Ghoulish Posted May 6, 2010 Report Share Posted May 6, 2010 new set still to put in spells and traps but these are all the monsters, as usual dont just write awful or ocg errors if tehre are errors then specify and plz dont talk about the circulation....comment and rate. Aim: this sets main function is removing light angel monsters from play to activate their effects. After this the higher level monsters return them to the Deck to activate their effects. Its also set for field swarming, however oinly 1 "Light angel monster can be special summoned form your hand per turn. OCG: i made this set a while ago so a common ocg error will be "Hand" which of course should be "hand". Also i may say "on your side of the field" instead of control" again this is becaus ei made this set a while ago. Image credit: Jazink Kay for all of them im pretty sure. Advantages: no Graveyard usage, this can work well if your opponent ttries to summon sumfin from your grave, RFG support cards would also help this deck. Disadvantages: Skill Drain run decks. Decks that remove Special Summoning and the removed from play area.When commenting: Try to remember im not perfect, and it took me a while to post and make this set so dont just write summfin stupide like, about the circulation "-1"(unless you explain, "ocgerrors" (unless tyou explain", more importantly plz be honest and tgive feedback on where i can improve. thankyou [spoiler=Light Angel of Controlled Darkness] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except while you "Light Angel of Divinity" and "Light Angel of Disintigration" are on the field or in your removed from play area. When this card is summoned For each card in your hand send from your Deck to your removed from play area "Light Angel" monsters equal to the number of cards in your hand. Once per turn you can discard 1 card from your hand to remove from play 1 "Light Angel" monster from your Deck. For every removed from play "Light Angel" monster this card gains 200 ATK and DEF. [spoiler=Light Angel of Disintegration] 1 Light Angel-Tuner + 2 or more non-Tuner Light Angel monster(s)When this card is summoned you can return all of your removed from play "Light Angel" monsters to your Deck to remove from play 1 "Light Angel of Divinity" from your Extra Deck. Apply the following effect for the amount of "Light Angel" monsters you returned to your Deck: 1-3: This card gains 500 ATK.4-6: Each time this card destroys a monster by battle discard 1 card to draw 2 cards.7+: Once while this card is face-up on the field you can add to your Hand from your Deck 1 "Light Angel of Controlled Darkness". When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Six Blades]This card can be Special Summoned from your hand by tributing 1 "Light Angel" monster and returning from your remove from play area to your Deck 2 "Light Angel" monsters. When this card is Special Summoned from your hand no other "Light Angel" monsters can be Special Sunmoned from your hand until your next turn. When this card is summoned you can send 1 "Light Angel" monster from your Deck to your remove from play area, add the removed card to your Hand during you next Standby Phase. Once per turn while you have 4 or more removed from play "Light Angel" monsters, return 2 "Light Angel" monsters to your Deck to have this card gain the following effect: When this card destroys an opponent's monster by battle inflict damage to your opponent equal to Half of the destroyed monster's Original ATK. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Divinity]1 "Light Angel" Tuner + 2 or more "Light Angel" non-Tuner monsters.When this card is summoned to destroy all Spell and Trap cards on the field. For every removed from play "Light Angel" monster this card gains 100 ATK. Whenever this card would be destroyed by a card effect you can return 2 "Light Angel" monsters from your removed from play area to your Deck to have this card not destroyed by the effect. When this card is sent to the Graveyard remove it from play instead. [spoiler=Light Angel of Eternity]1 Light Angel-Tuner + 1 or more non-Tuner Light Angel monster(s)When this card is summoned you can add to your hand from your removed from play area 2 "Light Angel" monsters. While this card is face-up on your side of the field by returning 1 "Light Angel" monster from your removed from play area to your Deck you can Special Summon from your hand one extra "Light Angel" monster per turn. When this card is destroyed as a result of battle and sent to the Graveyard you can remove it from play to remove from play from your Deck 1 "Light Angel" monster. [spoiler=Light Angel of Resolution] "Light Angel of Hope" + "Light Angel of Dismay"This card can only be Special Summoned from your Fusion Deck while the listed monsters are removed from play, you do not use "Polymerisation". When this card is summoned return the monsters used to summon this card to your Deck. Once per turn you can return from your remove from play area to your Deck 2 "Light Angel" monsters to either increase the ATK of all face-up "Light Angel" monster cards by 500 for each card returned or to decrease the ATK of all of your opponents monsters by 500 for each card returned until the End Phase. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Knowledge] "Light Angel of Summoning" + 1 level 4 or higher "Light Angel" monsterThis card can only be Special Summoned from your Fusion Deck while the listed monsters are removed from play, you do not use "Polymerisation". When this card is summoned return the monsters used to summon this card to your Deck. Once per turn you can return from your remove from play area to your Deck 1 "Light Angel" monster to return 1 monster your opponent controls to their hand. While you control other face-up "Light Angel" monsters this card cannot be selected as an attack target by your opponent's monsters. