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My 5th Set, Depth Charge. Sea Serpents


DarkSigner32

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I've been away for a while but now i'm back, and i've finished the set i started a while back, my 5th set, the depth charge archetype. Their effects focus on surviving battle and removing cards from play.

All images found on Google, Photobucket and Deviantart

Let me know what you think

 

[spoiler=EFFECTS AND TUNERS]

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LORE:Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) When this card is used as a Synchro Material monster for the Synchro Summon of a WATER monster and sent to the Graveyard, select 1 card in your Opponent's Graveyard and remove it from play.

 

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LORE:When you Tribute a Sea Serpent -Type monster to Tribute Summon this monster, Special Summon the monster that was tributed for this monster from your Graveyard in face-up ATK position. When this card destroys a monster your Opponent controls by battle and sends it to the Graveyard, by lowering this cards ATK by 500 during the Damage Step, it can attack once again in a row.

 

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LORE:When this card is destroyed by battle and sent to the Graveyard, remove the top card of your Opponent 's Deck from play. Then, you can add 1 "Depth Charge" monster with 1500 or less ATK from your Deck to your hand. If you control no WATER monsters and have no cards in your hand, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field.

 

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LORE:When this card inflicts battle damage to your Opponent, remove 1 random card in your Opponent's hand from play. This card gains 300 ATK for every other face-up WATER monster you control. Any battle damage inflicted to your Opponent due to battle involving this card is halved. any monster that that would be destroyed by this monster is returned to your Opponent's hand at the end of the Damage Step.

 

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LORE:When this card is selected as an attack target by your opponent's monster, select 1 of your Opponent's monsters that is removed from play, Special Summon it and switch the attack target to that monster. During the End Phase, the Special Summoned monster returns to your Opponent's Deck. During your Main Phase if this is the only card you control, you can remove this face-up card from play to Special Summon 2 "Depth Charge" monsters from your Graveyard.

 

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LORE:if this card is in face-up ATK position it cannot be destroyed by battle. Once per turn, When your Opponent activates a Spell Card, Trap Card or Effect monster's Effect, you can pay 1000 life points and Tribute this card to negate that card's activation and remove it from play.

 

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LORE:If you control a face-up Tuner monster you can Special Summon this card from your hand in face-up ATK position. Once per turn, if this card is face-up on the field and a "Depth Charge" monster you control (Other than "Depth Charge Spring Shot") is selected as an attack target, you can negate that attack. When this card destroys an Opponent's monster by battle and sends it to the Graveyard, remove 1 Spell Card in your Opponent's Graveyard from play.

 

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LORE:When this card is Normal Summoned, it is changed to Defense Position. If this card is Changed from face-up DEF to face-up ATK position, remove the top card of your Opponent's deck from play. Once per turn, if this card is selected as an attack target it is switched to face-up DEF position.

 

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LORE:If you have Normal Summoned a WATER monster this turn, you can Special Summon this card from your hand. When this card is sent to the Graveyard for the Synchro Summon of a WATER monster, if your Opponent controls 2 or more monsters and at least 1 monster your Opponent controls has a higher ATK than the Synchro Summoned Synchro monster, remove the monster your Opponent controls with the highest ATK from play until your Opponent's End Phase.

 

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LORE:Once during your Opponent's turn, when your Opponent summons a monster with 2000 or more ATK and there are only "Depth Charge" WATER monsters in your Graveyard, Negate the Summon of that monster, if that Summon was a Normal Summon remove that monster from play. If that Summon was a Special Summon, your Opponent draws 1 card.

 

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LORE:When this card is Normal Summoned sucessfully, you can Special Summon 1 Level 4 or lower "Depth Charge" monster from your hand. When this card inflicts Battle Damage to your Opponent, you can remove 1 set card they control from play. When this card is destroyed your Opponent returns all cards removed from play through this card's effect to their deck and both players draw 1 card.

 

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LORE:When this card destroys an Opponent's monster by battle and sends it to the Graveyard, you can select 1 Trap Card in your Opponent's Graveyard and remove it from play. If this card inflicts battle damage to your Opponent, you can return 1 card in your hand to your Deck to add 1 "Depth Charge" monster with ATK equal to or less than the Battle Damage this card inlficted from your Deck to your hand.

 

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LORE:This card can attack your Opponent directly. When this card inflicts damage to your Opponent from a direct attack, you can remove 1 card in your Opponent's hand from play and draw 1 card. If this card sucessfully attacks directly, you can change it to face-up defence position. Once per turn, if this card is in face-up defence position it cannot be destroyed by battle.

 

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LORE:When this card inflicts battle damage to your Opponent it is change to Defence position at the end of the Damage Step. This card's battle position cannot be changed until the end of the next turn, except with a card effect. If this card changes battle position due to its own effect, select and remove 1 monster card in your Opponent's Graveyard from play.

