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Exodia/Blue-Eyes FTK!... You don't believe me, do you? >_<


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Exodia / Blue-Eyes FTK Deck

 

Monsters (17)

 

(1) Exodia the Forbidden One

(1) Left Arm of the Forbidden One

(1) Right Arm of the Forbidden One

(1) Left Leg of the Forbidden One

(1) Right Leg of the Forbidden One

(3) The White Stone of Legend

(3) Blue-Eyes White Dragon

(2) Flamvell Guard

(3) Royal Magical Library

(1) Blue-Eyes Toon White Dragon

 

Spells (23)

 

(3) Cards of Consonance

(3) Trade-In

(3) Super Rejuvenation

(1) Dark World Dealings

(3) Hand Destruction

(1) Card Destruction

(3) Upstart Goblin

(3) Dark Factory of Mass Production

(3) Toon Table of Contents

 

The original idea came from Card-Trader of TCGplayer. He's a genious with Exodia, but his best decks are outdated and do not work anymore with the limiting of Allure and Destiny Draw.

 

The idea goes like this: ditch your White Stones and Flamvell Guards with Cards of Consonance. If you ditch White Stone, use it to grab a Blue-Eyes, which you can Trade-In. Toon Tables can search out each other and also Toon Blue-Eyes, which is also Trade-In fodder. Blue-Eyes, Flamvell Guards, and even limbs of Exodia can be retrieved with Dark Factory of Mass Production for more discard fodder.

 

My three generic discard cards are Hand Destruction, Card Destruction, and Dark World Dealings. Hand Destruction is darn useful for getting rid of dead cards, but since it sends to the grave, it can't be used with Super Rejuvenation. Card Destruction is great, except when you have Exodia the Forbidden One in your hand, because you can't retrieve him. Dark World Dealings is pretty much for Super Rejuvenation.

 

Using Super Rejuvenation after this can let you draw LOTS of cards, but you have to be careful not to deck out. Royal Magic Library is insane here too, because you're gonna be using spell after spell to drill through the deck.

 

Enjoy!

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Why use Monster Reincarnation when I can use Dark Eruption for the same effect? And if I used a trap like Transmigration, it wouldn't be a FTK. Pot of Avarice would work however.

 

Magical Stone Excavation is a -2. It might be useful with Super Rejuvenation/Royal Magical Library, but I don't want it to be a dead card in my hand.

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