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Help needed: Making a boardgame with cards.


Sauron The King

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Hello,

 

I'm making a new boardgame which makes use of cards.

The cards inside this boardgame look a bit like the Yugioh-cards.

There are some things that are different, I will try to explain how it will look like, by comparing the cards to Yu-Gi-Oh! Cards.

 

The different kind of cards.

-Yugioh has Purple/red Trap Cards, Green Magic Cards, etc. My cards have 5 different templates like this (Orange, Red, Green, Black, White).

 

How they are build, what's the same?

-The Yugioh cards have a name on top. My cards will have that too.

-The Yugioh cards have a type and attribute, my cards will have these too.

-The Yugioh cards have an atk and def, two of my cards will have these too.

-The Yugioh cards have a picture in the centre, my cards will have this too.

-There will be many different cards

 

How they are build, what's different?

-All of my cards have effects and a certain activation time. The Activation time will be left beneath the picture of the card. The Effect will be in a column right next to the activation time.

-The attributes will be different then the Yugiohmonsters-attributes.

-The back of the cards will be a lot different.

 

So, I want to be able to make these cards like the Yugioh card maker makes them. The cards are almost the same as yugiohcards, but there will be a bit of change as you can see above. Could someone tell me how to do this? I only have to be able to have a template of each 5 of the cards and I have to be able to make the different kinds of cards for each of the templates.

 

So in short:

I want to make my own cards which look like the yugioh cards. I would like to have a template for each of the five different cards. I could make this, if anyone could tell me how. So like the yugiohcardmaker has trap/magic/synchro/fusion.... I would like to put my own templates in this and make the cards like the yugiohcardmaker does. (maybe already a program exists to make this?)

 

I would love to hear from anyone.

Kind regards,

Brian

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Hello,

 

I've made the monster card for the game. Now I only need to have a program like the Card Maker. So I can upload my own image into it and adjust the atk and defence the same way as you can in the card maker.

Here is how the cardmaker should work:

[spoiler=How the card maker would work]howthecardmakerwouldwor.png

 

As you can see I've just adjusted the cardmaker. So it should work like this:

I fill in the name, effects, types, attributes etc. into the boxes so I get a card, like this one:

[spoiler=Example]samplecard2.jpg

 

I've made these with paint shop. But my game will contain much more than 100 cards, about 700. If I would make all the cards like this I would be really old when I was ready :x

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-All of my cards have effects and a certain activation time. The Activation time will be left beneath the picture of the card. The Effect will be in a column right next to the activation time.

 

Yugioh has that its a thing called Spell Speed I believe.

 

-The attributes will be different then the Yugiohmonsters-attributes.

 

How many attributes will there be in total? what will the attributes be called?

 

-The back of the cards will be a lot different.

 

Of course they will but thats not really a main feature of the card its expected that every card game will have different backgrounds.

 

This seems very close to the Yugioh Card Game most of the different features you mention are used in the Yugioh Card Game and you have more features that are the same then that are different.

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The cards indeed are almost the same. I've adjusted the size of the place where the effect comes. All cards will be dutch (Except for the name), because I'm making this game for the children in my class and they can't read english yet. I've chosen to make the attributes the same.

The big differences are that all cards are dutch and they will be a part in a bigger game, a sort of Risk game.

The kids like both games, so that's why I'm making a combination of both.

The ingame difference when battling, is that there won't be any tributes, in the beginning of a battle you summon monsters until your army runs out of command points and the effects of the monsters will be much easier for the children.

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Well, since you sound so enthusiastic, I will try to explain the game roughly in short:

 

There will be a field on which you will play (Some sort of Risk Field). The map is almost ready. You will get armies just like in Risk.

1) You will start your turn by adding an "aflegstapel" from the field to your hand (Aflegstapel is a staple of cards, what they are will be explained later.

2) You lay down 5 "Val" (traps) or "Magie" (magic) cards on your side of the field. These cards will stay on the field.

3) You choose to attack or reinforce. If you choose to reinforce, you will get commando points on the field (1 for each 3 parts of land you have + bonusses).

