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Dark Samus [Tag]


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A bit blurry... here's a tip:

Don't use blurs unless you want to add depth. Don't use depth unless you want to make OBJECTS out of focus in order to add more to the render. Rather, sharpen the render a little and try centering it, whereas putting a light source where the most light is on your render, which would be the top, rather than the right side.

 

That's my nickel. I ran out of my two cents.

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A bit blurry... here's a tip:

Don't use blurs unless you want to add depth. Don't use depth unless you want to make OBJECTS out of focus in order to add more to the render. Rather' date=' sharpen the render a little and try centering it, whereas putting a light source where the most light is on your render, which would be the top, rather than the right side.

 

That's my nickel. I ran out of my two cents.

[/quote']

 

actually, if u know abt the rule of third, you are NOT supposed to center your renders. Also, the right side is the lighting for this render, not the top. And i did blur for depth. However, i will post an unblurred version if you wanna see it.

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Centering your renders is perfectly fine, so long as everything falls into place correctly. To support my argument about the lighting, please examine the helmet of the render, the light is simply emanating off it, causing it to become one of the brightest points on that render.

 

On the other hand, I'm not that good at GFX, as I don't have any preliminary training (didn't take any courses). My knowledge is basically derived from online tutorials and such, so if I lack something such as the rule of thirds, I have no prior experience about em'.

 

So there's my argument^^ :)

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Colours are screwed, and so is the right side. The render is pretty cool though. If you kept the concept you did on the render and left side, all the way through with more effects over the whole tag, it might have turned out better.

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