Death12328 Posted December 29, 2007 Report Share Posted December 29, 2007 Just to show anyone who doubts my card creation skill, heres a card I made: Duelists Will (Ultra Rare)Quick-play Trap0th EditionEffect:You cannot play this turn on your 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th or 12th turns in the duel. When playing this card you must discard 7 cards in hand or this card is negated. After activation "Duelist's Will" and all copies of it are removed from the game. When this card is activated, you skip your draw phase and cannot play other cards for the rest of the duel. Place a token into play named "Harbinger of Amrageddon" (Dragon-Type/DIVINE/ 12 Star/ATK 4000/DEF 4000) in attack mode on your side of the field. "Harbinger of Armageddon" cannot be destroyed by Battle, Spell, Trap or Monster Effect so long as "Duelist's Will" is removed from the game. While "Harbinger of Armageddon" is on the field you cannot lose the game and your opponent cannot win the game.Creator: Death12328Year: 2012 <-> Overpowered are you joking me? Underpowered still are you joking? Its neither and both at the same time. As for those who want to go and say: "What happens when the card is returned to the game you will lose the game" Oh freaking well, as if waiting 13 turns for armageddon is not stressful enough your playing a even more costly "Final Destiny", this menical card is also weak to negate cards such as Trap Jammer, although it does spare you from using up 7 cards as fodder. <-> Rulings:- "Duelist's Will" can be negated on the timing.- If a player returns a copy of "Duelist's Will" from the RFG Zone the token can be destroyed by cards like Lightning Vortex- If a player takes control of the token with "Snatch Steal" you still don't lose as you are the original player who played and activated the card to create the token- Exodia doesn't give you an instant win if all 5 pieces are in hand if the token is still around.- The "effects" of the token for it not being destroyed by Spell, Trap, Monster Effect and Battle do not go away unless even a single copy of "Duelist's Will" is returned to the game from the RFG. <-> Okay folks, gotten that all out of the way, comments anyone? Link to comment Share on other sites More sharing options...
Bloodrun Posted December 29, 2007 Report Share Posted December 29, 2007 wowpretty formal threadbut Draw Phase needs to be capitalized9/10 =) good job! 8) now the cards rating on the other handis a 5/10i mean its nicebut way to strong =/ Link to comment Share on other sites More sharing options...
Guest xbon Posted December 29, 2007 Report Share Posted December 29, 2007 1/10 Extremely over powered. You can easily make a duel last that long, and easily get that many cards in your hand.but creativity rating is 7/10 :) , Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 Because I was being original and bored... Link to comment Share on other sites More sharing options...
Instinct Posted December 29, 2007 Report Share Posted December 29, 2007 well, i like how the effect is kind of like Platinum Angel but it's TOO good for yugioh right now =D Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 LOL! Indeed thats why its year date is set 2012 better yet known as "Year of Armageddon" to all, still at least this would solve some problems like "Annoying Exodia" and "Killer Over Dragon" stratiegies because their is only "Cheap Win Stratigies" wheres the anti cards I ask, WHERE!? Link to comment Share on other sites More sharing options...
Yankee Posted December 29, 2007 Report Share Posted December 29, 2007 overpowered. 2/10 Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 I still not understanding how its overpowered... Even a stall deck requires laying cards down to keep the opponent at bay you have to set up a really big wall of defense spells and traps to even live by your respective 12th turn. Also I doubt its so overpowered I mean think logically in a normal duel folks, would you be able to survive long before you could activate this trap, the 1st turn kills, S/T destruction cards before Turn 13, the hand removal cards before your going to lay that puppy down as your silver bullet by chance unless they got a negator, the decks that mill other decks down so you lose viable cards, D.D decks that will actually remove this token from the game you don't get it back for it wasn't a actual card and a token and tokens when removed stay removed. To consider even how a card truly fits you need to consider whats out their that can stop this card from actually making a large splash. Yeah, yeah I defending my card, oh well so sue me. Link to comment Share on other sites More sharing options...
Professor Cobra Posted December 29, 2007 Report Share Posted December 29, 2007 Several grammar problem, good pic, but way overpowered. 5/10 Link to comment Share on other sites More sharing options...
Saiba Aisu Posted December 29, 2007 Report Share Posted December 29, 2007 There is no such thing as a Quick-Play Trap...how could everyone miss that..? Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 Makes sense to me, now before I get hit by the mob: a Counter Magic card is the only thing that doesn't make sense, a quick play trap makes sense because you got a Trap Speed 2 card thats not countering. Break the 4th wall folks, break the 4th wall. Link to comment Share on other sites More sharing options...
Saiba Aisu Posted December 29, 2007 Report Share Posted December 29, 2007 No, I'm not saying it doesn't make sense...but Konami has never released a "Quick-Play Trap." Why start now? And aren't Counter-Traps faster than Quick-Plays? Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 Non Quickplay or Counter - Speed 1Quickplay - Speed 2Counter - Speed 3 Indeed Oh well this thread is almost a graveyard *Crumples it up and tosses it in the trash bin* Back to the drawing board. Link to comment Share on other sites More sharing options...
Lucas Maximus Posted December 29, 2007 Report Share Posted December 29, 2007 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^I agree with what all of them said, great card, but intead of putting " You cannot play this turn on your 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th or 12th turns in the duel." why dont you just put "You can only activate this card after the 12th turn."7.5/10 Link to comment Share on other sites More sharing options...
Luna Diviner Posted December 29, 2007 Report Share Posted December 29, 2007 Yeh you should just put after your 12th turn and When playing this card you must discard 7 cards in hand or this card is negated.It should be in your hand.So 6/10 Link to comment Share on other sites More sharing options...
odin557 Posted December 29, 2007 Report Share Posted December 29, 2007 I thought It was pretty cool, You've got to tell me how to get the pictures to look like that! Link to comment Share on other sites More sharing options...
Death12328 Posted December 29, 2007 Author Report Share Posted December 29, 2007 I look on deviant art for my pics Link to comment Share on other sites More sharing options...
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