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Divine cards (3 God Cards added)


Actor22295

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Aside from the gods there are no true "divine" monsters or supports. SO i made these (supports will be posted once I find pics for them). I added a few traps im currently makeing more. if you have any suggestions plz tell me. But now i have added the god cards so happy dueling :D

 

[spoiler=Egyptian Gods]

[spoiler=Slifer the Sky Dragon]

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You must Tribute 3 monsters to Normal Summon or Set this card. The ATK and DEF of this card become the number of cards in your hand x 1000. When this card is Special Summoned from either player's Graveyard, it is returned to its controller's Graveyard at the End Phase of the turn. If this card is Special Summoned in Defense Position when your opponent has attacked with a monster, you may switch the attack target to this card. While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Traps and other Monsters can only affect it until the End Phase of the turn. When your opponent Summons or Sets a monster, decrease its ATK or DEF by 2000, depending on its Battle Position; if the ATK or DEF of the summoned monster(s) is 0 after this effect resolves, destroy the monster(s).

 

 

[spoiler=Obelisk the Tormentor]

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You must Tribute 3 monsters to Normal Summon or Set this card. When this card is Special Summoned from either player's Graveyard, it is returned to its controller's Graveyard at the End Phase of the turn. If this card is Special Summoned in Defense Position when your opponent has attacked with a monster, you may switch the attack target to this card. While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Trap and other Monsters can only affect it until the End Phase of the turn. You may Tribute 2 of your monsters on the field (excluding this monster) to destroy all monsters your opponent controls and inflict 4000 points of Battle Damage to your opponent's Life Points; this effect can be activated during either player's turn.

 

 

[spoiler=Winged Dragon of Ra]

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You must Tribute 3 monsters to Normal Summon or Set this card. When this card is Tribute Summoned, its ATK and DEF are the sum of the respective ATK and DEF of the monsters Tributed to summon it.

While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Trap and other Monsters can only affect it until the End Phase of the turn. This includes the effects of "Obelisk the Tormentor" and "Slifer the Sky Dragon".

If this card is Special Summoned...

...it is returned to its controller's Graveyard at the End Phase of the turn.

...when your opponent has attacked with a monster, you may switch the attack target to this card in Defense Position.

...it cannot be prevented from attacking under any conditions, and can attack all monsters your opponent controls once each. If your opponent controls no monsters after this effect resolves, it can attack your opponent directly, even if it has already attacked one or more times this turn.

The following effects may be activated at any time:

Pay all but 1 of your Life Points and Tribute any amount of monsters you control to increase the ATK and DEF of this card by the amount of Life Points paid and the combined sum of the ATK and DEF of all the Tributed monsters. By discarding 1 "De-Fusion" from your hand or sending it to the Graveyard while it is face-down, you gain Life Points equal to the total ATK of this card, and this card’s ATK and DEF both become 0; if you use this effect after you attacked with this card, the attack is negated.

Pay 1000 Life Points. Until the End Phase, any monster that battles with this card is immediately destroyed by this card's effect without applying damage calculation.

 

 

 

 

[spoiler=Monsters]

[spoiler=Divine Aqua]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. This cards original ATK and DEF are each 100 points higher then 1 monster that has "Divine" in its card name on the field (except "Divine Aqua").

 

 

[spoiler=Divine Beast]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. As long as this card is face up on the field all monsters with "Divine" in their card names gain 500 ATK and DEF.

 

 

[spoiler=Divine Beast-Warrior]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. This card gains 200 ATK and DEF for every monster on your side of the field that has "Divine" in its card name besides "Divine Beast-Warrior".

 

 

[spoiler=Divine Dinosaur]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. You can remove from play 1 "Divine" card from your Graveyard to inflict 700 damage to your opponents Life Points.

 

 

[spoiler=Divine Dragon]

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1 Tuner + 1 or more Non-Tuner monsters

The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this card is Summoned destroy every face up card on the field except this card. Increase your life points by the number of cards destroyed x200. This card cannot attack the turn it is Summoned.

 

 

[spoiler=Divine Fairy]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this face up Attack Position monster is attacked by a monster whose ATK is higher then this cards ATK destroy the attacking monster and inflict the difference as effect damage to your opponents Life Points.

