Jump to content

Samurai Synchro!


Jeovanny

Recommended Posts

I threw out my water deck aka crap!

And converted to sixsnamurai nism

here's my first go

 

 

It's still in the works, not got to test it yet, but I'm wanting to make it really competitive, because I simply love the Six Samurai cards. Anyways here it is.

 

DECK: 44

 

MONSTERS: 17

The Six Samurai - Irou x2

The Six Samurai - Nisashi x2

The Six Samurai - Zanji x2

The Six Samurai - Yariza x2

The Six Samurai - Kamon x1

The Six Samurai - Yaichi x1

Grandmaster of the Six Samurai x2

Great Shogun Shein x2

Marauding Captain x3

 

TUNERS: 5

Jutte Knight x1

Comrade Swordsman of Landstar x2

Rose, Warrior of Revenge x2

 

SPELLS: 9

Cunning of the Six Samurai x2

Six Samurai United x1

Shein's Castle of Mist x1

Six Scrolls of the Samurai x2

Reinforcement of the Army x1

Mystical Space Typhoon x1

Heavy Storm x1

 

TRAPS: 13

Backs to the Wall x1

Breakthrough x2

Double-Edged Sword Technique x1

Return of the Six Samurai x1

Swift Samurai Storm x1

Swift Strike Armor x1

Mirror Force x1

Magic Cylinder x1

Dark Bribe x2

Bottomless Trap Hole x1

Solemn Judgment x1

 

SYNCHROS: 15

X-Saber Wayne x2

Ally of Justice - Catastor x1

Black Rose Dragon x1

Brionic, Dragon of the Ice Barrier x1

Goyo Guardian x1

Colossal Fighter x3

Stardust Dragon x2

Thought Ruler Archfiend x1

Mist Wurm x1

Dark End Dragon x1

Light End Dragon x1

 

the main point to a normal Six Samurai deck is to swarm the field, and with the Six Samurai's you can easily keep field presence because you can choose which of your samurai's gets to be destroyed. On top of that, they become very powerful with Great Shogun Shein, he's good for protection from spells and traps. Grandmaster of the Six Samurai is excellent with the Six Samurai's swarming abilities, all it takes is one Samurai, and then theres the Grandmaster, who also happens to be a decent beat stick, and excellent for synchro's, he's level 5 so it opens up alot of options with him alone.

 

I use X-Saber Wayne because he supports the swarming further, if summon Kamon, and have out Krebons, and synchro them (2+3=5) I'd bring out X-Saber Wayne(Depending on the situation.) For one thing when he's brought out, I get a free monster.

 

Rate/Fix, all help is appreciated.


I claim this post in the name of bumplulz

Link to comment
Share on other sites

There's a specific bumping time?

Didnt know that...

And pls don't tell me it's cause blackwing swarm faster I get enough of that from school lol.

I was thinking of adding Solidarity, Rivalry of Warlords, elemental burst, elemental barrier, and DNA transplant but decided against it.

What's the verdict out of ten?

Link to comment
Share on other sites

I know About footsoldier. I meant on why SSs are bad now?

They keep saying blackwings are better which after my record of 4-6 out of ten duels against a blackwing deck kinda proves ther point but I like these guys.

Guessing the solidarity, rivalry of warlords, elemental barrier/burst ain't a good idea?

Brightside I owned every punk with a gladiator beast or gadget deck.

Took out an ironchain too.

Then got whooped -____-

Link to comment
Share on other sites

Yea but that's the thing everyone has a blackwing, lightsworn, gadget, spellcaster, or gladiator beast these days. Wanted something good and unique at the same time. Almost thought of running iron chain/stall/final countdown deck because of this but i chose for my favorite samurai.

Link to comment
Share on other sites

Actually Six Samurais Are really good good this format. Don't tell him to run something else.

 

Neg your tuners. Six Samurais really don't need tuners. If your want warrior tuners then keep Rose.

Neg these traps

Backs to the Wall x1

Breakthrough x2

Double-Edged Sword Technique x1

Swift Samurai Storm x1

Swift Strike Armor x1

Magic Cylinder

 

Add these things

Bottomless Trap Hole

Dark Bribe

D-Prison x3

Gateway of the six Samurai x2

Link to comment
Share on other sites

I thought Sams needed Starlight? Wasn't the good one at the SJC running 3?

 

Infact, here's the SJC's list. Start here and then edit it to your personal tastes, it did really well.

[spoiler=List]

Monsters:

3x Grandmaster of the Six Samurai

3x Hand of the Six Samurai

3x The Six Samurai – Zanji

3x The Six Samurai – Irou

3x The Six Samurai – Yaichi

1x The Six Samurai – Kamon

 

Spells:

3x Six Samurai United

3x Gateway of the Six

3x Solidarity

2x The Warrior Returning Alive

2x Shrink

1x Heavy Storm

 

Traps:

3x Starlight Road

3x Dimensional Prison

1x Backs to the Wall

1x Mirror Force

1x Solemn Judgment

1x Call of the Haunted

1x Torrential Tribute

 

Extra:

Generic, Chimeratech

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...