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Plus' date=' in a good format OTKs are a possibility

[/quote']

 

I lol'd.

 

Any good format should have an equal amout of aggro, combo and control deck. If you think OTKs are bad for the game you don't know what you're talking about. Easy OTKs are bad, true, but there should be a place for OTKs in any given format.

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Plus' date=' in a good format OTKs are a possibility

[/quote']

 

I lol'd.

 

Any good format should have an equal amout of aggro, combo and control deck. If you think OTKs are bad for the game you don't know what you're talking about. Easy OTKs are bad, true, but there should be a place for OTKs in any given format.

 

Why? What good do they contribute? When I think of the best duels i've had, they're always the hard fought ones, not the ones where I lost (or won) on the first turn.

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Plus' date=' in a good format OTKs are a possibility

[/quote']

 

I lol'd.

 

Any good format should have an equal amout of aggro, combo and control deck. If you think OTKs are bad for the game you don't know what you're talking about. Easy OTKs are bad, true, but there should be a place for OTKs in any given format.

 

Why? What good do they contribute? When I think of the best duels i've had, they're always the hard fought ones, not the ones where I lost (or won) on the first turn.

 

That's why I said easy OTKs are bad. But let's say your opponent is setting up a big play, then you counter it but he manages to get his things going again and you get a well timed trap or quick play for the win. It's a concept that's hard to grasp in YGO since we've had such poorly designed cards to OTK with.

 

Combo decks are good for the game since they force different defensive strategies into the decks played competitively. If they didn't exist the game would be too linear and predictable. Winning the dice roll would give you tremendous advantage over your opponent since you get to set up before him giving you an edge to counter his plays. (have you ever wonder why trap lineups are almost the same for every deck)

 

Side deck strategies also comes to mind. You see in a tournament you will play more games after side deck than without side deck. That's why even if you play an aggressive deck that has little ways to stop OTKs first games you can still win after side deck. And the argument where you don't draw your side deck is a bad one here. That's like saying the deck sucks because there's a chance he doesn't draw his OTK in game 1. It happens, there's a luck factor in the game. That's why when you go to a tournament you chose a deck that has good win % over the popular decks in game 1 and build a side for the problematic match ups to give you an edge for game 2 and 3 or to counter what's sided against you.

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those are FTK's dear. ftk's are bad for the game.

 

otk's are not.

consider ananta otk. or megarock for that matter. sheet like that isnt unbalanced. i think its pretty good for the game, honestly. those are just attack pumpers, but you see my point.

 

things like fairy archer + hero mask are still stupid, though.

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When I think OTK, I think something like infernity OTK or Demise OTK, where it actually will take away all your protection unless you have specific counters and lucked into drawing them first turn. Not just any aggressive deck that can put 8000 on the field in one turn if uninterrupted, but the 3-4 card OTKs that clear the field and attack for game when drawn without any battling or exchange of cards between players.

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When I think OTK' date=' I think something like infernity OTK or Demise OTK, where it actually will take away all your protection unless you have specific counters and lucked into drawing them first turn. Not just any aggressive deck that can put 8000 on the field in one turn if uninterrupted, but the 3-4 card OTKs that clear the field and attack for game when drawn without any battling or exchange of cards between players.

[/quote']

 

No no that obviously bad since they are so easy to perform they take little to no skill to run. That's why I said it's hard to understand. But it can be clear the field and attack provided that one of the 2 actions is hard enough to perform. Like Tronta said it's hard to kill with Megarock Dragon it will require a lot of set up.

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