NeXodus Posted May 14, 2010 Report Share Posted May 14, 2010 Y'all can read the effect fine. Dun't need a lore! Image by JazinKay yadiyadiya. I, personally think the card is my worst card evar, (besides my first cards) because I can't seem to get Spell and Trap Card OCG right. Or I can't seem to make them useful. So if you would kindly help me out, give me a link or something.Don't just rant on the badness of the card. Help me out. Thanks! ^^ Link to comment Share on other sites More sharing options...
chuerta6 Posted May 14, 2010 Report Share Posted May 14, 2010 good card for stalling and scary to attack with a card like this Drawbacks seem logical, and fair a good mst before it resolves will leave you at very low lifepointscreative card and looks fun to play overall 8/10plaese rate my Shining Flare Dragons Link to comment Share on other sites More sharing options...
Stoopid1 Posted May 14, 2010 Report Share Posted May 14, 2010 In a continuous card, the payment generally comes in between the activation condition and the effect, to make it more clear that you can use the effect more than once. When (this happens), you can pay (x) to (do this) When an opponent's monster declares an attack, you can pay half your Life Points to inflict damage to your opponent equal to the ATK of the attacking monster. When this card is destroyed, you take 1000 damage. It's really not bad. As long as this card remains, you can't lose as a result of battle damage, as you will always have half to pay, except in the unlikely event that your Life = 1. "Emergency Provisions" can be used to help prevent you from losing. If Dodging force becomes affected by heavy storm, mystical space typhoon, etc... EP will give you 1000 Life, and you will not lose 1000 life because DF was not "destroyed." Link to comment Share on other sites More sharing options...
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