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Vorpal Warrior:


Darth Naxetor

How Should I Repair the Vorpal Monster Effect? (You can only return 1 Vorpal monster to your deck per turn: Prohibits Contact Fusion)  

1 member has voted

  1. 1. How Should I Repair the Vorpal Monster Effect? (You can only return 1 Vorpal monster to your deck per turn: Prohibits Contact Fusion)

    • Change it to only 1 Special summon of Vorpal monster per turn by their own effect
      0
    • Limit each effect to once per turn
      0
    • Remove that portion entirely
      0
    • Change the effect so that you need a special card to activate that effect
      1


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Vorpal monsters are similar to the Gladiator Beasts, with the concepts of tagging out and contact fusion, but having some little twists, such as placing counters everywhere and nearly depending on them.

 

[Edit] A major problem was brought up by one of the reviewers in the Vorpal effect of having only 1 Vorpal monster being able to return to your deck per turn, preventing contact fusion. I am trying to think of a solution, but i will need some help. If you have an idea, do not hesitate to post it. All advise is Appreciated. Especially the advice i can use. Also, i will try to start focusing on Magic and Trap cards for this...Archtype? Set?

 

 

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When this monster is successfully summoned, place 3 Vorpal counters on this card. By removing 1 counter from this card, this card can attack twice during your battle phase. If all counters on this card are removed, return this card to your deck and special summon a level 4 or lower Vorpal monster (other than Vorpal Warrior-Yares) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 2 Vorpal counters on this card. By removing 1 counter from this card, this card can attack your opponent directly. If all counters on this card are removed, return this card to your deck and special summon 1 level 3 or lower Vorpal monster (other than Vorpal Striker-Dilis) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 3 Vorpal counters on this card. Once per turn, by removing 1 counter from this card, your opponent must discard 1 card from his/her hand. If all counters on this card are removed, return this card to your deck and special summon 1 level 4 or lower Vorpal monster (other than Vorpal Rogue-Hix) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this is successfully summoned, place 3 Vorpal counters on this card. Once per turn, when this card inflicts battle damage, you can remove 1 counter from this card to destroy 1 card on the field. If all counters are removed from this card, reutrn this card to your deck and special summon a level 4 or lower Vorpal monster (other than Vorpal Raider-Vilas) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 3 Vorpal counters on this card. Once per turn, by removing 1 counter from this card, you can increase your life points by 800. If all counters on this card are removed, return this card to your deck and special summon a level 3 or lower Vorpal monster (other than Vorpal Priest-Hilas) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 3 Vorpal counters on this card. Once per turn, by removing 1 counter from this card, destroy 1 magic card on the field and draw 1 card. If all counters on this card are removed, return this card to your deck and special summon a level 4 or lower Vorpal monster (other than Vorpal Magus-Rigose) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 3 Vorpal counters on this card. Once per turn. by removing 1 counter from this card, increase the ATK of all monsters on your side of the field by 300. If all counters on this card are removed, return this card to your deck and special summon a level 6 or lower Vorpal monster (other than Vorpal Knight-Gelos) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this card is successfully summoned, place 3 Vorpal counters on this card. By removing 1 counter from this card, destroy 1 monster with less ATK points than this card. If all counters on this card are removed, return this card to your deck and special summon 1 level 4 or lower Vorpal monster(other than Vorpal Archer-Arval) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this is successfully summoned, place 5 Vorpal counters on this card. By removing 1 counter from this card, this card can attack again. That effect can only be used twice per turn. If all counters are removed from this card, return this card to your deck and special summon 1 level 7 or lower Vorpal monster (other than Vorpal Swordmaster-Felid) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

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When this is successfully summoned, place 3 Vorpal counters on this card. Once per turn, by removing 1 counter on this card, destroy 1 magic card on the field. If all counters are removed from this card, return this card to your deck and special summon a level 4 or lower Vorpal monster (other than Vorpal Spearman-Nival) from your deck. You can only return 1 Vorpal monster to your deck per turn.

 

 

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This card can only be normal summoned by tributing 3 monsters with Vorpal in their names. When this is successfully summoned, place 10 counters on this card. Once per turn, you can remove any number of counters on this card to special summon 1 Vorpal monster from your deck with the same number of counters you removed. The summoned monster cannot attack this turn. If all counters on this card are removed, return this card to your deck and special summon 1 Vorpal monster (other than Vorpal Master-Omerious) from your deck.

