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Let's talk about something unfair. [Starlight Road]


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Voicing my opinion again - this slows the game's pace down by making 'nuke&swing for game' less valid, which is a good thing IMO. Players shouldn't feel that nukes should always be good. This card makes a nuke a risk, even when adding it to the Deck, 'it could win me the game, but it could lose it too if I don't read right,' and having them as a risk instead of, 'yeah, great, add it," is a good thing, it makes it require more skill and thought. The card also encourages good reading, which I think it a positive thing.

 

My Decks play perfectly well with only BRD as a Starlight'able card, because I've made the choice to make any my opponent's main a dead draw in game 1. It encourages skill and thought and discourages destroying all advantage by just nuking, which makes this good for the game, IMO.

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The fact that it's a costless field nuke negation that also grabs you a stardust is what is wrong with it.

 

I was playing a 2-on-2 the other day vs. a Macro Monarch and a Morph deck (which tbh isn't all that great). The Morph deck was filled to the brim with 3 Boarden (2 in defense, 1 in attack), 1 Boomboxen, and 1 Slingen, I think the MM had 1 monster, not sure what it was. I had the feeling to use my face-down MST to destroy the MM's fd card, but I ignored it and activated Lightning Vortex. I had never had a problem with Starlight Road (and had pretty much forgotten it existed) and sure enough, the MM's fd was Starlight Road. That move cost us the game (me playing DHZ with a semi-bad burn deck) as we ended up being just short of enough dmg to win. If the card had been MBaaS, which would have achieved the exact same thing, we would have been able to win.

 

I retract my last post in this thread, this is a horriblely designed card, and I'm not just saying that because it cost me a duel. Not only is it costless, it's a +1 at worst that gives you one more free negation on top of that, horrible design.

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Let's all gather the facts here: Starlight Road=Powerful. But it teaches us to be careful with nukes. It makes us better, because once a powerful card that can hurt current meta cards becomes meta, we find ways around it. We use those ways to pwn it until it dies from the meta because it becomes less and less usable. And new cards will always be coming that use the same way to get around them. So, it improves us, because we will be able to take down other cards. Also, it slows down many of these ridiculous fast paced decks. [spoiler=Monologue: Part 1]And think of how it affects other cards. Chimeratech Overdragon? It will wipe him out, which is a good thing, because we all know he is a big meta card for OTKs. Toons? They will worship it, with this making us use less destroyers, because it means Toons are safer from Toon World destruction, what with them being safe if it's just returned to the hand or deck. So it has problems and benefits. Taking down "big" cards, helping us improve, and whatnot. Besides, with new meta cards, Konami always gives us counters for those meta cards. LSs and BWs made them give us the Koa'ki Meiru. They know enough to give us some ways around them. Just be patient, and until action is taken by the big guys, use what you can to get around it.

But limiting it and Stardust wouldn't hurt, like I posted before. (Or did you not read that post? I know some of you didn't, repeating what I said.) :roll:

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Let's all gather the facts here: Starlight Road=Powerful. But it teaches us to be careful with nukes. It makes us better' date=' because once a powerful card that can hurt current meta cards becomes meta, we find ways around it. We use those ways to pwn it until it dies from the meta because it becomes less and less usable. And new cards will always be coming that use the same way to get around them. So, it improves us, because we will be able to take down other cards. Also, it slows down many of these ridiculous fast paced decks. [spoiler=Monologue: Part 1']And think of how it affects other cards. Chimeratech Overdragon? It will wipe him out, which is a good thing, because we all know he is a big meta card for OTKs. Toons? They will worship it, with this making us use less destroyers, because it means Toons are safer from Toon World destruction, what with them being safe if it's just returned to the hand or deck. So it has problems and benefits. Taking down "big" cards, helping us improve, and whatnot. Besides, with new meta cards, Konami always gives us counters for those meta cards. LSs and BWs made them give us the Koa'ki Meiru. They know enough to give us some ways around them. Just be patient, and until action is taken by the big guys, use what you can to get around it.

But limiting it and Stardust wouldn't hurt, like I posted before. (Or did you not read that post? I know some of you didn't, repeating what I said.) :roll:

 

You know exactly what you are talking about.There are always Cards that seem Unfair and seem like they cannot be stopped but Konami alway released an Anti-Meta Card for them.Do you even know why they made Starlight Road?

[spoiler=Truth]To stop the nonsense BRD was creating.

 

Seriously this is basically a big Anti-Meta Card for Destruction Cards that are mainly always used in Big Deck or in every Decks.

Or there is another Truth...

[spoiler=Second Truth]Maybe Konami is experimenting like they are doing with Cyber Dragon on twice.Maybe they want to see how players will react.

 

I guess that is all i can say and don't worry Konami always brings new Cards that stop these Cards.Actually thinking better about this if you want to stop this Card and not worry about it why don't you just play this Card?

http://yugioh.wikia.com/wiki/Splendid_Venus

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There are many cards that get round Starlight though. There are loads of cards that just get rid of 1. MST, Fissure, Smashing etc. Also, if you are faced with a Starlight Road, side out Storm for Trunade (if you are not maining it already)/Cold Wave/MST(dito)/some other s/t destruction. Also, side out Vortex for Smashing or something. You can easily get round this card with some simple side-decking skills.

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Interesting how nukes are considered bad for the game and unskillful then a card that plays mind games with players who want to use nukes is released and it's considered bad for the game and unskillful...I believe at this point, there's never going to be anything "good" for the game when it comes to counters and hardcore Anti-Meta cards which is what Starlight Road is at core, as everything that stops any problem is just going to create new problems in and of themself.

 

How would everyone feel about it if the Stardust that it special summoned was reduced to 0 attack? That way it couldn't be used as a beater anywhere near as easily and it's effect would still only be usable once. There's far less advantage in special summoning a 0 attack monster that can be ran over easily. I feel that would be a valid change to balance the card.

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Yeah I recently moved and was out of the game for like 3 months while this card came out and joined a local tourny. I had this used against me and had no idea what it did. I saw it and was OMG wtf that is a great card. Unfortunately my opponent activated assault mode activate shortly after and that was gg lol.

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