joshgood704 Posted May 11, 2010 Report Share Posted May 11, 2010 I wasn't too sure if i should post here or in "Any Other Cards" but I'm hoping on making this a realistic set. So far all i have is some of the powerful cards but I've decided to post them here so people can comment, rate and hopefully help make them more realistic. Because the effects are bit small I've spoilered them under the card. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by using this cards Effect or by Tributing 1 "First Seal of the Apocalypse" after "The First Sign" has been activated. If this card is destroyed in Battle, the Monster that destroyed this card loses 200 Attack every turn, If the Monsters Attack reaches 0, that Monster is sent to the Graveyard and this card is Special Summoned to the field from your Graveyard. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by using this cards Effect or by Tributing 1 "Second Seal of the Apocalypse" after "The Second Sign" has been activated. Once per Turn you can Special Summon one "Minion of War" from your deck. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by using this cards Effect or by Tributing 1 "Third Seal of the Apocalypse" after "The Third Sign" has been activated. While this card is Face up on the Field, every Monster that is not Demon Type loses 50 attack every turn. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by using this cards Effect or by Tributing 1 "Final Seal of the Apocalypse" after "The Final Sign" has been activated. Once per Turn you can remove one Monster from Play by Sacrificing a Monster that has higher Attack and Defence than the chosen Monster. Changes to be made:1.Change types to Fiend2.Fix Minion Lore3. Change "using this card's effect" to "this card's effect" in Pest. Lore4. Change Attack to ATK5.Make deaths effect more specific6.Change sacrifice to tribute Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 Demon IS NOT a Type. Try Fiend instead. Link to comment Share on other sites More sharing options...
joshgood704 Posted May 11, 2010 Author Report Share Posted May 11, 2010 I assumed i could make my own Type but now that i think about it changing them to Fiend might not be too much of a change. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 Yeah. If you make your own type, you would have to state that you are doing so. And besides, there wouldn't be a whole lot of support cards for said type. Unless, of course, if you were making an 80 card set dedicated to the type. Summary: Demon IS NOT a Type. Try Fiend instead. Link to comment Share on other sites More sharing options...
joshgood704 Posted May 11, 2010 Author Report Share Posted May 11, 2010 Well, if i have the time i might just do that. Is everything else ok and balanced? Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 Well, I hadn't read through the effects because I didn't really see the "interesting" aspect of these cards. I will now tho, and tell you what can and needs to be fixed.- Names are boring (Pestilence? War? Famine? Death?) - Instead of "using this card's effect", you can just have "this card's effect". - Where are the "Sign" cards? - When a card is loosing/gaining "Attack", you instead want to put ATK (or DEF, depending on the case). - Why 50 ATK each turn? That is not enough to matter. Make it 200 ATK instead. - "Once per Turn you can remove one monster from play" ~ From where? - Instead of "Sacrafice", put "Tribute". Link to comment Share on other sites More sharing options...
joshgood704 Posted May 11, 2010 Author Report Share Posted May 11, 2010 -The names are from the Four Horseman of the apocalypse.-The sign cards havn't been made yet, this is just a demo to see i people like what i'm working on so far.-It's 50 ATK per turn mainly for balance. because it has a higher deence the best stratagy would be to keep it in defence while it lowers your opponents ATK. It's not 200 because that would make almost all non-effect monsters useless in about three turns. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 Yeah, but a monster w/ 1000 ATK would take 20 turns. Which is actually a really long time. That is why 200 makes it more balanced. It only takes 5 turns. Link to comment Share on other sites More sharing options...
joshgood704 Posted May 11, 2010 Author Report Share Posted May 11, 2010 Yeah' date=' but a monster w/ 1000 ATK would take 20 turns. Which is actually a really long time. That is why 200 makes it more balanced. It only takes 5 turns.[/quote'] Yes but the point is for it to weaken them slowly. I think the highest it could go would be 100 but then it would still seem a bit OP Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 100 is like Burden of the Mighty. It Won't Make It That OP'd. Why do you want to weaken them slowly? Link to comment Share on other sites More sharing options...
joshgood704 Posted May 11, 2010 Author Report Share Posted May 11, 2010 So that you can keep them suffering untill you decide to use your final trump and win the dual. It also adds a bit of depth to it, As if the target creature is actually deseased. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 11, 2010 Report Share Posted May 11, 2010 That is my point. You usually WANT to win the duel as fast as you can. Link to comment Share on other sites More sharing options...
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