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Parodox "Edit" new cards


blackhawk29

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While this card is face up on the field, there can be two diffrent Field spell cards on the field, besides this one, if a "Parodox" monster card or "Malefic" monster is on the field this card gains a counter. For every counter on this card "Parodox" or "Malefic" monstrs gain 100 ATK and DEF times the number of counters. You may remove 3 counters to destroy one card on the field.

 

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When this card is activated destroy all cards on the field besides this card. You may not Normal Summon, Flip Summon or Speacial summon any monsters until the end of this turn. Discard a number of cards in your hand, your oppponent loses 500 life points per monster card discarded. Every turn this card is on the field, trap cards may be activated from your hand and counts as a Spell card. Spell cards can only be played on your opponents turn it counts as a Trap card

 

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For every Paradox Token on the Field this card gains 500 ATK and DEF. While "Multy-dimmension" is on the Field both players flip over ther Respective Decks and continue playing. If this card is succsesfully Tribute summoned you may speacial summon one "Paradox" monster with 1500 ATK of less.

 

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more to come

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OCG fixes: Multi Dimension--"As long as this card remains face-up on the field, the number of Field Spell cards allowed becomes 3. Each time a monster with "Paradox" or "Malific" in its card name is Summoned, put one "Paradox" counter on this card. Monsters with "Paradox" or Malific" in their card name gain 100 ATK/DEF for each counter on this card. You may remove 3 "Paradox" counters from this card to destroy 1 card on the field."

 

Paradox Plane--"This card can only be activated if "Paradox" is face-up on the field. Discard your hand to the Graveyard, then draw 5 cards. Both players take 500 damage for each Monster card drawn by this effect."

 

Paradox--"When this card is activated, destroy all other cards on the field; you may also discard any number of cards from your hand to the Graveyard. Your Opponent takes 500 damage for each Monster card discarded by this effect. You may not Summon any monsters on the turn this card is activated. As long as this card remains face-up on the field, both players may activate Trap cards from their hand; all Spell cards must be Set before they can be activated, and cannot be activated during their owner's turn."

 

Spacial Rend--"Select one card from your Deck and remove it from play. On your second Standby phase after activation, add the removed card to your hand. When the card is played, you lose 1000 Life Points."

 

Paradox Horse--When this card is Summoned, you can Tribute it to Special Summon 2 "Paradox Tokens" (___-type?/____(atribute?)/Level 2/ATK 300/DEF 150) in face-up Defense Position. When a "Paradox Token" is destroyed, your Opponent takes 800 Damage."

 

These cards are confusing. And "Paradox" is WAY too over-powered. Also, "Multi-Dimension" wouldn't work, as there's no space for a third Field card to go in. These are completely unrealistic and should be in another forum. 2/10

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OCG fixes: Multi Dimension--"As long as this card remains face-up on the field' date=' the number of Field Spell cards allowed becomes 3. Each time a monster with "Paradox" or "Malific" in its card name is Summoned, put one "Paradox" counter on this card. Monsters with "Paradox" or Malific" in their card name gain 100 ATK/DEF for each counter on this card. You may remove 3 "Paradox" counters from this card to destroy 1 card on the field."

 

Paradox Plane--"This card can only be activated if "Paradox" is face-up on the field. Discard your hand to the Graveyard, then draw 5 cards. Both players take 500 damage for each Monster card drawn by this effect."

 

Paradox--"When this card is activated, destroy all other cards on the field; you may also discard any number of cards from your hand to the Graveyard. Your Opponent takes 500 damage for each Monster card discarded by this effect. You may not Summon any monsters on the turn this card is activated. As long as this card remains face-up on the field, both players may activate Trap cards from their hand; all Spell cards must be Set before they can be activated, and cannot be activated during their owner's turn."

 

Spacial Rend--"Select one card from your Deck and remove it from play. On your second Standby phase after activation, add the removed card to your hand. When the card is played, you lose 1000 Life Points."

 

Paradox Horse--When this card is Summoned, you can Tribute it to Special Summon 2 "Paradox Tokens" (___-type?/____(atribute?)/Level 2/ATK 300/DEF 150) in face-up Defense Position. When a "Paradox Token" is destroyed, your Opponent takes 800 Damage."

 

These cards are confusing. And "Paradox" is WAY too over-powered. Also, "Multi-Dimension" wouldn't work, as there's no space for a third Field card to go in. These are completely unrealistic and should be in another forum. 2/10

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thanks anything else

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The monsters are pretty good, and the first trap card isn't all that bad, but, like I said these would go better in the forum for cards that don't fit in the other forums (it's the last one in Custom Cards, I think). If they were in there, I'd really only take points off my rating for the OCG errors, and probably give the set a 6 or 7 out of 10 instead of a 2...

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The monsters are pretty good' date=' and the first trap card isn't all that bad, but, like I said these would go better in the forum for cards that don't fit in the other forums (it's the last one in Custom Cards, I think). If they were in there, I'd really only take points off my rating for the OCG errors, and probably give the set a 6 or 7 out of 10 instead of a 2...

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thanks i gotten the idea of these cards by seeing the card "Malefic Blue eyes white dragon" so i wanted to make somethin for the card archtype

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