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Swift Movement] This card can be Special Summoned from your hand while you have 2 or more removed from play "Light Angel" monsters, you cannot Special Summon another "Light Angel monster from your hand in the same turn you Special Summoned this card from your hand. During your Battle Phase you can remove from play 1 "Light Angel" monster from your Deck to have this card attack twice during the same Battle Phase, no other card can attack the same turn as you activate this effect. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Ultimate Defence] This card can be Special Summoned by tributing 1 "Light Angel" monster, if you Special Summon this card from your hand then you cannot Special Summon another "Light Angel" monster from your hand until your next turn. While this card is on the field it appears in DEF position. this card can attack your opponent while in DEF Position. Once per turn you can return 1 "Light Angel" monster from your removed from play area to your Deck to Special Summon from your removed from play area 1 level 5 or Lower "Light Angel" monster. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Vengeful Armour] 1 Light Angel-Tuner + 1 or more non-Tuner Light Angel monster(s)When this card is summoned if you have 3 or more "Light Angel" monsters removed from play destroy either 2 Spell or Trap cards or 2 monsters your opponent controls. This card gains 100 ATK for every one of your removed from play "Light Angel" monsters. When this card inflicts battle damage to your opponent's Life Points return 1 "Light Angel" monster from your removed from play area to your Deck. If there are no removed from play "Light Angel" monsters then this card cannot declare an attack. [spoiler=Light Angel of Hope] This card can be Special Summoned from your hand while you have 1 "Light angel" monster removed from play, you cannot Special Summon other "Light Angel" monsters from your hand the same turn you Special Summoned this card from your hand. While "Light Angel of Dismay" is removed from play this card gains 500 ATK. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Dismay] This card can be Special Summoned from your hand while you have 1 "Light angel" monster removed from play, you cannot Special Summon from your hand other "Light Angel" monsters the same turn you Special Summoned this card from your hand. While "Light Angel of Hope" is removed from play this card gains 500 ATK. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Friendship] You can remove from playu this card from your Hand during either players Battle Phase to have all "Light Angel" monsters on your side of the field gain 800 ATK until the End Phase. Once while this card is removed from play you can Synchro Summon with this card and required material monsters on your side of the field, the summoned monster must be level 7 or lower. If this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Long Swords] When this card attacks a DEF Position monster inflict the difference in this card's ATK and your opponent's monster's DEF as Battle damage to your opponent's Life Points. Whenever this card inflicts Battle Damage to your opponent's Life Points remove from play from your Hand or Deck 1 "Light Angel" monster. When this card is sent to the Gravyeard you can instead remove it from play. [spoiler=Light Angel of Peace] You can Special Summon this card from your Hand while you control 1 face-up "Light Angel" monster, if you Special Summon this card from your Hand then you cannot Special Summon from your Hand another "Light Angel" monster until your next turn. This card can Synchro Summon a monster once while removed from play with material monsters on your side of the field, the summoned monster must be level 8 or lower. If this card is used for the Synchro Summon of a "Light Angel" monster while it was face-up on the field then increase the summoned monsters ATK by 400. [spoiler=Light Angel of Pegasus] You can Special Summon this card from your Hand while you have 1 face-up "Light Angel" monster or 2 removed from play "Light Angel" monsters, if you Special Summon this card from your Hand then you cannot Special Summon another "Light Angel" monster from your Hand until your next turn. You can remove from play 1 "Light Angel" monster from your Deck to have this card gain the following effect for as long as it remains face-up on the field: All "Light Angel" monsters on your side of the field gain 400 ATK and DEF. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Rogues] You can Special Summon this card from your Hand while you control 1 face-up "Light Angel" monster or while there are 2 or more removed from play "Light Angel" monsters, if yu Special Summon this card rom your Hand then you cannot Special Summon another "Light Angel" monster from your Hand until your next turn. When this card is summoned to the field all monsters on your opponent's side of the field lose 500 ATK until the End Phase. