BehindTheMask Posted May 19, 2010 Report Share Posted May 19, 2010 Flamvell Monarchs 223 Flamvell Magicians3 Flamvell Firedog3 Gravekeeper's Spy3 Ryko, Lightsworn Hunter3 Caius the Shadow Monarch2 Cyber Dragon1 Dark Armed Dragon1 Chaos Sorcerer1 Magical Merchant1 Sangan1 Gravekeeper's Descendant 113 Rekindling2 Pot of Avarice2 Book of Moon1 Allure of Darkness1 Brain Control1 Mind Control1 Heavy Storm 72 Bottomless Trap Hole1 Solemn Judgment1 Call of the Haunted1 Mirror Force1 Starlight Road1 Torrential Tribute Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 19, 2010 Report Share Posted May 19, 2010 I assume this is testing well? No fixes here. Link to comment Share on other sites More sharing options...
El-Rrey Posted May 19, 2010 Report Share Posted May 19, 2010 I thought you didn't like Rekindling at 3 :(Anyway, me thinks -1 Rekindling +1 Hamster or Trap Dustshoot (as you wish)!! Link to comment Share on other sites More sharing options...
Coffee Black Posted May 19, 2010 Report Share Posted May 19, 2010 This seems slow with all the setting going on. How do you avoid crossout? Link to comment Share on other sites More sharing options...
BehindTheMask Posted May 19, 2010 Author Report Share Posted May 19, 2010 I assume this is testing well? No fixes here. Thanks :3 No testing done. I thought you didn't like Rekindling at 3 :(Anyway' date=' me thinks -1 Rekindling +1 Hamster or Trap Dustshoot (as you wish)!![/quote'] Don't have a Hamster, and Dustshoot is meh. I'll probably drop a Rekindling for Avarice. This seems slow with all the setting going on. How do you avoid crossout? I can usually play Stardust on turn 1, provided I draw a firedog. No one I play with Mains them, so I don't have to worry. It's slow on turn 1, but the deck explodes really fast. Link to comment Share on other sites More sharing options...
Skribbletron Posted May 19, 2010 Report Share Posted May 19, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people ony run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. I like your idea to neg rekindling for avarice. It would back up ryko a lot Good deck Link to comment Share on other sites More sharing options...
SmallieBigs Posted May 19, 2010 Report Share Posted May 19, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people ony run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. NoC and NoE destroy then remove. The deck looks solid, I can't think of any fixes. Link to comment Share on other sites More sharing options...
BehindTheMask Posted May 20, 2010 Author Report Share Posted May 20, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people ony run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. NoC and NoE destroy then remove. The deck looks solid' date=' I can't think of any fixes.[/quote'] Thanks. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Report Share Posted May 20, 2010 -deck+good deck ... Looks solid benders. Can I call you that now? :3 Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted May 20, 2010 Report Share Posted May 20, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people only run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. NoC and NoE destroy then remove. The deck looks solid' date=' I can't think of any fixes.[/quote'] If the destruction is not the last think that happens stardust can't negate it....Just like what happens with Magical Dimension. ON TOPIC:Uhm...would you like to test Night Assailant here?...Mainly for the Flip retrieval effect....and it is dark..=D THAT WOULD MAKE YOUR DECK 40 ALSO.... Link to comment Share on other sites More sharing options...
BehindTheMask Posted May 21, 2010 Author Report Share Posted May 21, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people only run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. NoC and NoE destroy then remove. The deck looks solid' date=' I can't think of any fixes.[/quote'] If the destruction is not the last think that happens stardust can't negate it....Just like what happens with Magical Dimension. ON TOPIC:Uhm...would you like to test Night Assailant here?...Mainly for the Flip retrieval effect....and it is dark..=D THAT WOULD MAKE YOUR DECK 40 ALSO.... 1) Stardust can negate Nobleman of Crossout. Nobleman of Crossout destorys and removes from play the monster at the same time. Then if it was a flip effect monster, you check the decks. 2) I need to discard the Night Assailant :/ My deck is 40 cards, I was missing Starlight Road lol. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted May 21, 2010 Report Share Posted May 21, 2010 But stardust doesn't help avoid crossout. It doest destroy. It's strait up rfg without the destruct. But most people only run 2 crossout and a 2 monster loss doesn't seem to affect this deck with the field explosion it provides. NoC and NoE destroy then remove. The deck looks solid' date=' I can't think of any fixes.[/quote'] If the destruction is not the last think that happens stardust can't negate it....Just like what happens with Magical Dimension. ON TOPIC:Uhm...would you like to test Night Assailant here?...Mainly for the Flip retrieval effect....and it is dark..=D THAT WOULD MAKE YOUR DECK 40 ALSO.... 1) Stardust can negate Nobleman of Crossout. Nobleman of Crossout destorys and removes from play the monster at the same time. Then if it was a flip effect monster, you check the decks. 2) I need to discard the Night Assailant :/ My deck is 40 cards, I was missing Starlight Road lol. Dang...XD... Anyways the deck test good I was playing it a little...I only have bad look of getting all my 3 GK spies in my first hand like twice...but that was just me being unlucky... Link to comment Share on other sites More sharing options...