 

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LORE:If this Face-up card is selected as an attack target, it is removed from play until your next Standby Phase. When this card is sent to the Graveyard for the Synchro Summon of a WATER monster, you can return 2 cards that are removed from play to your Opponent's Graveyard and draw 1 card. During your End Phase, if you control this face-up Defense Position monster, it is changed to Attack Position.

 

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LORE:When there are only "Depth Charge" WATER monsters in your Graveyard, you can remove 1 card in your Opponent's Graveyard from play and Special Summon this card from your hand. During the End Phase of the turn this card was Special Summoned through it's own effect, add the card removed from play through this cards effect to your Opponent's hand and both players draw 1 card.

 

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LORE:You can Tribute Summon this card by Tributing 1 Level 4 or lower "Depth Charge" monster you control. When this card is Normal Summoned, you can discard 1 card to remove 2 cards in your Opponent's Graveyard from play. If your Opponent has no cards in their Graveyard, destroy this card.

 

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LORE:This card gains 200 ATK for every card of your Opponents that is removed from play. Any monster that is destroyed by this monster is returned to your Opponent's Deck instead of being sent to the Graveyard. When this card is destroyed by battle and sent to the Graveyard, your Opponent selects 1 card in their hand and removes it from play.

 

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LORE:If you control a Face-up "Depth Charge" you can Special Summon this card from your hand. If this card is sent to the Graveyard for the Synchro Summon of a WATER monster, by removing this card from play, you can remove the top 2 cards in your Opponent's Deck from play.

 

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LORE:As long as this card remains Face-up on the field, any battle damage a "Depth Charge" monster inflicts to your Opponent becomes 0. When this card is Normal Summoned, you can remove all monsters your Opponent controls with a higher ATK than this card from play until your Opponents End Phase. When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

 

 

[spoiler=SYNCHROS]

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LORE:1 WATER Tuner + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. Once per turn, if you only control a "Depth Charge" monster(s) and there are only WATER monsters in your Graveyard, when your Opponent Special Summons a monster, by sending a monster(s) with a higher level than the Special Summoned monster from your hand to the Graveyard, remove that monster from play until your next Standby Phase. When that monster returns to the field, this card gains 700 ATK until the End Phase. If this card is destroyed by battle, by removing it from play, you can remove 2 cards in your Opponent's Graveyard from play.

 

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LORE:1 WATER Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by card effects. When this card inflicts Battle Damage to your Opponent, select 1 card in your Opponent's Graveyard and remove it from play. Once per turn, when this card would be destroyed by Battle and sent to the Graveyard, You Draw 1 card, your Opponent declares a card type (Monster, Spell or Trap). Reveal the card you drew, if that card is not the type your Opponent declared, this card is not destroyed.(Damage Calculation is applied normally.)

 

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LORE:1 WATER Tuner + 2 or more non-Tuner monsters

When this card destroys a monster by battle, it is removed from play instead of being sent to the Graveyard. Once per turn, when this card would be destroyed by a card effect, you can remove 1 "Depth Charge" monster in your Graveyard from play to negate that cards activation and destroy and remove it from play. This card can attack all face-up monsters your Opponent controls once each.

 

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LORE:1 WATER Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned, it is changed to Defence Position. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) As long as this card remains Face-up on the field, your Opponent cannot select another "Depth Charge" monster you control as an attack target. When this card is attacked, by discarding 2 cards, remove the attacking monster from play at the end of the Damage Step.

 

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LORE:1 WATER Tuner + 1 or more non-Tuner monsters

This card gains 800 ATK for each WATER monster used as a Synchro Material it's Synchro Summon. This card gains 100 ATK for each card that is removed from play. When this card destroys a monster by battle and sends it to the graveyard, you can return 1 removed from play card to your Opponent's Graveyard and inflict 800 points of damage to your Opponent. Once per turn, when a Trap card is activated, negate that card's activation and remove it from play.

 

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LORE:1 WATER Tuner + 2 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can return up to 5 monster of your Opponent's that are removed from play to your Opponent's Graveyard. For each monster returned to your Opponent's Graveyard due to this effect, this card gains 800 ATK. Once per turn, when this card declares an attack, you can remove all set Spell and Trap cards on your Opponent's field from play. Once while this card is Face-up on the field, you can pay 2000 Life Points and remove this Face-up card from play to remove all monsters on your Opponent's field and in their hand from play, then add 1 WATER monster with 1000 or less ATK from your Deck to your hand.

 

 

[spoiler=SPELLS]

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LORE:Activate only wen you control a Face-up "Depth Charge" monster. Remove 1 set card in your Opponent's Spell and Trap card zone from play and inflict 500 points of damage to your Opponent.

