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~Bahamut~


Death12328

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So lets see on the To-Do list for this card:

 

Fix the OCG (Their are cards that get around the Ritual part, like Gifted Summoner, Luna, the rituals are really just their because well thats how all rituals were done, as the point is to not really "Hard Cast" them per say you want cards like Luna to bring them in for a turn, which reminds me I have to fix Lord of Time since he can stay for infinite turns when Luna brings him in.)

 

Fix the ATK/DEF (You could set up a ATK position ojama let it get destroyed by Bahamut and your life total would be the same)

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Okay you mean the part of:

 

Can but Cannot Attack part right? Its really logical, think of this big scary creature as a Creature-ized Raigeki, except for the fact that if their is no creature you need another creature to actually attack with as Bahamut is a M. Sweeper, not a "Punch Face & Win!"

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Agreed, fix the Attack. Even when it's not dealt any damage, it's still pretty annoying, and you still can summon and monster to direct attack your opponent right ? 4600 Atk is still too strong. . Let's just say that he is another Yatagarasu, but it rather than making you cannot draw cards, this monster wouldn't make you set monster card 0.o;

 

How about adding this effect "Only one monster except this card can attack during your turn." And delete the "Bahamut cannot Attack when your opponent does not control any monster." , because the zero life point damage cover that. .

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