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Angelic Chaos Dragon


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516206.jpg

EFFECT:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT monster and 1 DARK monster. You can remove from play 1 Trap Card from your Hand to destroy 1 card on the field. As long as this card remains face-up on the field, all Level 3 or lower monsters cannot be destroyed by battle

<3

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If this card is in face-up position all Level-3 and below monsters cannot be destroyed by battle.

 

should be:

As long as this card remains face-up on the field, all Level 3 or lower monsters cannot be destroyed by battle.

 

You can remove from play 1 Trap Card <-- specify where card is (i.e deck, graveyard, etc.)

 

ooh a chaos monster. nice card, but op. DaD was broken, how broken is this card? Suggest you make it once per turn.

 

8.7/10

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From where can you remove the Traps? Anywhere?

 

I think it's UPed.. The ATK is really low for a Level 7 monster and the Level 3 non destruction part may not always be to your advantage and benefit only you. But still good enough for a 7/10.

 

EDIT: Yes, make it once per turn. Lol.

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I believe the total ATK/DEF of a level 7 should be about 4500. This... this is close, 4200. Even so, I agree with the others. I think the destroying card effect should be limited to once per turn. If not, you could utilize counters. 9.9999999999999999999999999999999999999999999999999999999999999999999999999999999999999/10

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Guest JoshIcy

Once per turn? No... DAD is broken because it doesnt require a loss of hand advantage. Graveyard advantage is considered to be no gain anyway. Thankfully she didnt change it. And this isn't a chaos monster, in fact a little UP'd ._."

 

Idea is fine, you just need to work out a few kinks.

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Once per turn? No... DAD is broken because it doesnt require a loss of hand advantage. Graveyard advantage is considered to be no gain anyway. Thankfully she didnt change it. And this isn't a chaos monster' date=' in fact a little UP'd ._."

 

Idea is fine, you just need to work out a few kinks.

[/quote']

 

Thx, ya i didnt want to make some destruction-beat-thingy XD. Just a strong monster to protect weak monsters. this idea could help you to get tuners if someone has synchro's

 

Thx again though people for comments!

 

<3

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516206.jpg

EFFECT:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT monster and 1 DARK monster on your side of the field. You can remove from play 1 Trap Card from your Hand to destroy 1 card on the field. As long as this card remains face-up on the field' date=' all Level 3 or lower monsters cannot be destroyed by battle.

<3

[/quote']

 

Bland effect. I think that maybe you change the part about discarding 1 card from your hand to a better effect.

 

Pic is ok.

 

5/10

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Once per turn? No... DAD is broken because it doesnt require a loss of hand advantage. Graveyard advantage is considered to be no gain anyway. Thankfully she didnt change it. And this isn't a chaos monster' date=' in fact a little UP'd ._."

 

Idea is fine, you just need to work out a few kinks.

[/quote']

 

Actually, i'm gonna have to disagree with that UP'd part. It's actually pretty balanced now that it's remove from hand instead of *Unmentioned*.

 

Btw, Hand = hand

 

And it is a Chaos Monster. A Chaos monster is used to describe monsters that use LIGHT and DARK, with a goal of removing cards from play. In this case, an angelic (light) chaos (dark) dragon that removes traps.

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