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Spellcaster Crusades ~New Set~ (9/20?)


Kitty

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Effect

This card can only be Special Summoned by removing from play 1 DARK monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase.

 

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Effect

When this card destroys 1 of your opponent's monsters place 1 Crusade Counter on this card (Max. 3). Once per turn, by removing 1 Crusade Counter this card can attack your opponent directly.

 

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Effect

If this card is the only face-up card with "Spellcaster Crusades" in its name on your side of the field, you can Normal Summon 1 Level 3 or lower Spellcaster-Type monster with "Spellcaster Crusades" in its name from your hand or Deck.

 

Opinion YCM. Is this above card Oped? I think it is.

 

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Lore

Activate this card when a "Spellcaster Crusades" monster is destroyed as a result of battle or the effect of a Spell or Trap Card. Special Summon from your Deck, 1 "Spellcaster Crusades" monster that has the same Level Stars as the destroyed monster.

 

 

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Effect

Once per turn, this card can attack your opponent directly if you have 2 or more "Spellcaster Crusades" monster in your Graveyard.

 

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Effect

FLIP: Add 1 Level 3 or lower "Spellcaster Crusades" monster from your Deck to your hand.

 

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Effect

"Spellcaster Crusades - Common Magician" + "Spellcaster Crusades - Mage Apprentice" + "Spellcaster Crusades - Scholar Mage"

This card is also treated as a Warrior-Type. When this card destroys a monster remove the destroyed monster from play instead of sending it to the Graveyard.

 

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Effect

If you have 2 or more LIGHT monsters in your hand you can Normal Summon this card as an extra Normal Summon. Send 1 LIGHT monster from your hand to the Graveyard to have this card attack your opponent directly. This effect can only be used once per turn.

 

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Effect

1 "Spellcaster Crusades - Dark Witch" + 1 "Spellcaster Crusades - Priestess of Right"

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. If this card is Synchro Summoned successfully destroy all Spell and Trap cards on the field. As long as this card remains face-up of the field, Field Spell Cards and Continuous Trap Cards cannot be activated.

 

 

 

 

 

 

 

 

 

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Rate, Comment and Correct my mistakes because I know I have probably many. Lol

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First, OCG:

 

This card can only be Special Summoned by removing from play 1 DARK monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase)

 

Second card is flawless I think

 

The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...

Good job! I'm waiting for this set to continue!

9/10 ^_^

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Guest JoshIcy

First' date=' OCG:

 

This card can only be Special Summoned by removing from play 1 [b']DARK[/b] monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase)

 

Second card is flawless I think

 

The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...

Good job! I'm waiting for this set to continue!

9/10 ^_^

 

Spells and Traps/Continuous Effects (think Swords and Final Countdown), count the start of the turn. While monsters can be assumed to be the End Phase.

 

OT: I do not consider it a "Set" until adequate S/T and cards are made (imo 7 makes a set, until then its just multiple singles).

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Quick OCG fix:

 

1st Card:

 

"This card can only be Special Summoned from your hand by removing from play 1 DARK monster in your hand or Graveyard. When a Spell or Trap Card is activated place 1 Crusade Counter on this card(Max. 5). By removing 5 Crusade Counters from this card, you can take control of one of your opponent's monsters for 2 turns.

 

2nd Card:

 

When this card destroys a monster by Battle place 1 Spell Counter on this card (Max. 3). Once per turn, you can remove 1 Spell Counter from this card. If you do this card can attack your opponent directly.8/10

 

Edit:Whoops a little late with OCG.Sorry about that.

 

Anyway i like the idea the ATK is really balanced and i guess that's it.

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First' date=' OCG:

 

This card can only be Special Summoned by removing from play 1 [b']DARK[/b] monster in your hand or Graveyard. When you or your opponent activates a Spell or Trap Card place 1 Crusade Counter on this card. (Max. 5) By removing 5 Crusade Counters, you can take control of one of your opponent's monsters until your 2nd End Phase. (actually you should choose the Phase)

 

Second card is flawless I think

 

The effects are good. Average, but good. Although I think that the Priestess should also use Crusade Counters. Just a suggestion...

Good job! I'm waiting for this set to continue!

9/10 ^_^

 

Mkay I fixed both. And I intend to make alot more.

 

 

i think the second one should have a like 1000 atk but what do i know ^_^

 

You know alot for suggesting that, my friend.

I didn't give it a 1000 ATK because it has a pretty solid Effect.

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Spellcaster Crusades - Mage Apprentice

If this card is the only face-up card with "Spellcaster Crusades" in its name on your side of the field, you can "Normal" Summon 1 Level 3 or lower Spellcaster-Type monster with "Spellcaster Crusades" in its name from your hand or Deck.

 

Change the Normal to Special. very good job on the cards:) 10/10

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mmm. In the last syncro should be:

 

1 "Spellcaster Crusades - Dark Witch" + 1 "Spellcaster Crusades - Priestess of Right"

This card cannot be Special Summoned exept by Syncrho Summon. If this card is Synchro Summoned successfully destroy all Spell and Trap cards on the field. As long as this card remains face-up of the field, Field Spell Cards and Continuous Trap Cards cannot be activated.

 

that part that says that cannot be normal summoned is not nescesary since they are in the extra deck

 

good cards and good effects, but I think that the first card is too strong for a tuner

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