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Infernity


Fraz

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16

3 Necromancer

3 Archfiend

3 Beetle

3 Dark Grepher

2 Mirage

1 Plague

1 Avenger

 

14

2 Infernity Launcher

2 Upstart

1 Brain

1 Storm

1 Trunade

1 Card Destruction

1 Allure

1 MST

1 My Body

1 Mind Control

1 Rota

1 Reasoning (Would probs have been a third launcher if I had access to it)

 

10

2 Raigeki Break

2 PWWB

2 Dust Tornado

2 Roar

1 Solemn

1 Starlight Road

 

Obvious Synchros + Chimeratech

 

Played at locals today. Went X-0 without sideboard.

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Both are pretty bad tbh.

 

Inferno is like a foolish burial on crack for Infernities.

 

Whilst Barrier can act as a Solemn, if need be, the requirements aren't hard and most of the time you'll have a attack position Infernity out anyways, even when pushing for the OTK, ie, Infernity Doom Dragon

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I don't find inferno useful at all. When I play it I end up discarding all I need from my hand anyway so sending from deck does nothing extra. I'm much rather be playing raigeki break and wing blast to clear away opposing oppressions on top of sending what I need to grave. All inferno does is wastes card advantage which isn't what infernities are supposed to do at all.

 

Infernity barrier doesn't work well with the way I play the deck. Generally I summon mist wurm and am left with no attack mode infernity guys so anything they have to chain to my effect I can't negate with barrier.

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