 

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If there is a Vorpal Sword on your side of the field, you can special summon this card from your hand. When this monster is successfully summoned, take 1 Vorpal Sword from you deck or graveyard and equip it to a monster on your side of the field. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a Vorpal monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. For every counter on the field, increase the equipped monsters ATK and DEF by 100x. Also, If the equipped monster is targeted by a spell card on your opponents side of the field, remove 1 counter from somewhere on your side of the field and negate that spell card. If you cannot, this card is destroyed and you take 1000 points of damage. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

Magic/Trap Cards:

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Every time a monster is special summoned, place 1 Vorpal counter on this card. For every Vorpal counter on this card, all Vorpal monsters gain 200 ATK points. By removing 2 counters from this card, negate the activation of a spell/trap card and destroy it. Once per turn, you can shift 1 counter on this card to a Vorpal monster on your side of the field or vice versa. If there are no counters on this card during your standby phase, pay 1000 life points. If you cannot, destroy this card.

 

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If your opponent summons a monster with less ATK points than a Vorpal monster on your side of the field, destroy the summoned monster. Then, place 1 counter on 1 Vorpal monster on your side of the field.

 

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Every time the equipped monster destroys a monster, place 1 Vorpal counter on this card. For every counter on this card, increase the equipped monsters ATK and DEF by 500. When this card has 4 Vorpal counters, destroy this card and inflict 2000 points of damage to your opponent.

 

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Once per turn, if you choose not to summon a monster, place 1 counter on this card. When you summon a monster, equip it with this card. For every counter on this card, increase the equipped monster's ATK and DEF by 500. If this card is destroyed, place all counters on this card on a face up card on the field that can have counters on it.

 

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This card can only be equipped to a Vorpal monster. The monster equipped to this card gains ATK equal to the number of counters on the field x100. Whenever the equipped monster destroys a monster in battle, place 1 counter on the equipped monster. By removing 2 counters on the field, you can destroy 1 magic or trap card on the field. If Soul of the Vorpal Sword is on the field, this card cannot be destroyed by card effects.

 

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Once per turn, you can special summon 1 level 4 or lower Vorpal monster from your hand to the field.

 

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During your standby phase, either pay 500 life points or remove 1 counter on your side of the field. If you cannot, destroy this card. For every counter on the field during your end phase, inflict 100x the number of counters on the field to your opponent as damage.

 

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This card can only be activated while there are 7 cards with Vorpal in their name face up on your side of the field (excluding this card). Destroy all cards on your opponents side of the field. Then, special summon 1 Vorpal Magical Swordsmanster-Drask from your fusion deck (If your monster zones are full, offer 1 monster as a tribute).

 

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This card can only be activated while there are counters on your side of the field. For every 4 counters, each monster on your side of the field can attack again. At the end of the turn you activate this card, return all monsters that you attacked with to your deck.

 

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During your standby phase, discard 1 card from your hand. If you cannot, destroy this card. Once per turn, you can select 1 card with Counters on it and shift any number of those counters to another card.

 

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During each of your standby phases, place 1 counter on every card with the word Vorpal in it. When this card has 5 counters, destroy this card.

 

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As long as this card remains on the field, when your opponent controls a monster that is a different type than 1 of your face up monsters, that monster is automatically switched to attack mode and must attack.

 

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This card can only be activated when a monster on your side of the field is destroyed when you have another Vorpal monster on your side of the field. Select 1 Vorpal monster on your side of the field and remove 1 counter from it. Then, the selected monster attacks 1 of your opponents monsters. If he/she does not have any monsters, attack your opponent directly with the selected monster.

 

Fusion Monster:

 

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Vorpal Warrior-Yares + Vorpal Magus-Rigose

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 6 counters on this card. This card can attack twice per turn. By removing 1 counter from this card, destroy 1 magic or trap card on the field. If all counters on this card are removed, return this card to your extra deck.

