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Infernities


.Leo

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1| Dark Armed Dragon

1| Tragoedia

3| Infernity Archfiend

3| Infernity Necromancer

3| Infernity Beetle

3| Infernity Mirage

3| Dark Grepher

2| Infernity Avenger

 

3| Infernity Launcher

2| Into the Void

1| Lightning Vortex

1| Heavy Storm

1| Brain Control

1| Mind Control

1| Foolish Burial

1| Allure of Darkness

 

3| Infernity Barrier

2| Infernity Inferno

2| Bottomless Trap Hole

2| Waboku

1| Mirror Force

 

2-0 so far =D. Tragoedia tested good. Helped me get Mist Wurm out. Suggestions?

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Trag does seem really out of place in a deck that prefers to not have cards they can't remove from their hand normally. A badly timed draw of that could ruin your whole strategy. But if it works for you, go for it...I guess. I suppose it has its merit due to its ability to steal monsters and level control itself.

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Tragoedia seems like very ill-conceived idea.

 

It seems good. Any ideas for what to replace it with?

 

Into the Void?

 

Fix'd

 

Hmm...

 

-1 Destroyer

+1 Grepher

 

How about that?

 

Sure. I never used Destroyer anyway ;D

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