 

 

[spoiler=Divine Fiend]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this card is Normal Summoned destroy all face up Spell and Trap cards on the field. As long as this card is face up on the field all Spell and Trap card effects become "Remove from play one card in your Graveyard."

 

 

[spoiler=Divine Fish]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. Once per turn You can roll a six sided dice and add the result to this cards level. If you use this cards effect then at the End Phase of the turn this effect was used this cards level becomes 2 again.

 

 

[spoiler=Divine Insect]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this card sends another monster to the Graveyard as a result of battle this card gains 500 ATK.

 

 

[spoiler=Divine Machine]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.

 

 

[spoiler=Divine Plant]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. As long as this card is face up on the field each player must only have 1 kind of Attribute on the field at a time.

 

 

[spoiler=Divine Psychic]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 2000 or more. (Damage calculation is applied normally.)

 

 

[spoiler=Divine Pyro]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. This monster is not destroyed by battle. When this card would be sent to the Graveyard you can summon one "Mini Pyro" token on your side of the field (Pyro-Type/FIRE/Level 2/ATK ?/DEF ?) The attack and defense of the "Mini Pyro" token is equal to the amount of battle damage you take in battles involving this card. When a "Mini Pyro" token is destroyed this card gains ATK and DEF equal to the ATK and DEF of the destroyed token.

 

 

[spoiler=Divine Reptile]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. This card can attack twice in the same Battle Phase.

 

 

[spoiler=Divine Rock]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. As long as this card is face up on the field your opponent cannot attack another monster that has "Divine" in its card name.

 

 

[spoiler=Divine Sea Serpent]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. As long as this card is face up on the field your opponent cannot activate any Spell or Trap cards.

 

 

[spoiler=Divine Spellcaster]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. Once per turn you can search your Deck for 1 Spell card and add it to your hand. You cannot activate that Spell card this turn.

 

 

[spoiler=Divine Thunder]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this card destroys an opponents Defense Position monster as a result of battle inflict 300 points of damage to you opponents Life Points.

 

 

[spoiler=Divine Warrior]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. If this card attacks and your opponent activates a Trap or Spell card card that targets this card, negate the activation of the spell or trap card and destroy it.

 

 

[spoiler=Divine Winged Beast]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. When this card Is Normal Summoned destroy all monsters on your opponents side of the field. Your opponent then selects 1 attribute and summons as many level 4 or lower monster from their Deck or Hand that are the selected attribute.

 

 

[spoiler=Divine Zombie]

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The Attribute of this card is also treated as LIGHT, DARK, WIND, WATER, FIRE, and EARTH. During the End Phase of a turn when this face-up card attacked or was attacked and was destroyed by battle, Special Summon this card from the Graveyard. When this card is Special Summoned from the Graveyard Flip a coin and call it. If you call it right you gain 500 Life Points. If you call it wrong you lose 500 Life Points.

 

 

 

 

[spoiler=Spells]

[spoiler=Calling of the Divine]

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By sending 1 monster on your side of the field to the Graveyard you can Special Summon one level 7 or lower DIVINE monster from you hand to your side of the field.

 

 

[spoiler=Coming of the Divine]

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Special Summon from your hand as many Level 4 or lower DIVINE monsters that you can. For every monster Special Summoned this way your opponent gains 200 Life Points.

 

 

[spoiler=Pray for Help]

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Pick up cards from your deck until you pick up a Divine monster Special Summon the picked up monster and send any other cards to the Graveyard. The monster Special Summoned by this cards effect is sent to the owners hand at the end of the turn it was Special Summoned.

 

 

[spoiler=Punishment of the Divine]

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Activate if you have at least 1 FIRE, WATER, WIND, EARTH, LIGHT, and DARK monster(s) on the field. Discard all cards in your Hand to the Graveyard and remove from play all Spell and Trap cards in you and your opponents Hand, Field, and Graveyard.

 

 

[spoiler=Seal of the Divine]

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Once per turn if your opponent attacks you and you have no monsters on your side of the field you can special summon from you Hand, Deck, or Graveyard 1 DIVINE monster with the same type as the attacking monster in defense mode with 0 DEF. The attacking monster must attack the Special Summoned monster. The monster special summoned with this cards effect is destroyed at the end of the turn.