.dek Posted May 21, 2010 Report Share Posted May 21, 2010 Moar merchants? Neg a Spy for 1 Merchant. 3 Spy can be dead for some people, like dae. Link to comment Share on other sites More sharing options...
SmallieBigs Posted May 21, 2010 Report Share Posted May 21, 2010 Moar merchants? Neg a Spy for 1 Merchant. 3 Spy can be dead for some people' date=' like dae.[/quote']He's running a Descendant for the third spy if you didn't notice. Mind if I netdeck this? Link to comment Share on other sites More sharing options...
.dek Posted May 21, 2010 Report Share Posted May 21, 2010 I noticed. It can still be dead. Link to comment Share on other sites More sharing options...
BehindTheMask Posted May 21, 2010 Author Report Share Posted May 21, 2010 Moar merchants? Neg a Spy for 1 Merchant. 3 Spy can be dead for some people' date=' like dae.[/quote'] I'd probably drop 2 Cydra for 2 Merchant, if I had them Moar merchants? Neg a Spy for 1 Merchant. 3 Spy can be dead for some people' date=' like dae.[/quote']He's running a Descendant for the third spy if you didn't notice. Mind if I netdeck this? Go ahead Link to comment Share on other sites More sharing options...
.dek Posted May 21, 2010 Report Share Posted May 21, 2010 Drop CyDra? Why? Link to comment Share on other sites More sharing options...
El Majishan Posted May 21, 2010 Report Share Posted May 21, 2010 Flamvell with Keepers is so pro :) I was testing it with my Assault build couple weeks now and its so boss the only bad part of the deck was how much Rage Mode's summoning condition sucks.... Rant/ Seriously if Assault Mode Activate only read " Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" Monster whose name includes the Tributed monster's name from you Deck, Hand or Graveyard in Attack Position" It would be 1000x better...stupid ass Failami. /End Rant OT: -1 Rekindling +1 MST? You don't really have any back row hate. Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 21, 2010 Report Share Posted May 21, 2010 I found the 333 ratio for flamvells bad. But I guess it works with some people. Link to comment Share on other sites More sharing options...
Argentum Posted May 21, 2010 Report Share Posted May 21, 2010 I found the 333 ratio for flamvells bad. But I guess it works with some people. If you run ryko, nothing sucks more than milling the rekindlings that's why you run three. Link to comment Share on other sites More sharing options...
BehindTheMask Posted May 22, 2010 Author Report Share Posted May 22, 2010 Flamvell with Keepers is so pro :) I was testing it with my Assault build couple weeks now and its so boss the only bad part of the deck was how much Rage Mode's summoning condition sucks.... Rant/ Seriously if Assault Mode Activate only read " Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" Monster whose name includes the Tributed monster's name from you Deck' date=' Hand or Graveyard in Attack Position" It would be 1000x better...stupid ass Failami. /End Rant OT: -1 Rekindling +1 MST? You don't really have any back row hate.[/quote'] Descendant + Ryko + Caius = enough Backrow hate if I need it lol. I found the 333 ratio for flamvells bad. But I guess it works with some people. If you run ryko' date=' nothing sucks more than milling the rekindlings that's why you run three.[/quote'] This. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 25, 2010 Report Share Posted May 25, 2010 ... +1 Random Charge of the Light Brigade? Link to comment Share on other sites More sharing options...
Professional Duelist Posted May 25, 2010 Report Share Posted May 25, 2010 oic u run 3 ryko and no cat. Link to comment Share on other sites More sharing options...
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