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Assoult of Fallen


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[align=center][spoiler=Part 1]The Fallen

 

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If this monster was used for the Special Summon of "Fallen" monster, Special Summon it to your side of the field during your next Standby Phase. You can only control 1 "The Fallen".

 

 

Assault of Fallen

 

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Each time "Fallen" monster attacks Special Summon 1 Fallen Token (?-Type/DARK/Level 1/ATK 0/DEF 0). This monster can only be tributed for the summon of "Fallen" monster. At that time Type of tributed token, becomes one of the listed on "Fallen" monster summoning conditions. You can only use 1 Fallen Token per summon of "Fallen" monster.

 

 

Fallen Arachna

 

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This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Level 5 or higher Insect-Type monster and 1 Fiend-Type monster. During your Main Phase you can remove from play this card and 1 monster your opponent controls. Return this card and selected monster in the same battle position during you next Standby Phase. If that monster was face-up, you can halve ATK and DEF of this card and the selected monster.

 

 

Fallen Desert Geko

 

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This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Reptile-Type monster and 1 Fiend-Type monster. Once per turn you can flip this card into face-down Defense Position. When this card is Flip Summoned destroy all monsters on the field with ATK lower than this card.

 

 

Fallen Android

 

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This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Machine-Type monster and 1 Fiend-Type monster. This card is unaffected by the effects of Spell and Trap Cards.

 

 

Fallen Empire

 

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If a monster, except "Fallen" monster, needs 2 or more monsters to be summoned, those monsters must be of different Types. If there is "Fallen" monster on the field, this card cannot be destroyed.

 

 

[spoiler=Part 2]

Temple of Fallen

 

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This card can only be activated when there is face-up "Fallen Empire" on the field. You can summon "Fallen" monsters by tributing only 1 monster listed in it's summoning conditions. If there is no face-up "Fallen Empire" on the field, destroy this card.

 

 

Fake Coronation

 

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Tribute 1 "Fallen" monster you control. Take control of 1 of your opponent's monsters. Destroy that monster during the End Phase of the turn this card was activated.

 

 

Fallen Archer

 

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This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Warrior-Type monster and 1 Fiend-Type monster. When this monster attacks, destroy the attacked monster at the end of Damage Step, and decrease this card's ATK by 500. When this monster is destroyed add 1 "Fallen" monster from your Deck to your hand. This monster cannot be destroyed by battle when it's ATK is higher than 500.

 

 

Fallen Armored Beast

 

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This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Beast or Beast-Warrior-Type monster and 1 Fiend-Type monster. When this monster is summoned successfully, Special Summon 2 Beast or Beast-Warrior-Type monsters with 1500 ATK or less from your Graveyard. Those monsters effects are negated. Destroy those monsters when this card is removed from the field.

 

 

Fallen Magician

 

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Forbiden Ritual". When this monster is summoned, call the Type of a monster. This card gains 500 ATK for each monster of selected type on the field. Each time monster of selected Type is summoned put 1 Spell Counter on this card. Once per turn when this card is selected as an attack target, by removing 2 Spell Counters from this card this card cannot be destroyed by this battle.

 

 

Forbiden Ritual

 

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This card is used to Ritual Summon "Fallen Magician". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. At least 1 of tributed monsters must be Spellcaster-Type monster.

 

 

Rush of Fallen Beasts

 

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Select and Tribute 1 "Fallen" monster you control. Send all monsters your opponent controls to the Graveyard. Than inflict 500 damage to your opponent for each monster send to the Graveyard, by this card effect.

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Assault

 

The Fallen

 

You can only control 1 "The Fallen". If this card was Tributed by the effect of a "Fallen" monster, Special Summon it during your next Standby Phase. Its effect is negated.

 

Last effect added for balance. It's like "Plaguespreader" and "Junk Synchron's" effects, one RFPs itself, the other negates the summoned monster's effect.

 

 

Assault of (The?) Fallen (You've spelt it right this time...)

