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New Syncros and Tuners (Feedback Please!)


krlsmnk

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1 Tuner + 2 or more non-tuner Spellcaster Type monsters.

Once per turn, during Main Phase 1, you can select and activate one of the following effects:

o Remove up to 3 Spell Counters from your side of the field to remove from play that many cards on the field. You cannot conduct you Battle Phase during this turn.

o Remove up to 2 Spell counters from your side of the field to randomly discard that many cards from your opponent's hand.

o Remove this card from play and remove ALL spell counters on the field. Your opponent takes 300 points of damage for every counter removed by this effect.

 

This card seems a little powerful, I agree, but it's difficult to get on the field.

 

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1 tuner + 1 or more non-tuner monsters

If this card is used as Syncro Material, it is returned to the Extra Deck during any End Phase, and the non-tuner monster(s) used return to the owner's hand.

 

A Syncro monster that doubles as a Tuner! With monster return, it's a quick way to power-level your Syncro.

 

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2 or more non-tuner EARTH monsters.

When this card is Syncro Summoned, discard up to 4 cards from the top of your deck. The ATK and DEF of this card become the combined original ATK of all cards discarded by this effect (Spell and Trap cards count as 500 ATK).

 

Hey! A Syncro without the needs for pesky tuners! I made it level 9 so it's a little difficult to play.

 

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This card is treated as a Normal Monster while face up on the field. You can Normal Summon this face up card to have it be treated as an effect monster with this effect:

This card returns to the owner's hand at the end of the turn it was Normal Summoned. When this card returns to the hand, destroy one monster on the field for every Zombie type monster in your hand.

 

Thought this was a unique concept: a Gemini monster that turns into a Spirit monster. Great for Zombie decks that need a little more monster destro.

 

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1 Tuner + 1 or more non-Tuner monsters.

When this card is Syncro Summoned, select one monster on your opponent's side of the field and equip it with this card. A monster equipped with this card cannot attack and is destroyed during the 2nd End Phase after being equipped. Then, Special Summon this monster to your field with the same ATK and DEF of the destroyed monster.

 

Tired of getting trolled by a beatdown deck or one strong monster because you run Snycros? Not anymore! Give them a taste of their own medicine with this control card.

 

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If this card is used as Syncro Material, the other monster(s) must be level 4. This card is uneffected by card effects controled by your opponent. You can remove from play up to 2 cards in your graveyard to increase or decrease the level of this card by 1 per card removed in this way. This effect lasts until the End Phase.

 

Here's a cool thought: Modulating tuners! This guy is a little OP, he can go anywhere from level 2-6 tuner! I'l try to find a way to tone him down.

 

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If you have no monsters on your side of the field, you can Special Summon this card during the End Phase of your opponent's turn. You can discard 1 card to increase or decrease this card's level by 1 until the End Phase. If this card is used as Syncro Material, return it to the deck during the End Phase. This effect can only be used once during the Duel.

 

Free tuner Special Summon when you're monsterless? I say yes! On top of that, he can be a level 2, 3, or 4 tuner!

 

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1 tuner + 1 non-tuner monster

This card can be Special Summoned from the Graveyard by removing 2 other cards in your graveyard from play. If it is Summoned in this way, destroy all monsters on the field (except this card).

 

Syncro decks need more monster destruction and payback when the Syncros get destroyed. Well here it is!

 

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This card can only be activated during your opponent's turn when a Monster is Special Summoned, Fusion Summoned, or Syncro Summoned. Non-DARK Type Monsters that are Special Summoned, Fusion Summoned, or Syncro Summoned cannot attack or activate their effects until the 2nd turn after their summoning.

 

This was just a neat card I made for my Dark-monsters-only beatdown deck to combat raging Syncro Nazis. =D

 

Give me some feedback! Be specific on which card you're talking about. Tell me some pros/cons to these cards and PLEASE check my TCG wording for correctness! It drives me nuts when it's not right!

 

Thanks all! More to come later!

 

Karl Smink

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