 

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Vorpal Warrior-Yares + Vorpal Rogue-Hix

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. By removing 1 counter from this card, you opponent must discard 2 cards from his/her hand. Then, the controller of this card draws 1 card. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Warrior-Yares + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. Once per turn, when this card inflicts battle damage, you can remove 1 counter from this card, destroy 1 monster on the field. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Priest-Hilas + Vorpal Magus-Rigose

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. Once per turn, you can remove 1 counter from this card to special summon a level 4 or lower monster from you graveyard in face up defense mode. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Archer-Arval + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. By removing 1 counter from this card, negate an attack targeting this card. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Warrior-Yares + another Vorpal monster:

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. This card can attack while this card is in defense position. If you do, apply the ATK of this card during damage calculation. By removing 1 counter from this card, change the target of an attack or card effect to this card. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Archer-Arval + Vorpal Warrior-Yares

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By removing 1 counter from this card, this card can attack all monsters in defense mode during the battle phase. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Magus-Rigose + Vorpal Warrior-Yares + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By removing 1 counter from this card, remove this card from play until your next standby phase. If all counters on this card are removed, return this card to your fusion deck and special summon 1 of the fusion material monsters.

 

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Vorpal Raider-Vilas + Vorpal Warrior-Yares

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 5 counters on this card. Once per turn, you can remove 1 counter to either special summon 1 level 4 or lower monster from your graveyard (it is treated as a zombie type and its defense is lowered to 0) or destroy 1 monster on the field. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Spearman-Nival + another Vorpal monster This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 5 counters on this card. Once per turn, you can remove 1 counter from this card to destroy 1 face down card on the field. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Warrior=Yares + Vorpal Rogue-Hix

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 4 counters on this card. When this monster destroys another monster, you can remove 1 counter from this card to look at 1 of your opponents face down cards and either destroy it or place it on your side of the field. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Warrior-Yares + Vorpal Knight-Gelos + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 10 counters on this card. If your opponent's monsters are all in defense position, you can remove 3 counters from this card to attack your opponent directly. You can shift counters from this card to any other Vorpal monster or Vorpal Training Field on your side of the field. If all counters on this card are removed, return this card to your fusion deck

 

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Vorpal Archer-Arval + Vorpal Survivalist-Bosil

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 6 counters on this card. Once per turn, you can remove 1 counter from this card to destroy 1 magic/trap card on the field. If all counters on this card are removed, return this card to your fusion deck and special summon 1 of the fusion material monsters.

 

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Vorpal Warrior-Yares + Vorpal Priest-Hilas

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. Once per turn, you can remove 1 counter from this card to increase your life points by 700. Also, if a monster on your side of the field is destroyed by battle, you can return that monster to your deck by returning this card to your fusion deck. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Warrior-Yares + Vorpal Priest-Hilas + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. When this monster destroys another monster, you can remove 1 counter from this card to take 1 magic card from your graveyard and place it on the top of your deck. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Magus-Rigose + Vorpal Spearman-Nival

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on each side of the field. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Knight-Gelos + Vorpal Spearman-Nival + another Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this monster destroys a monster, you can remove 1 counter from this card to inflict 400 x the level of the destroyed monster as direct damage to your opponent. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Archer-Arval + Vorpal Knight-Gelos

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 3 counters on this card. By removing 1 counter from this card during your battle phase when all your opponents monsters are in defense mode, this card can your opponent directly. If all counters on this card are removed, return this card to your fusion deck.

 

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Vorpal Swordmaster-Felid + Vorpal Magus-Rigose + another level 4 or higher Vorpal monster

This card can only be fusion summoned by sending the above monsters on your side of the field back to your deck (you do not use polymerization). When this is summoned, place 10 counters on this card. By removing 1 counter from this card, you can destroy 1 magic or trap card on the field. By removing 2 counters on this card, you can destroy 1 monster on the field and inflict 500 points of damage to the controller of that card. If all counters on this card are removed, return this card to your fusion deck and special summon 1 of the fusion material monsters.

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I do think that their effect must be restricted. For instance, you Summon the rogue, remove all 3 counter, so opponent draw 3 cards from deck, then Summon 1 other monster, remove the X counter it as, then Summon the rogue and then it goes until your opponent decked himself. Ad a once per turn and work a little bit on them and you'll be find

 

5/10 for the effort

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I tried to fix that Metal. The point of this deck it to special summon as much as possible to get Vorpal counters onto the field, which can be used by the monsters to activate a variety of effects. The tagging out also helps to get the monster that can help out right at that moment onto the playing field. I am trying to make it adaptable, and feedback helps.

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Dude! You have 1 star, 24 posts and you joined last month.

You are just brilliant!

 

I don't have the time patience to read them all right now so I have subscribed and will be finishing them off tommorow.

 

Like I said I haven't read them all so I cant really rate right now, but from what I've seen so far 8.5/10.

 

It's newbies like you that give me hope for YCM.

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