Jump to content

The Forsaken God - Card Compendium


Umbra

Recommended Posts

[spoiler=Jean Brightwood: Magmafuel]

 

Magmafuel Titan

EARTH

Pyro

8 / 2000 / 3000

You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 2 monsters they control. This card loses ATK equal to the total Level of the Tributed monsters x 100. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phases, they take 800 damage. If this card is destroyed by a card effect, the owner of this card selects and destroys 1 monster on the same side of the field as this card, and inflicts damage to that monster's owner equal to its ATK.

 

Blazing Caldera

Field Spell

When a Pyro-type monster is Special Summoned,except by "Blazing Caldera", Special Summon 1 "Magma Token" (Pyro-type/EARTH/Level 2/1000 ATK/1000 DEF) to the controller's opponent's side of the field. When a "Magma Token" is destroyed, inflict 800 damage to the controller of the card that destroyed it.

 

Penalty Collar

Trap Card

After activation, this card becomes an Equip Card and is equipped to a monster on the field. If the equipped monster does not battle during its controller's turn, place 1 Shock Counter on this card and inflict damage to the equipped monster's controller equal to the number of Shock Counters on this card x 200.

 

Magmafuel Destroyer

EARTH

Pyro

6 / 2400 / 2200

You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 1 monster they control. This attacking card cannot be destroyed by battle. This card loses ATK equal to Tributed monster's Level x 100. During each of this card's controller's End Phases, they take 600 damage. When this card would be destroyed by a card effect, you can destroy 1 other Pyro-type monster on the field instead.

 

Magmafuel Reverberator

EARTH

Pyro

5 / 1900 / 1400

You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing 1 monster they control. This card loses ATK equal to Tributed monster's Level x 100. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phases, they take 400 damage. When this card is destroyed and sent to the Graveyard, your opponent can Special Summon 1 "Magmafuel" monster from their Graveyard to your side of the field.

 

Magmafuel Toppler

EARTH

Pyro

3 / 900 / 500

You can Special Summon this card to your opponent's side of the field during their Main Phase. The owner of this card can return this card to the top of their Deck to Special Summon 1 "Magmafuel" monster from their hand or Graveyard to their opponent's side of the field.

 

Forced Action

Trap Card

Activate only during your Main Phase. Randomly select 1 card in your opponent's hand, without looking, and reveal it. During your next Standby Phase, if your opponent has not activated or Summoned the selected card, they take 2000 damage.

 

Magmafuel Scarecrow

EARTH

Pyro

1 / 0 / 0

You can Special Summon this card to your opponent's side of the field during their Main Phase by Tributing any number of monsters they control. This card gains 2 Levels, 1000 ATK and 800 DEF for each monster Tributed. This attacking card cannot be destroyed by battle. During each of this card's controller's End Phase, they take 200 damage x the number of monsters Tributed for this card + 1.

 

Explosive Armaments

Continuous Trap Card

When a "Magmafuel" monster is destroyed, its controller takes damage equal to the monster's Level x 200.

 

 

 

[spoiler=Frederick Brightwood: Mummy]

 

Dread Regen

Continuous Spell Card

When a monster you control is destroyed by battle, Special Summon it during the End Phase. If a monster Special Summoned by this effect is removed from the field, it is removed from play.

 

Mummy Champion

WIND

Zombie

8 / 2500 / 2000

If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Mummy" monster from your Graveyard.

 

Mummy Berserker

WIND

Zombie

6 / 1900 / 1500

If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. When this card inflicts Battle Damage to your opponent, Special Summon 1 Level 4 or lower "Mummy" monster from your Graveyard.

 

Mummy Soldier

WIND

Zombie

4 / 1200 / 800

If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. You can Tribute this card to Special Summon 2 "Mummy Soldier" from your Deck or Graveyard. Their Levels are halved, and they are treated as Tuner monsters.

 

Mummy Rifleman

WIND

Zombie

4 / 1400 / 0

If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, you can send 1 "Mummy" monster from your Deck to the Graveyard.

