Jump to content

Sage Council


Recommended Posts

These are to-be made cards. these are similar to my soldier series but they focus on swarming the field with either spells/traps or monsters. I might add recovery and assist cards to make them synch. I'll need more anime characters to make into cards though so ideas are helpful and suggested.

 

Name/Toad Sage- Jeraiya

Monster/Union

Attribute/Water

Level/6

Card Rarity/Ultra rare (just felt like it)

Type(s)/ Spellcaster/Warrior/Tuner

Effect/ Once per turn, you can special summon 2 "Toad Summons" by paying 500 life points. When you have 4 "Toad Summons" [1500 Attack and 1500 Defense, Level 4] on your side of the field, you can tribute them to special summon a "Big Toad" token. [2500 Attack 2000 Defense Level 7] When you have special summoned 2 "Big Toad" tokens, you can tribute them to special summon 1 "Aquas, King of the Toads" token [3000 Attack and 2500 Defense Level 9]

ATK/2400 DEF/ 1900

Creator: Monica Reybrandte

Year: 2010

Serial Number: N/A

 

Name/ Sage of Dark Magic-Mahado

Monster/Union

Attribute/Dark

Level/7

Card Rarity/Super Rare

Types(s)/Spellcaster/Union

Effect/ Once per turn, you may select 2 spells from your graveyard and add them to your hand. They cannot be activated until your 2nd Standby Phase. Each time a Spell card on your side of the field is destroyed, special summon 1 "Dark Magic Apprentice" [1000 Attack/1000 Defense] to your side of he field. During each of your Standby Phases, put 1 Spell counter on a "Dark Magic Apprentice" token. Max. 5. When a "Sage of Dark Magic- Mahado" is destroyed by a card effect, you can remove from play 5 Spell Counters from a "Dark Magic Apprentice" and destroy it to special summon 1 "Sage of Dark Magic- Mahado" from your graveyard.

ATK/ 2500 DEF/2100

Creator: Monica Reybrandte

 

Name/ Sage of Wisdom- Merlin

Monster/Ritual

Attribute/Light

Level/10

Card Rarity/ Super Rare

Types(s)/Warrior/Spellcaster/Ritual

Effect/When a "Sage of Dark Wisdom-Maive" is on your side of the field, destroy it. This card is unaffected by spells, traps, and monster effects. As long as this card is on the field, neither player can set Spell and Trap cards. Whenever this card battles a Warrior type monster, destroy the immediately, damage calculation is dealt normally. When this card has been on the field for 20 turns, remove all cards in each player's deck from play. Then inflict 500 points of damage to each player's life points for every card removed from play.

Creator: Monica Reybrandte

 

 

Yes, yes, I know horribly bad grammar and OCG grammar.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...