 

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LORE:Activate only when you control no monsters with only WATER monsters in your Graveyard. Select 1 card your Opponent controls that is removed from play and return it to your Opponent's Deck, then Special Summon 1 "Depth Charge" monster from your Graveyard in Face-up ATK position.

 

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LORE:Discard 1 WATER Sea Serpent-Type monster. Draw 2 cards. Once while this card is in your Gaveyard and you have no cards in your hand, you can remove this card from play to add 1 of your removed from play monsters to your hand.

 

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LORE:Remove 1 face-up "Depth Charge" monster you control from play. Then return all monsters your Opponent controls to the Deck and shuffle it. You cannot conduct your Battle Phase the turn this card is activated.

 

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LORE:When a "Depth charge" monster is destroyed by battle and sent to the Graveyard, inflict damage to your Opponent equal to the destroyed monsters level X 100. You can send this face-up card to the Graveyard to negate the destruction of a face-up WATER monster by battle and draw 1 card.

 

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LORE:Discard 1 card. Add 1 "Depth Charge" Tuner monster from your Deck to your hand. If the monster added to your hand through this effect is used for the Synchro Summon of a WATER monster this turn, you can remove this card in your Graveyard from play to draw 1 card.

 

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LORE;Return 1 Level 6 or higher monster that is removed from play to your Opponents Graveyard. Then, Draw 2 Cards. By removing this card in your Graveyard from play, reduce the level of all "Depth Charge" monsters in your hand by 2 until the End Phase.

 

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LORE:Equip only to a "Depth Charge" monster. Twice per turn, if the equipped monster would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally.) When a card is removed from play due to the effect of the monster equipped with this card, inflict 800 points of damage to your Opponent.]

 

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LORE:Select 2 cards that are removed from play and return them to your Opponent's Graveyard. Then, Destroy all set Spell or Trap cards your Opponent controls and inflict 300 points of damage to your Opponent for every card destroyed by this card's effect.

 

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LORE:Activate only by selecting a face-up "Depth Charge" monster you control that was not destroyed when it conducted battle this tun. Change the selected monster to face-up Defence position and Inflict damage to your Opponent equal to the DEF of the selected monster. The selected monster cannot be Tributed or change its battle position.

 

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LORE:Activate only when you control a face-up "Depth Charge" monster. Gain 300 Life Points for each card that is removed from play. If you gain more than 1500 Life Points through this cards effect, your Opponent draws 1 card.

 

 

[spoiler=TRAPS]

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LORE:When a face-up "Depth Charge" monster you control would be destroyed by Battle or by a Card Effect, you can remove 1 "Depth Charge" monster in your Graveyard from play instead. When you have no "Depth Charge" monsters in your Graveyard, destroy this card and inflict damage. When this card is destroyed other than by its own effect inflict damage to your Opponent equal to the number of cards that are removed from play X 100.

 

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LORE:Activate only when your Opponent Special Summons a monster while you control a face-up "Depth Charge" monster. Discard 1 card to negate the Special Summon of that monster and remove it from play.

 

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LORE:Activate only when you control a face-up "Depth Charge" monster. Your Opponent cannot conduct their Battle Phase this turn.

 

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LORE:Tribute 1 "Depth Charge" monster you control. Select and remove 2 cards in your Opponent's Graveyard from play. If this cards effect is negated, you can Special Summon the monster tributed for this cards activation from your Graveyard.

 

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LORE:Activate only when a "Depth Charge" monster is attacked but not destroyed by battle. Remove the attacking monster from play.

 

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LORE:Activate only when you control a Level 4 or higher "Depth Charge" monster. Negate the activation of an Opponent's Spell or Trap Card and remove that card from play.

 

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LORE:Activate only during your Opponent's Battle Phase, "Depth Charge" monsters you control cannot be destroyed by battle this turn. If your Opponent inflicts battle damage to you during the turn this card is activated, inflict 300 points of damage to your Opponent for each Sea Serpent-Type monster you control.

 

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LORE:Activate only by Paying 800 Life Points when a face-up "Depth Charge" monster you control is selected as an attack target. Remove all monsters your Opponent controls from play. You cannot conduct your Battle Phase next turn.

 

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LORE:When your Opponent declares an attack, rermove the top card of your Opponent's Deck from play. Destroy this card during your Opponent's 3rd End Phase after activation.

 

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LORE:Discard 1 "Depth Charge" monster. Select up to 2 face-up Defence position monsters your Opponent controls and remove them from play. Your Opponent can add 1 level 4 or lower monster from their Deck to their hand.

 

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LORE:Activate only when 2 or more "Depth Charge" monsters would be destroyed by a card effect. Pay 1000 Life Points and Discard your entire hand to negate that card destroying effect and remove every card in your Opponents Graveyard from play.

 

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