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Sorcery] Once per turn you can remove 1 "Light Angel" monster from your Deck from play to Special Summon 1 level 4 or lower "Light Angel" monster from your Hand to your side of the field, the summoned monster cannot attack the turn it is summoned. When this card is sent to the Graveyard remove it from play instead. [spoiler=Light Angel of Sorrow] You can Special Summon this card from your Hand while you control 1 face-up "Light Angel" monster or while there are 2 or more removed from play "Light Angel" monsters. If you Special Summon this card from your Hand you cannot Special Summon another "Light Angel" monster from your Hand until your next turn. When this card is summoned to the field you can Special Summon from your Deck any number of "Light Angel of Twinkles" in DEF Position. When this card or the summoned monsters are sent to the Graveyard you can instead remove them from play. For every "Light Angel of Twinkles" in your removed from play area all "Light Angel" monsters ony our side of the field gain 200 ATK and DEF. [spoiler=Light Angel of Spears] When this card is summoned to the field switch it to DEF Position to switch 1 face-up monster on your opponent's side of the field to DEF Position. When this card is sent ot the Graveyard you can remove it from play instead to flip all face down monsters on your opponents side of the field face-up, flip effects are not activated at this time. [spoiler=Light Angel of Summoning] You can Special Summon this card from your Hand while you control 1 face-up "Light Angel" monster or while there are 2 or more removed from play "Light Angel" monsters. If you Special Summon this card from your Hand you cannot Special Summon another "Light Angel" monster from your Hand until your next turn. When this card is sent to the Graveyard you can remove it from play to Special Summon from your Deck 1 "Light Angel" monster with 1500 ATK or less. [spoiler=Light Angel of Support] When you summon this card to the field switch it to DEF Position. While this card is face-up on the field everytime a "Light Angel" monster is destroyed as a result of battle remove from play 1 "Light Angel" monster from your Deck also once while this card is face-up on the field if you have 3 or more removed from play "Light Angel" monsters draw 2 cards from your Deck. When this card is sent to the Graveyard you can instead remove it from play. [spoiler=Light Angel of Twin Cannons] When this card is sent ot the Graveyard it is removed from play instead. This card can Synchro Summon with Material monsters on your side of the field once while removed from play. [spoiler=Light Angel of Twinkles] These Light Angels are actually new borns not yet gone through the training and experience required to be given their future roles in the Light Angel Army. Link to comment Share on other sites More sharing options...
Ghoulish Posted May 6, 2010 Author Report Share Posted May 6, 2010 i worked hrd on these an need comments... Link to comment Share on other sites More sharing options...
Ghoulish Posted May 6, 2010 Author Report Share Posted May 6, 2010 omg still no comments Link to comment Share on other sites More sharing options...
Ghoulish Posted May 6, 2010 Author Report Share Posted May 6, 2010 reallly???? come on i need commentsno one can gibve me a comment? Link to comment Share on other sites More sharing options...
pipipa Posted May 7, 2010 Report Share Posted May 7, 2010 Maybe you should seperate them out a bit, seeing all of those cards and effects looks a bit daunting and is probably why noone has commented about them yet, I would comment on them but I'm tired and that's too much reading. Link to comment Share on other sites More sharing options...
NeXodus Posted May 7, 2010 Report Share Posted May 7, 2010 Ill give you a comment... that's it. I hate trying to grade a set of cards. but now you have a comment :D Link to comment Share on other sites More sharing options...
gwarg1 Posted May 7, 2010 Report Share Posted May 7, 2010 Awesome pics, very overpowered...(7/10) can u comment my set.. electrobes Link to comment Share on other sites More sharing options...
Ghoulish Posted May 7, 2010 Author Report Share Posted May 7, 2010 core zero and pipipia, how hard is it to read a few and besides u can skip the first couple of lines cause they all heave basically the same effect.... yea ill comemnt urs gwarg Link to comment Share on other sites More sharing options...
pipipa Posted May 7, 2010 Report Share Posted May 7, 2010 its 3 O'clock where i am, fine I'll just review the one with the best name. Whenever I read Light Angel I think of Lightsworns, it's kinda distracting that their names are so similar anyway I'm reviewing Light Angel - Eternity, OCG - Try and use speech marks when referring to an archetype because it's easy to get lost if there's no direction to the OCG. The effect confused me, so overall 5/10 because I found the picture stunning. Link to comment Share on other sites More sharing options...
NeXodus Posted May 7, 2010 Report Share Posted May 7, 2010 I guess I'll rate 1 tooz. Ummm, Light Angel of Six Blades:It's good, no OCG I can see so I have to say for this one, 8/10 Link to comment Share on other sites More sharing options...
Ghoulish Posted May 7, 2010 Author Report Share Posted May 7, 2010 thx Link to comment Share on other sites More sharing options...
Ahmmed6 Posted May 7, 2010 Report Share Posted May 7, 2010 over powered, i would really hate fighting them XD they r soooooo strong i wish i had em dude8.9/10 Link to comment Share on other sites More sharing options...
Ghoulish Posted May 7, 2010 Author Report Share Posted May 7, 2010 lol thx man Link to comment Share on other sites More sharing options...
Ghoulish Posted May 12, 2010 Author Report Share Posted May 12, 2010 bump Link to comment Share on other sites More sharing options...
Lightningazn Posted May 12, 2010 Report Share Posted May 12, 2010 i really like the whole them of thisand the pictures look goodand the effects are pretty good too Link to comment Share on other sites More sharing options...
Ghoulish Posted May 12, 2010 Author Report Share Posted May 12, 2010 thx man =) Link to comment Share on other sites More sharing options...
darkfire soul Posted May 12, 2010 Report Share Posted May 12, 2010 good cards 8.5/10 Link to comment Share on other sites More sharing options...
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