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"Elementali" Set


Dries965

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Ok the 2nd Draft for the "Elementali" Set fixed some OCG errors and incorrect effects. Aslo changed the names.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. EARTH If there are 2 or more EARTH monsters on the field, "Elementali" monsters cannot be destroyed by battlle. WIND If there are 2 or more WIND monster on the field, "Elementali" Monsters cannot be destroyed by spell cards. WATER If there are 2 or more WATER monsters on the field, "Elementali" monsters cannot be destroyed by trap cards.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. If there are 2 or more FIRE monsters on the field, destroy 1 monster on the field. If there are 2 or more EARTH monsters on the field, destroy 1 spell or trap card on the field. If there are 2 or more DARK monsters on the field, remove from play 2 cards in the graveyard.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. If there are 2 or more WATER monsters on the field, SET Spell or Trap cards cannot be activated. If there are 2 or more EARTH monsters on the field, FLIP effects cannot be activated. If there are 2 or more WIND monsters on the field, Continues effects on your opponent side of the field are negated.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. EARTH This monster gains 200 DEF for each EARTH monster on the field. FIRE This monster gains 200 ATK for each FIRE monster on the field. WATER Select 1 face-down Trap card on the field, this card cannot be activated for the rest of this turn.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. DARK This monster can attack directly, if you attack directly halve this card ATK during damage calculation. FIRE Inflict damage equal the level of all FIRE attribute monsters x100, if you activate this effect card cannot attack. EARTH Halve the DEF of 1 face-up monster your opponent controls.

 

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If your opponent controls a monster(s) and you control no monster(s), you can Special Summon this card from your hand. Once per turn you can change the attribute of this monster. The level of this monster is equal as monster(s) on the field who have the same attribute. When this card is used as a synchro material monster remove it from play.

 

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Once per turn you can change the attribute of this monster. Apply only the effect depending on the attribute when the attribute is changed. LIGHT Return 1 "Elementali" monster from your graveyard to your hand. WATER Select 1 "Elementali" monster you control, this monster cannot be destroyed by battle during your opponents next turn. WIND Return 1 "Elementali" monster in your hand to the deck to draw 1 card.

 

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You can only special summon this card from your hand when you control 1 or less monster(s), after a Face-Up monster(s) attribute is changed to an attribute whit no Inherit attribute effect. Once per turn you can change the attribute of this monster.

 

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1 Tuner + 2 or more non tuner "Elementali" monsters.

Once per turn you can change the attribute of this monster. Apply only the effect when the attribute is changed. When the attribute is changed, select 1 monster from your hand or graveyard with the same attribute as this card, and pay life points equal its ATK, and Special Summon it on your side of the field.

 

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You can only activate this card if you control 1 or more face-up "Elementali" monsters. Destroy cards equal the amount of "Elementali" Monsters you control. You cannot attack the turn you activate this card. This card cannot be activated during main phase 2.

 

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Change the attribute of 1 face-up monster on the field.

 

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Remove from the graveyard 1 "Elementali" monster, and select 1 "Elementali" monster on the field, this monster cannot be destroyed by battle and by card effects that do not target until the end phase.

 

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When an attribute of a monster you control is changed, put 1 Attribute Counter on this card, max (3). Once per turn you can remove 1 Attribute Counter to change the attribute of 1 face-up monster your opponent controls. If this card would be destroyed, you can remove 1 Attribute Counter from this card instead.

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good idea but "Elementali" IMO be abit more creative, with th effect o chaging attributesgood idea hoever add a cost to changing h attirbute then you an make synchro monters who negate that effect. Surpisingly Good for a new member though

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good idea but "Elementali" IMO be abit more creative' date=' with th effect o chaging attributesgood idea hoever add a cost to changing h attirbute then you an make synchro monters who negate that effect. Surpisingly Good for a new member though

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Elementali is just a translation for Element it is a real word, and there are very few translation for Element

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