Vediavis Posted May 10, 2010 Report Share Posted May 10, 2010 Well this is my first shot at these please comment telling me ways to improve.[spoiler=cards][spoiler=Monsters][spoiler=Normal monsters][spoiler=Effect Monsters] [spoiler=Ritual/Synchro/Fusion Monsters] [spoiler=Spell/Trap Cards][spoiler=Spell Cards][spoiler=Trap Cards] Link to comment Share on other sites More sharing options...
Guest BloodBlader Posted May 10, 2010 Report Share Posted May 10, 2010 cool i give them 7 aliens out of 10 Link to comment Share on other sites More sharing options...
Vediavis Posted May 10, 2010 Author Report Share Posted May 10, 2010 haha thanks Link to comment Share on other sites More sharing options...
Guest BloodBlader Posted May 10, 2010 Report Share Posted May 10, 2010 5/10thare ok Link to comment Share on other sites More sharing options...
Vediavis Posted May 12, 2010 Author Report Share Posted May 12, 2010 What do you think i need to improve on? Link to comment Share on other sites More sharing options...
Ultimajk Posted May 13, 2010 Report Share Posted May 13, 2010 You must construct additional Pylons.On a side note I think it was a clever Idea. Can not wait to see more lol Link to comment Share on other sites More sharing options...
Βyakuya Posted May 13, 2010 Report Share Posted May 13, 2010 ocg is bad 5/10 Link to comment Share on other sites More sharing options...
Vediavis Posted May 28, 2010 Author Report Share Posted May 28, 2010 new cards: Dark Archon and Dragoon Link to comment Share on other sites More sharing options...
Tenneko Kazeno Posted May 29, 2010 Report Share Posted May 29, 2010 Nice new set. I give a 7/10 due to ocg errors. First off is Archon. "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 face up Templar monsters from your side of the Field. Sacrifice 1 LIGHT monster from your side of the Field to increase this card by 500 ATK until the End phase of this turn." I took out Dark Templar because in the game you can use either a Dark Templar or a High Templar, but you can put Dark back in if you wish it to be that way. Also, the Type should be Spellcaster. Next Carrier"When this card destroys a defence position monster, deal damage to your Opponents Life Points equal to half the destroyed monsters original ATK." Immortal"This card can only be Special Summoned by tributing one Zealot from your side of the Field, or Hand. Once per turn, you may negate the attack of one of your Opponents monsters." Dragoon"When this card is summoned, Special Summon 1 LIGHT monster from your Graveyard with its effect negated." Dark Archon"Dark Templar + Dark TemplarWhen this card is Fusion Summoned, increase your Life Points 500x the number of monsters on the Field. Once, during each of your Standby phases, you may take control of 1 of your Opponents monsters until the End phase of this turn." I made a big change to the second effect beause every other turn is the same as each of your turns ands I limited when during your turn you could do it. If you don't like that simply replace Standby phase with turn. Zeratul"1 Tuner monster + 1 Dark TemplarWhen this card is Synchro Summoned, destroy 2 Spell or Trap cards on the Field and send 1 monster on your Opponents side of the Field to the bottom of their Deck. If this monster is attacked, you may discard 1 card from your Hand to negate the attack. Once per turn, you may tribute 1 monster from your side of the Field to increase this monster by half the tributed monsters original ATK." All in all, I liked them, and I have yet to see a protoss set so good luck. Link to comment Share on other sites More sharing options...
Vediavis Posted May 29, 2010 Author Report Share Posted May 29, 2010 Thank you very much. Changes are made. Link to comment Share on other sites More sharing options...
Vediavis Posted June 4, 2010 Author Report Share Posted June 4, 2010 new cards:My life for Auir, and The injured. Link to comment Share on other sites More sharing options...
Tenneko Kazeno Posted June 5, 2010 Report Share Posted June 5, 2010 I like the new cards, and see no errors in them. My life for Auir seem a little over powered, so maybe adding a time limit or cost for using it. The injured is balanced by the fact you still take damage. All together, this set appears to be shaping up nicely. Something I find helpful to myself is going over all my old cards and applying anything I've learned to them. Thats what my Final Fantasy thread was. Link to comment Share on other sites More sharing options...
dbz933 Posted June 5, 2010 Report Share Posted June 5, 2010 LOLOLOLOLOLOLOL Link to comment Share on other sites More sharing options...
Vediavis Posted June 5, 2010 Author Report Share Posted June 5, 2010 *Facepalm* Link to comment Share on other sites More sharing options...
Vediavis Posted June 6, 2010 Author Report Share Posted June 6, 2010 new cards: Commander Aedus, Mertick the Mauler, Mothership, and A mothers rage Link to comment Share on other sites More sharing options...
Vediavis Posted June 7, 2010 Author Report Share Posted June 7, 2010 new card:A kings armor Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted June 7, 2010 Report Share Posted June 7, 2010 The Injurered looks a little overpowered unless it meant by battle8/10 Link to comment Share on other sites More sharing options...
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