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::Priestess' Of Creation:: Set [6/6]


ExtremeG

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[align=center]The three Priestess of Creation monsters. Each one of them responsible for an element of creation. Also, the three elements of the human being: Mind (Knowledge), Body (Form), and Soul (Heart). They are also related to the three components of the universe: Form, Substance, and Energy. Katachi is the agent of form and Earth; Her specialty is Effect monsters. Kokoro is the agent of the soul and Fire; Her specialty is Trap Cards. Jinchi is the Agent of knowledge and Water; Her specialty is Spell Cards. Artwork done by 'sunmi_e' on deviantart. Don't worry, they are limited to 1 each. The two forms of the Dragon of Creation: Dawn of Creation and End of Creation. Final update, the support monster designed to help summon Harmony Dragon.

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[spoiler=Katachi]

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[spoiler=LORE]

During your opponent's turn, you can remove from play 1 Effect Monster from your Graceyard and discard this card to negate the Special Summon of an opponent's monster and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up n the field, both players must Tribute 1 monster to activate the effect(s) of an Effect Monster (excluding "Priestess of Creation- Katachi").

 

 

 

 

[spoiler=Kokoro]

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[spoiler=LORE]

During your opponent's turn, you can remove from play 1 Trap Card in your Graveyard and discard this card to negate the effect(s) of 1 Trap Card and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up on the field, both players must pay 1000 Life Points to activate the effect(s) of 1 Trap Card.

 

 

 

 

[spoiler=Jinchi]

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[spoiler=LORE]

During your opponent's turn, you can remove from play 1 Spell Card from your Graceyard and discard this card to negate the effect of a Spell Card and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up on the field, both players must discard 1 cards from their hands to activate 1 Spell Card.

 

 

 

 

[spoiler=Trinity Dragon]

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[spoiler=LORE]

This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by returning 2 Trap, Spell, and Monster Cards removed from play to your Graveyard. You can remove from play 1 card from your hand to negate the effect of 1 card your opponent controls with the same Type as the card removed and destroy it. If this card is destroyed by a card effect, destroy all face-up cards on the field with the same Card Type as the card that destroyed this card.

 

 

 

 

[spoiler=Dark Trinity Dragon]

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[spoiler=LORE]

This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by removed from play 5 DARK monsters with different names from your Graveyard. Once per turn, you can remove from play 1 Level 5 or higher DARK monster from your hand to negate the effects of your opponent's Spell, Trap and Effect Monster Cards until the End Phase.

 

 

 

 

 

[spoiler=Support]

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[spoiler=LORE]

When this card is Summoned, you can select and activate 1 of the following effects:

*Remove from play 1 Spell Card from your Graveyard to increase the ATK of this card by 800.

*Remove from play 1 Trap Card from your Graveyard to increase the DEF of this card by 800.

*Remove from play 1 Effect Monster from your Graveyard to draw 1 card.

 

 

 

 

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I can see how people think they are overpowered, I think it's a unique concept, but it's a LITTLE unfair that they get special summoned by negating something your opponent activates, and worse yet they cannot activate anything unless they pay, even though you have to pay the same things. You gain field advantage, and your opponent can only rely on brute force.

Other than that, it's cool, i like the pictures. 8/10

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nah, id say to lower them to 1300 ATK and 1000 DEF and keep the level, that way they can last at most 1 turn, assuming your opponent has no monsters on the field. ^^

Also, i find it odd that in the lore they all say "if they cannot, negate and destroy/remove from play." I understand for the effect monsters, as they could be flipped face-up and whatnot, but why would a player activate a spell/trap knowing they can't pay the price? Unless, you have a Bait Doll, and even then, bait doll would force the activation or negate/destroy it, causing the player to lose 1000 life points or lose a card, regardless. Which could be a good combo, IMO...^_^

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I simply say, Perfect Harmony (I suddenly feel so calm)

Nice pictures.

No OCG errors, as far as I see.

I find them perfect, but I would like to see a Wind monster, maybe love?

With the dragon I should make it youre opponent's removed from play cards. So it is easier and it also benifits youre opponent, so it isn't that Oped, but that is youre choice.

(I still would like to see the Wind monster ;-) )

9.5/10

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I like this cards as well, but I think they need some fixes. I love Katachi's picture. ; D

 

During your opponent's turn' date=' you can remove from play 1 Effect monsters to discard this card from your hand. If you do, you can negate the Special Summoning of an opponent's monster and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up on the field, both player's must Tribute 1 monster they control to activate the effect(s) of an Effect Monster (except "Priestess Of Creation- Katachi").

[/quote']

 

"During your opponent's, turn, you can remove from play 1 Effect Monster[-s] [you control] and discard this card to negate the Special Summon of an opponent's monster and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up n the field, both players[-'] must Tribute 1 [Effect Monster?] monster to activate the effect(s) of an Effect Monster."

 

You do not need the last senentece, as Katachi's effect is continuous you do not activate it and as you said it would be limited you would not activate the effect of another right?

I would side this card against Stardust Dragon, great card!

 

During your opponent's turn' date=' you can remove from play 1 Trap Card from your Graveyard to discard this card from your hand. If you do, you can negate the effect(s) of a Trap Card and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up on the field, both players must pay 1000 Life Point to activate the effect(s) of a Trap Card.

[/quote']

 

During your opponent's, turn, you can remove from play 1 Trap Card in your Graveyard and discard this card to negate the effect(s) of 1 Trap Card and remove it from play. [...] both players must pay 1000 Life Points to activate the effect(s) of 1 Trap Card.*

 

Well, not as interesting as the first card (somehow), but its good. Would perhaps have in case of ridiculous Starlight Road. >_>

 

During your opponent's turn' date=' you can remove from play 1 Spell Cards in your Graveyard to discard this card from your hand. If you do, negate the effect of a Spell Card and remove it from play. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. As long as this card remains face-up on the field, player's must discard 2 cards from thier hand to activate a Spell Card.

[/quote']

 

"During your opponent's turn, you can remove from play 1 Spell Card in your Graveyard and discard this card to negate the effect of a Spell Card and remove it from play. [...] players must discard 2 cards from their hands to activate 1 Spell Card."

(Not too sure about last sentence)

 

Discard 2 cards just feels like a ridiculously high cost should be 1, I mean lightning vortex will still cost 2 discards. @_@

Yet again, not to interesting as the first.

 

I like the destruction effect of the dragon, but you need to know how to differ "1 Card" and "a Card(s)" again. Otherwise, its okay.

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