Guest Cursed Reaction Posted May 2, 2010 Report Share Posted May 2, 2010 350 Posts! How about a couple of cards from my upcoming pack, Shining Spectrum. And also a new mechanic, Spectral cards. [align=center][spoiler=Spectrum Cards][spoiler=SPTM-EN002 Glowing Rose (Common)] This card cannot attack directly. You can discard 1 card from your hand and treat the Monster Card Zone this card occupies as a Spectrum Zone. While this card is in a Spectrum Zone, once per turn, instead of conducting your normal Draw Phase, you can select a Level 2 or lower monster from your Deck and add it to your hand. [spoiler=SPTM-EN009 Glowing Leviathan (Rare)] You can discard 1 card from your hand and treat the Monster Card Zone this card occupies as a Spectrum Zone. While this card is in a Spectrum Zone, this card cannot attack and inflict 1000 points of damage to your opponent during each of your Standby Phases. [spoiler=SPTM-EN012 Glowing Nautilus (Rare)] You can remove from play a Spectral Monster you control to treat the Monster Card Zone this card occupies as a Spectrum Zone. While this card is in a Spectrum Zone, Synchro Material Monsters for a Synchro Summon using this card can be from your hand. [spoiler=SPTM-EN021 Glowing Spark Dragon (Common)] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters you control. You can tribute a LIGHT monster you control and treat the Monster Card Zone this card occupies as a Spectrum Zone. While this card is in a Spectrum Zone, inflict 1000 points of damage to your opponent during your End Phase if you have not inflicted any damage this turn. [spoiler=SPTM-EN023 Spectrum Typhoon (Common)] Select 3 Spectrum Zones on your side of the field. The Spectrum Zones are not treated as Spectrum Zones and are treated as Monster Card Zones. Destroy all Spell and Trap Cards on your opponent's side of the field. If this card would be sent to the Graveyard, it is remove from play instead. [/align] [align=center][spoiler=Sentinel Cards][spoiler= SPTM-EN004 Sentinel Mage (Super Rare)] When you Fusion Summon a Fusion Monster, you can remove from play this listed Fusion Material card in your Graveyard as a Fusion Material Monster. While a monster Fusion Summoned using this card is face-up on the field, your opponent cannot activate Trap Cards that targets a card you control. [spoiler= SPTM-EN013 Sentinel Scout (Common)] When you Fusion Summon a monster, you can pay 500 Life Points to destroy every Spell and Trap Card on the field. While a monster Fusion Summoned using this card is face-up on the field, your opponent must discard a card from their hand during each of their End Phases. [spoiler= SPTM-EN016 Sentinel Carrier (Common)] 1 "Sentinel" monster + 1 ""Sentinel" monster + 1 "Sentinel" monsterIf you control another "Sentinel" monster, your opponent cannot select this card as an attack target. You can send 1 "Sentinel" monster you control to the Graveyard to destroy 1 monster your opponent controls. Each time you inflict Battle Damage to your opponent, you can draw 1 card. If you activate this effect, you must skip your next Draw Phase. [spoiler= SPTM-EN018 Sentinel Guardian Psi (Common)] If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can destroy all "Sentinel' monsters you control to draw cards equal to the amount of cards destroyed by this effect. [spoiler= SPTM-EN019 Sentinel Guardian Lamda (Rare)] If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can pay Life Points equal to the amount of "Sentinel" monsters you control X 400 to destroy Spell and Trap Cards on the field equal to the amount of "Sentinel" monsters you control. [spoiler= SPTM-EN020 Sentinel Yo-Yo (Common)] During the End Phase, you must return a "Sentinel" monster you control to the hand. While this card is face-up on the field, Fusion Material Monsters used to Fusion Summon a Fusion Monster can be from either player's Graveyard. While a monster Fusion Summoned using this card is face-up on the field, a card that would be sent to the Graveyard are removed from play instead. [spoiler= SPTM-EN022 Sentinel Guardian Theta (Common)] If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can discard cards from the top of your Deck equal to the amount of "Sentinel" monsters you control to remove from play cards in your opponent's hand or Graveyard equal to the amount of "Sentinel" monsters you control. [/align] Link to comment Share on other sites More sharing options...
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