 

 

[spoiler=Spellcasters Might]

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Send 1 "Divine Spellcaster" from your side of the field to the Graveyard. Your opponent declares an Attribute, destroy monsters until only that Attribute remains.

 

 

[spoiler=Sword of the Divine]

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This card can only be equipped to a monster that has less then 1000 ATK and has "DIvine" in its card name. The ATK of the equipped monster becomes 2000.

 

 

 

 

[spoiler=Traps]

[spoiler=Avatar of the Divine]

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If your opponent attacks a DIVINE monster select one monster on your side of the field (except the monster being attacked) and switch the attack target to the selected monster.

 

 

[spoiler=The Sacred God]

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Active only if your life points are 2000 or less. Special Summon 1 "Obelisk the Tormentor", "Slifer the sky Dragon", or "Winged Dragon of Ra" from you Hand, Deck, or Graveyard and choose the corresponding effect:

"Obelisk the Tormentor"-Special Summon 2 monster from your Graveyard in Defense mode. Those monsters effects are negated.

"Slifer the Sky Dragon"-Draw until you have 10 cards in your hand.

"Winged Dragon of Ra"-Gain Life points equal to the number of cards in you and your opponents Hand and Graveyard X200.

The monster Special Summoned using this cards effect is sent back to where you Special Sumoned it from.

 

 

 

 

 

Plz rate.

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I don't like it, regardless of the fact if they're divine or not. Even though, them being Divine doesn't make any sense. Also, I don't get why all of them have to have Divine in their names. If you want to make support, make the support say DIVINE, it's an attribute isnt it.. It's like all WIND monsters having Wind in their name. eg. Wind Bird. Wind Harpie. Wind Something else. What's the point of having a UNUSED attribute if all of your cards only target Divine in their names..?

 

Also, I saw the card effects, and noticed one crucial thing. WHY is their attributes also treated as DARK LIGHT WATER WIND FIRE and EARTH? That is one of the most silliest things I've actually witnessed. How can you have an "Divine Aqua" thats attribute is WIND, FIRE, EARTH or even LIGHT.. it makes no sense at all. Why would you abuse effects like Fuh-Rin-Ka-Zan. Atributes are there for a reason, to SORT OUT different monsters. Uh you really don't get this.

 

One last thing. There is a "Divine" of every type, so why is none of the effects of these monsters reflecting the type there is.. For example, would Divine Psychic have something to do with LP manipulation, or Divine Winged Beast have something to do with returning cards to their owners hands.

 

Overall I think the EFFECTS themselves are somewhat thought out, it's just the Attributes and types seem to be messed up. for the effects 5/10,. and for the use of messing up the DIVINE attribute, 1/10

 

ALSO, a Divine Attribute normally means a Divine Beast, just like a WIND attribute normally means a Winged Beast, or a LIGHT attribute normally means thunder or fairy, or a DARK attribute Zombie or Fiend, or an Earth attribute Beast or Rock, you get my point.

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the point of this set is the fact that they have the all attribute effect, a monster is divine (like the gods) there aren't any attribute supports for them so i made them have all the attibutes. plus they could be easily included in any deck, and as for the effects there are cards that brake the rules of the types "simorgh, bird of divinity" has a burn effect even though it is a wind winged beast type. plus a few do has the effect for that type, "fairy (avoid battle), machine (pircing), rock (riderect), spellcaster(spell), zombie(ss from grave)" and the point of this set s to create cards that could be legal, there are only 2 playable Divine Beast cards in the game which would make it harder to build a deck around these cards. if you wanted you could use "limiter removal" with "Divine Machine" and you ahve a level 4 "gear golem" and for the names what would you like me to call them? "drop of water from the gods?


plus the mis use part would acualy help, how many Fuh-Rin-Ka-Zan do you see people using?

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  • 3 months later...

I love your ideas, effects, pics, but I must say that in general the 3 god cards should only be divine. Everything else would just add to the confusion. In addition we don't want to start another religious war. Because we make everything divine then yugioh card game takes on a religious implication. I don't believe in this, but parents who buy cards for kids do.

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