 

When a "Fallen" monster declares an attack, Special Summon 1 "Fallen Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) (Monsters must have a Type). This token cannot be Tributed, except for the Tribute Summon of a "Fallen" monster and this token's name is treated as the monster listed on that card. You can only Tribute 1 "Fallen Token" per Tribute Summon.

 

I think it should be 'When a "Fallen" monster you control destroys a monster by battle/inflicts Battle Damage to your opponent, Special...' because it stops them from flooding the field and setting your Main Phase 2 up to become a summon-fest.

 

 

Fallen Arachna

 

This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Level 5 or higher Insect-Type monster and 1 Fiend-Type monster. During your Main Phase you can remove from play this card and 1 monster your opponent controls. Return this card and selected monster to the field in the same battle position during your next Standby Phase. If that monster was face-up, you can halve ATK and DEF of this card and the selected monster.

 

Reduce the ATK and DEF of this card. Contrast "D.A.D.", Level 7, Nomi, 2800 ATK and 1000 DEF. You need to reduce this to something like 2500/1500 at most.

 

 

Fallen Desert Geko

 

This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Reptile-Type monster and 1 Fiend-Type monster. Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned destroy 2 face-up monsters on the field with ATK less than or equal to this card's DEF. If this card is removed from the field by a card effect, this card's controller takes damage equal to the number of monsters destroyed by this card's effect x 300.

 

Last effect changed slightly and new effect added. Because this is not a Ritual Monster, but in fact almost a Level 7 Flip Monster, it can't have as much destructive power, especially on an effect that can be recycled. Contrast "Storm Caller". High ATK and a brutal effect, but then a devastating self-damaging effect.

 

Plus, what happened to the Level limit? Now, it's just any Reptile-Type monster, not a Level 5 or higher one.

 

 

Fallen Android

 

This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Machine-Type monster and 1 Fiend-Type monster. This card is unaffected by the effects of Spell and Trap Cards.

 

Almost balanced due to very low ATK and DEF for a Level 6, although a reduction of the DEF would make it more so, considering it too doesn't have a Level restriction on the non-Fiend Tribute Material, which allows it to be abused with the staple "Junk Synchron" reviving a Level 2 or lower Fiend before both being Tributed to summon a Level 6 with immunity to most card effects. All these monsters need Level requirements, otherwise they are just too easy to get out.

 

 

Fallen Empire

 

If either player Tribute Summons a monster with 2 or more Tributes, except "Fallen" monsters, the Tributed monsters cannot be the same Type.

 

An indestructable Field Spell is always overpowered, no questions. In fact, for total balance, you should probably add a final, reversed effect of 'If you do not control a face-up "Fallen" monster, destroy this card.'

 

 

Temple of (The?) Fallen

 

You can only activate this card while you control a face-up "Fallen Empire". During this turn, you can Special Summon "Fallen" monsters with 1 of the listed Tributes. If you Special Summon 2 or more monsters by this card's effect, those monster cannot attack during this turn.

 

Basically, the two together on the field would have made for an easy lockdown. By removing the need for the different-typed Tribute, you could have an all-Fiend Deck, search this out along with "Fallen Empire" and swarmed the field with high-Level monsters with your opponent unable to Tribute Summon.

 

 

Fake Coronation

 

Tribute 1 face-up "Fallen" monster you control. Take control of 1 monster your opponent controls, until the End Phase.

 

So far, all the control cards have been until the End Phase and do not destroy the affected monster. Despite this being a Trap, that doesn't justify gaining control of and then destroying your opponent's monster.

 

 

Fallen Archer

 

This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Warrior-Type monster and 1 Fiend-Type monster. If this card attacks a monster, at the end of the Damage Step, destroy the attacked monster and reduce this card's ATK by 500. While this card's ATK is 1500 or less, it cannot be destroyed by battle. (Damage calculation is applied normally.) When this card is destroyed by battle, add 1 "Fallen" monster from your Deck to your hand.

