Kitty Posted May 9, 2010 Report Share Posted May 9, 2010 [align=center] EffectThis card can only be Special Summoned by removing from play 1 DARK monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. --------------- EffectWhen this card destroys 1 of your opponent's monsters place 1 Crusade Counter on this card (Max. 3). Once per turn, by removing 1 Crusade Counter this card can attack your opponent directly. --------------- EffectIf this card is the only face-up card with "Spellcaster Crusades" in its name on your side of the field, you can Normal Summon 1 Level 3 or lower Spellcaster-Type monster with "Spellcaster Crusades" in its name from your hand or Deck. Opinion YCM. Is this above card Oped? I think it is. -------------- LoreActivate this card when a "Spellcaster Crusades" monster is destroyed as a result of battle or the effect of a Spell or Trap Card. Special Summon from your Deck, 1 "Spellcaster Crusades" monster that has the same Level Stars as the destroyed monster. ------------------ EffectOnce per turn, this card can attack your opponent directly if you have 2 or more "Spellcaster Crusades" monster in your Graveyard. ------------------- EffectFLIP: Add 1 Level 3 or lower "Spellcaster Crusades" monster from your Deck to your hand. --------------- Effect"Spellcaster Crusades - Common Magician" + "Spellcaster Crusades - Mage Apprentice" + "Spellcaster Crusades - Scholar Mage"This card is also treated as a Warrior-Type. When this card destroys a monster remove the destroyed monster from play instead of sending it to the Graveyard. -------------------------- EffectIf you have 2 or more LIGHT monsters in your hand you can Normal Summon this card as an extra Normal Summon. Send 1 LIGHT monster from your hand to the Graveyard to have this card attack your opponent directly. This effect can only be used once per turn. -------------------------- Effect1 "Spellcaster Crusades - Dark Witch" + 1 "Spellcaster Crusades - Priestess of Right"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. If this card is Synchro Summoned successfully destroy all Spell and Trap cards on the field. As long as this card remains face-up of the field, Field Spell Cards and Continuous Trap Cards cannot be activated. [/align] Rate, Comment and Correct my mistakes because I know I have probably many. Lol Link to comment Share on other sites More sharing options...
NeosWiseman Posted May 9, 2010 Report Share Posted May 9, 2010 First, OCG: This card can only be Special Summoned by removing from play 1 DARK monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase) Second card is flawless I think The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...Good job! I'm waiting for this set to continue!9/10 ^_^ Link to comment Share on other sites More sharing options...
misterhalo3 Posted May 9, 2010 Report Share Posted May 9, 2010 i think the second one should have a like 1000 atk but what do i know ^_^ Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted May 9, 2010 Report Share Posted May 9, 2010 First' date=' OCG: This card can only be Special Summoned by removing from play 1 [b']DARK[/b] monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase) Second card is flawless I think The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...Good job! I'm waiting for this set to continue!9/10 ^_^ Spells and Traps/Continuous Effects (think Swords and Final Countdown), count the start of the turn. While monsters can be assumed to be the End Phase. OT: I do not consider it a "Set" until adequate S/T and cards are made (imo 7 makes a set, until then its just multiple singles). Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted May 9, 2010 Report Share Posted May 9, 2010 Quick OCG fix: 1st Card: "This card can only be Special Summoned from your hand by removing from play 1 DARK monster in your hand or Graveyard. When a Spell or Trap Card is activated place 1 Crusade Counter on this card(Max. 5). By removing 5 Crusade Counters from this card, you can take control of one of your opponent's monsters for 2 turns. 2nd Card: When this card destroys a monster by Battle place 1 Spell Counter on this card (Max. 3). Once per turn, you can remove 1 Spell Counter from this card. If you do this card can attack your opponent directly.8/10 Edit:Whoops a little late with OCG.Sorry about that. Anyway i like the idea the ATK is really balanced and i guess that's it. Link to comment Share on other sites More sharing options...
Kitty Posted May 9, 2010 Author Report Share Posted May 9, 2010 First' date=' OCG: This card can only be Special Summoned by removing from play 1 [b']DARK[/b] monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase) Second card is flawless I think The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...Good job! I'm waiting for this set to continue!9/10 ^_^ Mkay I fixed both. And I intend to make alot more. i think the second one should have a like 1000 atk but what do i know ^_^ You know alot for suggesting that, my friend. I didn't give it a 1000 ATK because it has a pretty solid Effect. Link to comment Share on other sites More sharing options...
Kitty Posted May 10, 2010 Author Report Share Posted May 10, 2010 Bump. Link to comment Share on other sites More sharing options...
Kitty Posted May 11, 2010 Author Report Share Posted May 11, 2010 Bump? Come On Comment!!!!! D: Link to comment Share on other sites More sharing options...
Kitty Posted May 13, 2010 Author Report Share Posted May 13, 2010 Bump! Link to comment Share on other sites More sharing options...
Kitty Posted May 14, 2010 Author Report Share Posted May 14, 2010 Bump....... Link to comment Share on other sites More sharing options...
Jace Beleren Posted May 14, 2010 Report Share Posted May 14, 2010 as i can see the OCG has been taken care ofand i dont see any other OCG errorsi will give ya 9.5/10 Link to comment Share on other sites More sharing options...
Kitty Posted May 14, 2010 Author Report Share Posted May 14, 2010 Yay thanks! Link to comment Share on other sites More sharing options...
YGOGX Master Posted May 14, 2010 Report Share Posted May 14, 2010 Spellcaster Crusades - Mage ApprenticeIf this card is the only face-up card with "Spellcaster Crusades" in its name on your side of the field, you can "Normal" Summon 1 Level 3 or lower Spellcaster-Type monster with "Spellcaster Crusades" in its name from your hand or Deck. Change the Normal to Special. very good job on the cards:) 10/10 Link to comment Share on other sites More sharing options...
CARLCGL Posted May 14, 2010 Report Share Posted May 14, 2010 mmm. In the last syncro should be: 1 "Spellcaster Crusades - Dark Witch" + 1 "Spellcaster Crusades - Priestess of Right"This card cannot be Special Summoned exept by Syncrho Summon. If this card is Synchro Summoned successfully destroy all Spell and Trap cards on the field. As long as this card remains face-up of the field, Field Spell Cards and Continuous Trap Cards cannot be activated. that part that says that cannot be normal summoned is not nescesary since they are in the extra deck good cards and good effects, but I think that the first card is too strong for a tuner Link to comment Share on other sites More sharing options...
Zektor Posted May 15, 2010 Report Share Posted May 15, 2010 dark abyss witch sould be This card cannot be Normal Summoned or Set, this card cannot be Special Summoned except by Synchro Summon. 8/10 Link to comment Share on other sites More sharing options...
Kitty Posted May 15, 2010 Author Report Share Posted May 15, 2010 Thanks guys. I'll Edit the cards laterz. :D Link to comment Share on other sites More sharing options...
Kratos~ Posted May 15, 2010 Report Share Posted May 15, 2010 I like these cards. And about Mage Apprentice...what does OP'd mean? Link to comment Share on other sites More sharing options...
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