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[C.R.] Sentinels


.Rai

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Guest Cursed Reaction

Think Djinns of Rituals but Fusions. A specific Fusion Polymerization-like card coming as well as more fusions.

 

[align=center][spoiler=Sentinel Cards]

[spoiler= SPTM-EN004 Sentinel Mage (Super Rare)]

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When you Fusion Summon a Fusion Monster, you can remove from play this listed Fusion Material card in your Graveyard as a Fusion Material Monster. While a monster Fusion Summoned using this card is face-up on the field, your opponent cannot activate Trap Cards that targets a card you control.

 

[spoiler= SPTM-EN013 Sentinel Scout (Common)]

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When you Fusion Summon a monster, you can pay 500 Life Points to destroy every Spell and Trap Card on the field. While a monster Fusion Summoned using this card is face-up on the field, your opponent must discard a card from their hand during each of their End Phases.

 

[spoiler= SPTM-EN016 Sentinel Carrier (Common)]

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1 "Sentinel" monster + 1 ""Sentinel" monster + 1 "Sentinel" monster

If you control another "Sentinel" monster, your opponent cannot select this card as an attack target. You can send 1 "Sentinel" monster you control to the Graveyard to destroy 1 monster your opponent controls. Each time you inflict Battle Damage to your opponent, you can draw 1 card. If you activate this effect, you must skip your next Draw Phase.

 

[spoiler= SPTM-EN018 Sentinel Guardian Psi (Common)]

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If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can destroy all "Sentinel' monsters you control to draw cards equal to the amount of cards destroyed by this effect.

 

[spoiler= SPTM-EN019 Sentinel Guardian Lamda (Rare)]

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If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can pay Life Points equal to the amount of "Sentinel" monsters you control X 400 to destroy Spell and Trap Cards on the field equal to the amount of "Sentinel" monsters you control.

 

[spoiler= SPTM-EN020 Sentinel Yo-Yo (Common)]

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During the End Phase, you must return a "Sentinel" monster you control to the hand. While this card is face-up on the field, Fusion Material Monsters used to Fusion Summon a Fusion Monster can be from either player's Graveyard. While a monster Fusion Summoned using this card is face-up on the field, a card that would be sent to the Graveyard are removed from play instead.

 

[spoiler= SPTM-EN022 Sentinel Guardian Theta (Common)]

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If a "Sentinel" monster you control would be destroyed, you can tribute this card instead. A monster Fusion Summoned using this card gains 900 DEF. If you control another "Sentinel Guardian", you can discard cards from the top of your Deck equal to the amount of "Sentinel" monsters you control to remove from play cards in your opponent's hand or Graveyard equal to the amount of "Sentinel" monsters you control.

 

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