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The Shadows of Erebus (Mini-Set: 1/3)


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I'll cranking out the post today and tomorrow with these "Mini-Sets". They consist of at least 5 to 10 cards in each set. I'm trying to come up with a full sized set. but I guess I have a case of "Card Maker's Block". I'll take any suggestions you can come up with. Just PM me and I'll see what I can do! Also donate points and +1 rep if you like my cards!

Back to the Erebus cards.

 

This set mainly consists of raising a cards ATK or DEF by discarding "Erebus" cards and then protecting them from being destroyed. Kinda like a shadow I guess. This was just a spur of the moment idea, so it's not my best work. Enjoy!

 

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FLIP: Increase this card's ATK by 200 for every "Erebus" monster removed from play. When an "Erebus" card is destroyed by battle, destroy this card instead. While this card is in the Graveyard, "Erebus" monsters gain 100 ATK.

 

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Only once you can discard 1 "Erebus" card to increase this card's ATK by 500. When an "Erebus" card is destroyed, place this face-up card face-down in your Spell & Trap Card Zone. When an "Erebus" monster you control is targeted as an attack target while this card is in the Spell & Trap Card Zone, negate it's attack and equip this card to the targeted monster as an Equip Spell Card. The equipped monster gains 400 ATK.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 face-up "Erebus" cards you control. Only once you can discard you entire hand to increase this cards ATK by 1000. Once per turn, you can remove from play 1 "Erebus" monster you control until the End Phase. You can activate this card's effect during either opponents Battle Phases. When this card is destroyed by battle, add 3 cards from your Graveyard to your hand.

 

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When this card is destroyed by battle, Special Summon 2 "Shadow Minions" from your hand or deck. You can Special Summon them from your Graveyard if "Shadow Master" is face-up on the field.

 

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As long as this card remains face-up on the field, "Shadow Minions" cannot be destroyed by battle (damage is applied normally). If there is more than 1 face-up "Shadow Minion" on the field, this card cannot be destroyed by battle and all battle damage you recieves becomes 0 if it concerns this card. This card gains 1000 ATK for every face-up "Shadow Minion" you control. Destroy this card if you don't have 1 "Shadow Minion" in your Graveyard.

 

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Once per turn, you can remove from play 1 "Erebus" card from your Graveyard. Increase the ATK and DEF of every "Erebus" monster you control by 100 for every "Erebus" monster removed from play. You must pay 100 Life Points each time you summon an "Erebus" monster.

 

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his card is also treated as a Fiend-Type monster. Once per turn, you can equip 1 "Erebus" monster you control to this card. This card gains the ATK, DEF, and effect of the equipped monster. If the equipped monsters effect increases this cards ATK, double the amount gained. This card and "Erebus Magician Nightshade" gain 500 ATK when they are both on the field at the same time.

 

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Destroy all face-up DARK monsters on the field. Then, both players Special Summon any 3 LIGHT monsters from their respective decks. All Special Summoned monster are destroyed during the End Phase of your next turn. and both players take damage equal to the number of DARK monsters destroyed x 1000. If both you or your opponent have 1000 or more Life Points after this card's activation, Special Summon 1 LIGHT monster from your Graveyard to your side of the field and your opponent Special Summons 1 DARK monster from their deck. The Special Summoned monsters must battle each other during the next Battle Phase. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

 

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This card is also treated as a LIGHT monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 DARK monsters from your Graveyard and 2 face-up LIGHT monsters you control. All LIGHT and DARK monsters on the field cannot be destroyed by battle. If this card selects a LIGHT or DARK monster as an attack target, destroy the monster without applying damage. This card is destroyed if it is targeted by the effects of Spell or Trap Cards.

 

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"Erebus Swordsman" + "Archer of Erebus"

This card cannot be destroyed by battle. If this card is selected as an attack target, direct the attack to 1 monster your opponent controls. If you cannot, make the attack a direct attack to your opponents Life Points. If this card is the only monster you control, your opponent must attack this card. If you activate this effect, discard your entire hand at the end of the Damage Step.

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