 

Mummy Witch

WIND

Zombie

4 / 1300 / 1200

If this card is Special Summoned from the Graveyard, increase its ATK/DEF by 500 points. If 3 or more Spell or Trap Cards activate their effects during the same turn, during the End Phase you can Special Summon 1 "Mummy" monster from your Graveyard.

 

Eternal Curse

Continuous Trap

During each of your Standby Phases, Special Summon as many Level 4 or lower "Mummy" monsters from your Graveyard and pay 400 Life Points for each monster Summoned by this effect.

 

 

[spoiler=Mark Hammond: Nightmare Construct]

 

Nightmare Construct Arm - Double Attack

DARK

Machine

1 / 500 / 500

This card can attack twice per Battle Phase.

 

Nightmare Construct Arm - Hand Laser

DARK

Machine

1 / 400 / 600

When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK.

 

Nightmare Construct Arm - Stunner Punch

DARK

Machine

1 / 300 / 700

This card's attack cannot be negated.

 

Nightmare Construct Arm - Reflect Shield

DARK

Machine

2 / 200 / 800

Once per turn, when your opponent declares an attack, you can negate the attack and change the attacking monster to Defense Position.

 

Nightmare Construct Arm - Fist of Threat

DARK

Machine

2 / 300 / 700

Your opponent cannot select another monster you control as an attack target.

 

Nightmare Construct Arm - Counterattack

DARK

Machine

2 / 400 / 600

Any Battle Damage you take from battles involving this card is also inflicted to your opponent.

 

Nightmare Construct Head - Preemptive Charge

DARK

Machine

3 / 800 / 700

Negate the first Spell or Trap Card that is activated during each of your opponent's turns and remove it from play. Set it on its owner's field during your Standby Phase.

 

Nightmare Construct Head - Super Vision

DARK

Machine

3 / 700 / 800

Your opponent must play with their hand revealed.

 

Nightmare Construct Charge - Death

DARK

Machine

4 / 1000 / 1000

If this card battles a DARK, FIRE, or WIND monster, increase this card's ATK/DEF by the other monster's ATK / 2 during damage calculation.

 

Nightmare Construct Charge - Life

DARK

Machine

4 / 1000 / 1000

If this card battles a LIGHT, EARTH, or WATER monster, increase this card's ATK/DEF by the other monster's ATK / 2 during damage calculation.

 

Nightmare Construct Armor - Reinforced Suit

DARK

Machine

4 / 800 / 1200

This card cannot be destroyed by battle. Any Battle Damage you take from battles involving this card becomes 100.

 

Nightmare Construct Armor - Devastator Suit

DARK

Machine

4 / 1200 / 800

When this card destroys a monster by battle, inflict damage to that monster's controller equal to the destroyed monster's DEF.

 

Nightmare Construct - Iron Wall

DARK

Machine

10 / 0 / 1000

If there are 5 or more "Nightmare Construct" monsters in your Graveyard, you can Special Summon this card from your hand. If this card is in face-up Attack Position, change it to Defense Position. Once per turn, select 2 different "Nightmare Construct Arm" monsters, 1 "Nightmare Construct Head" monster, 1 "Nightmare Construct Charge" monster, and 1 "Nightmare Construct Armor" monster in your Graveyard. This card gains DEF equal to the total DEF of all the selected monsters, and their effects.

 

Nightmare Construct - Siege

DARK

Machine

10 / 0 / 0

If there are 5 or more "Nightmare Construct" monsters in your Graveyard, you can Special Summon this card from your hand. Once per turn, select 2 different "Nightmare Construct Arm" monsters, 1 "Nightmare Construct Head" monster, 1 "Nightmare Construct Charge" monster, and 1 "Nightmare Construct Armor" monster in your Graveyard. This card gains ATK equal to the total ATK of all the selected monsters, and their effects.

 

Nightmare Fuel

Continuous Trap Card

Activate only if you control a Level 10 "Nightmare Construct" monster. Once per turn, you can send up to 2 Level 4 or lower "Nightmare Construct" monsters in your hand or Deck to the Graveyard.

 

 

Link to comment
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...