from play.

 

Other sets coming soon! Got at least 3 in the making!

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More Dragons. Ugh, So Many Dragons These Days...

I'm Sorry But I Can't Rate Because I Am Really Hating Dragons Right Now.

But If I Was To Give A Rating, Not Caring If They Were Dragons, I Would Say

5/10. You Can't Summon The 1st Card. And C'mon People, Stop Making These OP'ed ATKs. Over 3000 Is Alot, But Over 4000. That's Too Much. These Cards Are Useless Anyways.

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More Dragons. Ugh' date=' So Many Dragons These Days...

I'm Sorry But I Can't Rate Because I Am Really Hating Dragons Right Now.

But If I Was To Give A Rating, Not Caring If They Were Dragons, I Would Say

5/10. You Can't Summon The 1st Card. And C'mon People, Stop Making These OP'ed ATKs. Over 3000 Is Alot, But Over 4000. That's Too Much. These Cards Are Useless Anyways.

[/quote']

 

Well sorry, but don't hat because they're dragons. And also, you CAN summon the first one. I made one error in the OCG and the call it "Un-summon-able". I has a talk with the guy that commented first and explained to him how I could be summoned. Then, he gave me the thing I had to change in it's effect ton make it better. Sorry I didn't get around to changing that. Now to the op'd issue. First, they're effect could nearly wipe out your entire monster population in your deck if your not careful. Second, it takes a lot of dragons to summon them and even more to use their effects. Which is why I said if you theatrically made a deck of them, NOT to keep them in the same deck because you'd end up destroying your self. They are called "Divine Dragons" so they get seemingly outrageous attack, but they are easy to destroy if it's not by battle. Use a simple trap like "Magic Cylinders" and you'd win the duel against someone who successfully brought them out. In other words, their high attacks are also their weaknesses. But they're only weaknesses to those smart enough to take advantage of them. Also, "Creature Swap" would give you control of your opponents strongest monster, a "Divine Dragon", and then you could easily win, You see? They may be high powered, but only in offensive and defensive stats. As I've said before, Spell and Trap Cards could EASILY destroy them. Enough said.

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its not enough said. The belium is extremly OPd when combines with the divines, u ca easily summon 2 of them in the first turn reduce the number sent to the Grave to at the most 2 IMO. Ad that melium the tronger one is way OPd destroy all cards on the field then u special summo hat card, so u have an instant 3000 monster to a u up. The name could have been more creative IMO the majestic is a nice touch though, pics r good, ocg seems ok minor errors with capitalization however, realy abusabl cards though as future fusion would be in love with this dek, u bring out a 5000 atk five headed then emove to special summon 5000 atk divine dragon, theyr to abusabule IMO to be considered real


originaliy 1.8/ 3 (opd dragons common)

picture 2/2

name .5/1

ocg 2/3

effect 1/3

balance .5/3

useful 2/2 (cause they are so opd, but would prob be banned)

overall idea 1/3

 

Total: 10.8/20 (the main idea for this hen i look at it is Super Strong dragons, removng from graeyard to summon is to little of a cost for the summon)

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its not enough said. The belium is extremly OPd when combines with the divines' date=' u ca easily summon 2 of them in the first turn reduce the number sent to the Grave to at the most 2 IMO. Ad that melium the tronger one is way OPd destroy all cards on the field then u special summo hat card, so u have an instant 3000 monster to a u up. The name could have been more creative IMO the majestic is a nice touch though, pics r good, ocg seems ok minor errors with capitalization however, realy abusabl cards though as future fusion would be in love with this dek, u bring out a 5000 atk five headed then emove to special summon 5000 atk divine dragon, theyr to abusabule IMO to be considered real[hr']

originaliy 1.8/ 3 (opd dragons common)

picture 2/2

name .5/1

ocg 2/3

effect 1/3

balance .5/3

useful 2/2 (cause they are so opd, but would prob be banned)

overall idea 1/3

 

Total: 10.8/20 (the main idea for this hen i look at it is Super Strong dragons, removng from graeyard to summon is to little of a cost for the summon)

 

Thanks for the criticism! I'm not being sarcastic. Really. Thanks. It'll help a lot when I continue making cards. Also, could you please work on your spelling and grammar because only got bit's and pieces of whatever you said above. Oh well!

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I gotta say, ultimately Op'ed O.o, another thing you should take in consideration are level, the reason they have level are not because the summoning issue, it is that they are experienced Level, the higher they are the stronger the effect or the stats they can access to however having strongs effects are trade off from the stats or vice versa. so let take Blue eyes ultimate Dragon, the reason that he's level 12 and have 4500 ATK cos he is base on brute physical force and have no recollection of learn to harness ability. of course he only cost 3 blue eyes to summon. unlike Five headed Dragon, he need 5 dragon to be fuse, and the reason it's 5000 on ATK and DEF relate to 1000 ATK per head and immune to attributes that the heads relate to. he doesn't have a strong effect, just only defensive ability. and Fusion monsters are allowed to have more Stats because it fusions, to be combine. those monster are not combine to strong, so the max ATK they can access to in lvl 12, are 4500 ins brute strength. so it 500 stats per 2 level or so.

 

if you want to have a monster with 4500 ATK, you have to give a severe drawback to make it less Op'ed. if you want to keep those effects i mean it is accessible in lvl 11 to 12 but to be truly non OP'ed you need to downgrade their ATK and DEF by 1300, so the first is (ATK/3500|DEF/3100), the second one: change the ATK and DEF boost from 500 to 300 cos it powered by any card remove, if it monster only then it fine, the third one: i'd reduce the ATK and DEF by 700. for the fourth dragon: since the ATK and DEF boost is permanent, make the ATK and DEF 4000 that way, the fifth dragon: raise it level to 8 to make it fair, the sixth dragon: raise it to 9, cos the max ATK is 3000 if it going to get any boost from it effect., the seventh Dragon: well the pay cost for that is usually 2000, but put for 3000 other you made it weaker than it level as well make the removing cost 3 Dragon-Type, The eighth Dragon: raise it level to 4 and the ATK and DEF boost, change it from 300 to 100 and eliminate "on the field" in that first effect as well. The ninth Dragon: reduce its ATK to 2300 that's all, 2500 is Op'ed for lvl 6, the tenth Dragon: make the ATK to 1700 and DEF to 1400 then it's fine. I can't comment more cos i made too much now.... O.o be back soon...

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