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Star craft protoss set 1


Vediavis

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Well this is my first shot at these please comment telling me ways to improve.

[spoiler=cards]

[spoiler=Monsters]

[spoiler=Normal monsters]494664c.jpg494664.jpg494664r.jpg494664r.jpg494664d.jpg

[spoiler=Effect Monsters]494664f.jpg494664z.jpg494664.jpg494664.jpg494664i.jpg

 

[spoiler=Ritual/Synchro/Fusion Monsters]494664w.jpg494664b.jpg494664zo.jpg494664c.jpg

 

[spoiler=Spell/Trap Cards]

[spoiler=Spell Cards]494664t.jpg494664u.jpg494664q.jpg

[spoiler=Trap Cards]494664.jpg494664x.jpg

 

 

 

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  • 2 weeks later...

Nice new set. I give a 7/10 due to ocg errors.

 

First off is Archon.

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 face up Templar monsters from your side of the Field. Sacrifice 1 LIGHT monster from your side of the Field to increase this card by 500 ATK until the End phase of this turn."

I took out Dark Templar because in the game you can use either a Dark Templar or a High Templar, but you can put Dark back in if you wish it to be that way. Also, the Type should be Spellcaster.

 

Next Carrier

"When this card destroys a defence position monster, deal damage to your Opponents Life Points equal to half the destroyed monsters original ATK."

 

 

Immortal

"This card can only be Special Summoned by tributing one Zealot from your side of the Field, or Hand. Once per turn, you may negate the attack of one of your Opponents monsters."

 

 

Dragoon

"When this card is summoned, Special Summon 1 LIGHT monster from your Graveyard with its effect negated."

 

Dark Archon

"Dark Templar + Dark Templar

When this card is Fusion Summoned, increase your Life Points 500x the number of monsters on the Field. Once, during each of your Standby phases, you may take control of 1 of your Opponents monsters until the End phase of this turn."

I made a big change to the second effect beause every other turn is the same as each of your turns ands I limited when during your turn you could do it. If you don't like that simply replace Standby phase with turn.

 

Zeratul

"1 Tuner monster + 1 Dark Templar

When this card is Synchro Summoned, destroy 2 Spell or Trap cards on the Field and send 1 monster on your Opponents side of the Field to the bottom of their Deck. If this monster is attacked, you may discard 1 card from your Hand to negate the attack. Once per turn, you may tribute 1 monster from your side of the Field to increase this monster by half the tributed monsters original ATK."

 

All in all, I liked them, and I have yet to see a protoss set so good luck.

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I like the new cards, and see no errors in them. My life for Auir seem a little over powered, so maybe adding a time limit or cost for using it. The injured is balanced by the fact you still take damage. All together, this set appears to be shaping up nicely.

 

Something I find helpful to myself is going over all my old cards and applying anything I've learned to them. Thats what my Final Fantasy thread was.

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