pipipa Posted May 7, 2010 Report Share Posted May 7, 2010 I love the idea of spirit monsters but I feel like they have little support, so I decided to make a few supports, with one card, Amaterasu, which is not really a support card but I based the effect on almost a Spirit version of Sacred Pheonix's second effect. I tried to do as much research in Wikipedia for Japanese mythology to get the names and theme for each individual card. Inari's Servant - this isn't a spirit monster, but is Support, easily summoned by Kinka-Byo, but has the disadvantage of showing your own hand, therefore your strategy. It doesn't really have a direct relation to the Inari card I created but i guess it could help Synchro Summon him.Card effect: As long as this card remains face-up on the field, the controller of this card must show his/her hand. This card gains 1 Level for each Spirit monster in the card controller's hand. If this card is sent to the Graveyard for the Synchro Summon of a Synchro Spirit monster, add 1 Spirit monster from your Graveyard to your hand.Hallowed Spirit of Inari - Very simple effect, but when I researched him the he didn't seem that powerful so I tried to reflect that.Card Effect: 1 Tuner + 1 or more non-Tuner monstersThis monster cannot be Special Summoned except by Synchro Summon. This card returns to the Extra Deck during the End Phase of the turn that this card is Summoned. When this card is Summoned, you can activate one "Shinto Shrine" from your deck, then place 1 Spirit Counter on it for each Spirit monster you control. Shinto Shrine - Standard support for the Spirit Monsters.Card effect: After activation, place 3 Spirit Counters on this card. Every time a Spirit monster returns from the field to the owner's hand, place 1 Spirit Counter on this card. If a face-up Spirit monster you control would be removed from the field (except if destroyed in battle), you can remove 1 Spirit counter from this card instead. If this card would be destroyed by a card effect, return 1 Spirit monster to your hand instead.Amaterasu - this card is my personal favourite, a simple yet unthought of and powerful effect.Card text: 1 Tuner + 1 or more non-Tuner monstersThis monster cannot be Special Summoned except by Synchro Summon. This card returns to the Extra Deck during the End Phase of the turn that this card is Summoned. When this card is Summoned, destroy all Spell and Trap Cards on the field. I would like to continue making more cards for a little mini series, but that all depends on the feedback I get, no point wasting time on cards no-one understands. I would appreciate any OCG fixes but I'm mainly looking for ratings and reviews. Thank you in advance x Link to comment Share on other sites More sharing options...
pipipa Posted May 8, 2010 Author Report Share Posted May 8, 2010 Comment please :o Link to comment Share on other sites More sharing options...
pipipa Posted May 9, 2010 Author Report Share Posted May 9, 2010 It seems like everyone elses cards get comments but mine, I'd appreciate it if you looked at this thread to at least comment! Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted May 9, 2010 Report Share Posted May 9, 2010 Good idea, and you could certainly expand on it. I once made a toon synchro, but I don't think I posted it. It's always nice to see people expand on the idea of Synchro monsters.9.1/10 Link to comment Share on other sites More sharing options...
pipipa Posted May 9, 2010 Author Report Share Posted May 9, 2010 Thanks for the comment (not only because it was positive, but that helps). But because I was really starting to think i was invisible. ^^ Link to comment Share on other sites More sharing options...
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