JadenxAtemYAOI Posted May 15, 2010 Report Share Posted May 15, 2010 These are to-be made cards. these are similar to my soldier series but they focus on swarming the field with either spells/traps or monsters. I might add recovery and assist cards to make them synch. I'll need more anime characters to make into cards though so ideas are helpful and suggested. Name/Toad Sage- JeraiyaMonster/UnionAttribute/WaterLevel/6Card Rarity/Ultra rare (just felt like it)Type(s)/ Spellcaster/Warrior/TunerEffect/ Once per turn, you can special summon 2 "Toad Summons" by paying 500 life points. When you have 4 "Toad Summons" [1500 Attack and 1500 Defense, Level 4] on your side of the field, you can tribute them to special summon a "Big Toad" token. [2500 Attack 2000 Defense Level 7] When you have special summoned 2 "Big Toad" tokens, you can tribute them to special summon 1 "Aquas, King of the Toads" token [3000 Attack and 2500 Defense Level 9]ATK/2400 DEF/ 1900Creator: Monica ReybrandteYear: 2010Serial Number: N/A Name/ Sage of Dark Magic-MahadoMonster/UnionAttribute/DarkLevel/7Card Rarity/Super RareTypes(s)/Spellcaster/UnionEffect/ Once per turn, you may select 2 spells from your graveyard and add them to your hand. They cannot be activated until your 2nd Standby Phase. Each time a Spell card on your side of the field is destroyed, special summon 1 "Dark Magic Apprentice" [1000 Attack/1000 Defense] to your side of he field. During each of your Standby Phases, put 1 Spell counter on a "Dark Magic Apprentice" token. Max. 5. When a "Sage of Dark Magic- Mahado" is destroyed by a card effect, you can remove from play 5 Spell Counters from a "Dark Magic Apprentice" and destroy it to special summon 1 "Sage of Dark Magic- Mahado" from your graveyard.ATK/ 2500 DEF/2100Creator: Monica Reybrandte Name/ Sage of Wisdom- MerlinMonster/RitualAttribute/LightLevel/10Card Rarity/ Super RareTypes(s)/Warrior/Spellcaster/RitualEffect/When a "Sage of Dark Wisdom-Maive" is on your side of the field, destroy it. This card is unaffected by spells, traps, and monster effects. As long as this card is on the field, neither player can set Spell and Trap cards. Whenever this card battles a Warrior type monster, destroy the immediately, damage calculation is dealt normally. When this card has been on the field for 20 turns, remove all cards in each player's deck from play. Then inflict 500 points of damage to each player's life points for every card removed from play.Creator: Monica Reybrandte Yes, yes, I know horribly bad grammar and OCG grammar. Link to comment
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