4) If you choose to attack, you can invade an enemy territory which is adjacted to one of yours. You then allready have spells and traps on the field (Watch step 2). Then you and your opponent place monsters on the field. Both players will have some command points. If you have 6 command points, you can lay down 1 monster with 6 command points (really good monsters), or 3 monsters with 2 command points, as long as you don't exceed the 6. Both you and your opponent will have monsters on the field. Then you attack your opponent's monsters, just like in Yu-Gi-Oh, trap and magic cards can be activated. After that the defender may attack once with his remaining monsters (For if the enemy had a card that countered your attack). Then the battle ends and all cards will be put into the "aflegstapel". All the monsters you used for the battle will either be in the graveyard or in the "aflegstapel". You can't use the monsters in this extra deck, until the start of your next turn. Like this you have to be strategic, because if the enemy attacks you in your turn and you've used ALL the monsters you had in your hand, you can't defend yourself. So you will have to learn to use strong monsters, while still keeping enough in your hand for defending yourself.

5) Any armies on the field that have attacked can be moved to one of your zones which are adjacted to the ones they are in on the moment.

6) You get 1 "veroveringskaart" (conquercard) if you succesfully captured 1 or more territories.

7) Turn end.

 

There are a few extra's:

There are Earthbound Immortals ingame, these are heavily overpowered. You can get one by having a whole area under your control. Once you've lost at least one of the areas, you can't use them anymore. And you can only use them inside the area of which he belongs (Example: Earthbound Immortal of the Rising Air Current, can only be used at "Rising Air Current"-area".) They can also attack the areas which are adjacted to the areas in which they belong.

 

The whole map of the game will consist of 7 different areas.

Light Area: +500 atk for all the light monsters, -400 def (Luminous Spark's effect)

Dark Area: same as for the light area, and so on for each attribute.

There will be areas like "Dark Arena". This is a big arena inside the dark area. So there will be many effects that will change the style of play in each area.

 

There will also be defence cards, for if you succesfully defended a terittory. Defence cards are powerfull, because you only get them if your enemy couldn't take one of your territories by attacking them. These cards have effects that reinforce your armies.

 

This explanation could be a bit vague sometimes, but this is because I wanted to keep the explanation short :P

If you have questions or maybe even tips for the game, you can post them below of course.

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Hello,

 

I would like to know what you (in general) think about the templates I made.

Which ones are great and which ones should still be adjusted?

Just your opinion :)

 

[spoiler=Conquercard]The Conquercard, you can get this card after you've succesfully captured an territory.

veroveringskaartklaar.png

 

 

[spoiler=OLD Defensecard]The old Defensecard, you can get this card after you've succesfully defended one of your teritories.

verdedigingskaartklaarg.png

 

 

[spoiler=Fieldcard]The fieldcard, this one will be activated in most of the areas.

veldkaartklaar.png

 

 

[spoiler=Trap Card]The trapcard, this card can be used during battles during either player's turn. When it can be activated will be shown in the first text area, what the effect is will be shown on the last text area.

valkaartklaar.png

 

 

[spoiler=Monster Card]The monster card, you can use this card during battles.

monsterkaartklaar.png

 

 

[spoiler=Magic Card]The magic card, you can use this card during battles. You can only activate these during your turn.

magiekaartklaar.png

 

 

[spoiler=Earthbound Immortal]The Earthbound immortal card, these monsters are the most powerful. They can never be attacked and they're effects are devestating. You can use them in battles which are fought near one of the areas thats whole yours.

earthboundimmortalklaar.png

 

 

 

EDIT:

 

[spoiler=NEW defence card]The new Defencecard:

 

verdedigingskaartnieuw.png

 

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Well this does look interesting but the only way i can help you by giving you something similar to the Card you have shown is if you download MSE and then download different types of Yu-Gi-Oh! Templates which look similar to this one like Evolution, TV Cards and many others.Type Magic Set Editor(MSE) on Google and the first and second Results is what you are looking for but it is harder to obtain Evolution Type Cards which you don't really need.Just check out that on Google and you will understand.

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