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The Winds of Time blow... Come forth, masters of the future, Forseer! 12/?? Visions Added!


Chaos Flame

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Since there is only 1 decent wind archetype, I thought I'd try my hand it....

[spoiler=description]

Forseer is divided into 6 sub-archetypes and its boss card by their types. Also, each type performs a different function to help them win.

Mandibles: These monsters spin cards

Mages: These monsters look at the top card and rearange them sometimes

Knights: these monsters have powerful effects that require them to know the top cards of both players decks.

Battlemages: perform the functions of mages and knights

Insectomages: synchros that perform the function of mandibles and mages

Insectoknight: I think you should get the pattern by now

Insectobattlemage: obviously has all three varieties of effects.

 

[spoiler=Mandibles]

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effect:

By returning 1 card you control to the top of your Deck, you can Special Summon this card from your hand. When this card is used as a material for a Synchro Summon of a WIND monster, you can return 1 "Forseer" monster from your Graveyard to the top of your Deck.

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effect:

If your opponent has more cards on the field than you, you can Special Summon this card from the top of your Deck during your Main Phase (when activating this effect, this card must either known by both players to be at the top of the Deck.) When this card is Special Summoned, both player's retrn 1 card they control to the top of thei deck. This card cannot be returned to the top of your Deck.

 

 

[spoiler=mages]

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effect:

When this card is Summoned, look at the top 3 cards of your deck and rearrange them in any order. When this card is removed from the field, you can put one "Forseer" monster from your Deck to the top of your Deck.

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effect:

When this card destroys a monster by battle, you can add 1 Spellcaster, Warrior, or Insect-Type monster from your Deck to the top of your Deck. If this card is sent to the Graveyard, you can look at the top 5 cards of your Deck and return them to your Deck in the same order.

 

 

[spoiler=knights]

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effect:

Activate only by revealing this card in your hand when your opponent draws a card(s). Call a card name and look at the card(s) your opponent drew. If 1 of the drawn cards is the card you declared, your opponent discards the card(s) they drew and Special Summon this card from your hand.

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effect:

Once per turn, you can declare 1 card name and pick up the top card of your Deck. If the picked up card is the card you called, add it to your hand and destroy 1 Spell or Trap card on the field.

 

[spoiler=battlemages]

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effect:

This card is also treated as a Warrior-Type monster. Once per turn, you can draw 1 card and send 1 card in your hand to the top of your Deck. When this card is destroyed, call 1 card name and reveal the top card of your Deck. If the card is the card that you called and it is a "Forseer" monster, Special Summon it.

 

[spoiler=insectomages]

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effect:

1 Insect-Type Tuner + 1 or more non-Tuner Spellcaster-Type monster

This card is also treated as a Insect-Type monster. As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. If a "Forseer" monster is at the top of your Deck, once per turn, you can look at your opponent's Deck and add 1 card in it to thier hand. They cannot conduct their next Draw Phase.

 

[spoiler=spells]

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img credit to HPdoom, alcander, fatherwolf.

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