 

I've always thought high-level monsters that cannot be destroyed by battle are overpowered, and it's a justified belief. In this case, you have a monster you can continually ram into your opponent because this won't die and your opponent loses a monster every time. In essence, you had to wait for it to attack 6 times (destroying 6 monsters) before you could get rid of it.

 

And as this still doesn't have a Level requirement, it will be incredibly easy to swarm a Level 3/4 Fiend and Warrior before getting a near-industructable Level 8 out! So, the effect has been reversed, to only protect it when it's at a low ATK and so a liability more than an asset.

 

 

Fallen Armored Beast

 

This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 1 Beast or Beast-Warrior-Type monster and 1 Fiend-Type monster. When this monster is Summoned this way, Special Summon 2 Beast or Beast-Warrior-Type monsters with 1500 ATK or less from your Graveyard. Those monsters effects are negated. Destroy those monsters when this card is removed from the field.

 

Needs a Level requirement. Perhaps Level 4 or higher. Also, seems like an upgraded "Rescue Cat", since you could revive a pair of "X-Sabers" and synch them to protect them from destruction. This one's a grey area...

 

 

Fallen Magician

 

This card can only be Ritual Summoned with the Ritual Spell "Forbidden Ritual". When this card is Ritual Summoned, declare 1 Monster Type. This card gains 250 ATK for each face-up monster of the declared Type on the field. Each time a monster of the declared Type is Normal Summoned, put 1 counter on this card. If this card would be destroyed by battle, you can remove 2 counters on this card. If you do, it is not. (Damage calculation is applied normally.)

 

Effect changed to stop severe abuse and power gains. If this card gained a counter for each Summoned monster, it could quickly go past 6 or 8, giving three or four goes at immunity. Also, the use of Spell Counters adds more support to an already-powerful Archetype and distances this card from the rest of these cards. Why not just use generic counters?

 

 

Forbidden Ritual

 

This card is used to Ritual Summon "Fallen Magician". You must also Tribute monsters, including 1 or more Spellcaster-Type monster(s), whose total Levels equal 8 or more from the field or your hand.

 

Your OCG for Ritual Spells is heavily outdated. Check "Ritual of Destruction" and "Ritual of Grace" for the more modern version.

 

 

Rush of Fallen Beasts

 

Tribute 1 face-up "Fallen" monster you control. Destroy 1 face-up monster your opponent controls whose Level is equal to or less than the Tributed monster's and inflict 500 damage to your opponent.

 

The original effect was laughably overpowered. For example, Tributing "The Fallen", setting this and then your next turn, re-Tributing the recently revived "The Fallen" to clear your opponent's field and burn them for it. If used in a dedicated "Fallen"/Fiend Deck, this card would be almost cost-less.

 

Compare "Lightning Vortex": Discard cost, only destroys face-up monsters and no burn damage.

 

 

Your OCG needs work, since it seems to be stuck a couple of years out-of-date so work on that. Also, a majority of the effects are overpowered for their ease of Summoning. Although you won't be using a lot of the S.S. monsters, the ones requiring Machines, Spellcasters and Warriors will be easy to summon and swarm due to the Dark Staples in those Types ("Junk Synchron", "Breaker the Magical Warrior" and "Armeggedon Knight").

 

 

Overall, a good idea, but they would be a slow Deck, unless used as discard fodder for later return and Summoning. As I said before, only two or three of them would be widely useable, the others might find niche uses in mildly competitive Decks ("Reptillianes" and "Spiders" spring to mind).

 

So, as an Archetype, they do link although they lack a general aesthetic, switching between accursed beasts and normal warriors. It's confusing to determine what they truly are. Plus, it seems that you originally planned to have each of them be restricted by Level but ended up either ditching or forgetting that.

 

7/10 due to OCG errors, some unbalanced effects and some of the art still has signatures or watermarks on it.

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