Umbra Posted May 18, 2010 Report Share Posted May 18, 2010 [spoiler=Jean Brightwood: Magmafuel] Magmafuel TitanEARTHPyro8 / 2000 / 3000You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 2 monsters they control. This card loses ATK equal to the total Level of the Tributed monsters x 100. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phases, they take 800 damage. If this card is destroyed by a card effect, the owner of this card selects and destroys 1 monster on the same side of the field as this card, and inflicts damage to that monster's owner equal to its ATK. Blazing CalderaField SpellWhen a Pyro-type monster is Special Summoned,except by "Blazing Caldera", Special Summon 1 "Magma Token" (Pyro-type/EARTH/Level 2/1000 ATK/1000 DEF) to the controller's opponent's side of the field. When a "Magma Token" is destroyed, inflict 800 damage to the controller of the card that destroyed it. Penalty CollarTrap CardAfter activation, this card becomes an Equip Card and is equipped to a monster on the field. If the equipped monster does not battle during its controller's turn, place 1 Shock Counter on this card and inflict damage to the equipped monster's controller equal to the number of Shock Counters on this card x 200. Magmafuel DestroyerEARTHPyro6 / 2400 / 2200You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 1 monster they control. This attacking card cannot be destroyed by battle. This card loses ATK equal to Tributed monster's Level x 100. During each of this card's controller's End Phases, they take 600 damage. When this card would be destroyed by a card effect, you can destroy 1 other Pyro-type monster on the field instead. Magmafuel ReverberatorEARTHPyro5 / 1900 / 1400You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 1 monster they control. This card loses ATK equal to Tributed monster's Level x 100. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phases, they take 400 damage. When this card is destroyed and sent to the Graveyard, your opponent can Special Summon 1 "Magmafuel" monster from their Graveyard to your side of the field. Magmafuel TopplerEARTHPyro3 / 900 / 500You can Special Summon this card to your opponent's side of the field during their Main Phase. The owner of this card can return this card to the top of their Deck to Special Summon 1 "Magmafuel" monster from their hand or Graveyard to their opponent's side of the field. Forced ActionTrap CardActivate only during your Main Phase. Randomly select 1 card in your opponent's hand, without looking, and reveal it. During your next Standby Phase, if your opponent has not activated or Summoned the selected card, they take 2000 damage. Magmafuel ScarecrowEARTHPyro1 / 0 / 0You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing any number of monsters they control. This card gains 2 Levels, 1000 ATK and 800 DEF for each monster Tributed. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phase, they take 200 damage x the number of monsters Tributed for this card + 1. Explosive ArmamentsContinuous Trap CardWhen a "Magmafuel" monster is destroyed, its controller takes damage equal to the monster's Level x 200. [spoiler=Frederick Brightwood: Mummy] Dread RegenContinuous Spell CardWhen a monster you control is destroyed by battle, Special Summon it during the End Phase. If a monster Special Summoned by this effect is removed from the field, it is removed from play. Mummy ChampionWINDZombie8 / 2500 / 2000If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Mummy" monster from your Graveyard. Mummy BerserkerWINDZombie6 / 1900 / 1500If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. When this card inflicts Battle Damage to your opponent, Special Summon 1 Level 4 or lower "Mummy" monster from your Graveyard. Mummy SoldierWINDZombie4 / 1200 / 800If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. You can Tribute this card to Special Summon 2 "Mummy Soldier" from your Deck or Graveyard. Their Levels are halved, and they are treated as Tuner monsters. Mummy RiflemanWINDZombie4 / 1400 / 0If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, you can send 1 "Mummy" monster from your Deck to the Graveyard. Mummy WitchWINDZombie4 / 1300 / 1200If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. If 3 or more Spell or Trap Cards activate their effects during the same turn, during the End Phase you can Special Summon 1 "Mummy" monster from your Graveyard. Eternal CurseContinuous TrapDuring each of your Standby Phases, Special Summon as many Level 4 or lower "Mummy" monsters from your Graveyard and pay 400 Life Points for each monster Summoned by this effect. [spoiler=Mark Hammond: Nightmare Construct] Nightmare Construct Arm - Double AttackDARKMachine1 / 500 / 500This card can attack twice per Battle Phase. Nightmare Construct Arm - Hand LaserDARKMachine1 / 400 / 600When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. Nightmare Construct Arm - Stunner PunchDARKMachine1 / 300 / 700This card's attack cannot be negated. Nightmare Construct Arm - Reflect ShieldDARKMachine2 / 200 / 800Once per turn, when your opponent declares an attack, you can negate the attack and change the attacking monster to Defense Position. Nightmare Construct Arm - Fist of ThreatDARKMachine2 / 300 / 700Your opponent cannot select another monster you control as an attack target. Nightmare Construct Arm - CounterattackDARKMachine2 / 400 / 600Any Battle Damage you take from battles involving this card is also inflicted to your opponent. Nightmare Construct Head - Preemptive ChargeDARKMachine3 / 800 / 700Negate the first Spell or Trap Card that is activated during each of your opponent's turns and remove it from play. Set it on its owner's field during your Standby Phase. Nightmare Construct Head - Super VisionDARKMachine3 / 700 / 800Your opponent must play with their hand revealed. Nightmare Construct Charge - DeathDARKMachine4 / 1000 / 1000If this card battles a DARK, FIRE, or WIND monster, increase this card's ATK/DEF by the other monster's ATK / 2 during damage calculation. Nightmare Construct Charge - LifeDARKMachine4 / 1000 / 1000If this card battles a LIGHT, EARTH, or WATER monster, increase this card's ATK/DEF by the other monster's ATK / 2 during damage calculation. Nightmare Construct Armor - Reinforced SuitDARKMachine4 / 800 / 1200This card cannot be destroyed by battle. Any Battle Damage you take from battles involving this card becomes 100. Nightmare Construct Armor - Devastator SuitDARKMachine4 / 1200 / 800When this card destroys a monster by battle, inflict damage to that monster's controller equal to the destroyed monster's DEF. Nightmare Construct - Iron WallDARKMachine10 / 0 / 1000If there are 5 or more "Nightmare Construct" monsters in your Graveyard, you can Special Summon this card from your hand. If this card is in face-up Attack Position, change it to Defense Position. Once per turn, select 2 different "Nightmare Construct Arm" monsters, 1 "Nightmare Construct Head" monster, 1 "Nightmare Construct Charge" monster, and 1 "Nightmare Construct Armor" monster in your Graveyard. This card gains DEF equal to the total DEF of all the selected monsters, and their effects. Nightmare Construct - SiegeDARKMachine10 / 0 / 0If there are 5 or more "Nightmare Construct" monsters in your Graveyard, you can Special Summon this card from your hand. Once per turn, select 2 different "Nightmare Construct Arm" monsters, 1 "Nightmare Construct Head" monster, 1 "Nightmare Construct Charge" monster, and 1 "Nightmare Construct Armor" monster in your Graveyard. This card gains ATK equal to the total ATK of all the selected monsters, and their effects. Nightmare FuelContinuous Trap CardActivate only if you control a Level 10 "Nightmare Construct" monster. Once per turn, you can send up to 2 Level 4 or lower "Nightmare Construct" monsters in your hand or Deck to the Graveyard. Link to comment
Umbra Posted June 6, 2010 Author Report Share Posted June 6, 2010 Thread renamed accordingly, and re-organized. Kiro's cards will reappear once I can think of a better Archetype for him to use. Link to comment
Uchiha Sasuke XII Posted June 6, 2010 Report Share Posted June 6, 2010 Nice cards. OCG totally correct, so I guess a 9/10 is deserved. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.