Drakonnas Posted May 22, 2010 Report Share Posted May 22, 2010 Hello all. I'm here again with a new set. I am fascinated by sea creatures, and decided to make a deck based off them. Some of the effects might be OP, but all of the effects need Aquari tokens to activate. It is an opportunity cost. If you activate a powerful effect, you remove lots of tokens, and can't activate smaller effects. I would like comments, and opinions. Thanx! Once per turn, you can place 1 Aquari token on any card on the field for every "Aquari" monster you control. You can remove up to 4 Aquari tokens to gain 500 life points for each token. Up to 3 times per turn, when the effect of a monster, spell, or trap card is activated, (excluding Aquari Dragon) place 1 Aquari token on any card on the field. You can remove 3 tokens, once per turn, to destroy 1 card on the field. When this card is selected as a target, place up to 2 Aquari tokens on any card on the field. Once per turn, you can remove 1 token from the field. Until your next turn, this card cannot be selected as a target. This card cannot be normal summoned or set. This card can only be special summoned by having exactly 7 or 11 Aquari tokens on the field. One per turn, you can place 4 Aquari tokens on the field. When this card is destroyed and sent to the graveyard, place 5 Aquari tokens on the field. By removing 4 Aquari tokens from the field, tribute this card, and special summon 1 water monster from your hand. You cannot attack this turn. Once per turn, place 1 Aquari token on 1 monster, and 1 trap/spell card. You can remove 3 tokens from the field to prevent this card from being destroyed this turn. Once per turn, you can place up to 2 Aquari tokens on the field. You can remove 4 Aquari tokens from the field to select 2 cards from your graveyard, and add them to your deck. This card gains 300 attack for each, until the end phase. Once per turn, you can place 1 Aquari token on the field for each spell/trap card on your side of the field. By removing 4 Aquari tokens, negate the activation of a spell or trap card. Once per turn, you can place 3 Aquari tokens on the field. By removing 3 Aquari tokens, this card can attack directly. Your opponent cannot activate trap cards until after the damage step. When this card is destroyed, place 1 Aquari token on every card on the field. You can remove 3 Aquari tokens from the field to destroy this card, and one card on your opponent's side of the field. Once per turn, place 3 Aquari tokens on the field. By removing 10 Aquari tokens on your side of the field, special summon as many Aquari monsters from your hand as possible. Once per turn, you can place 2 Aquari tokens on the field. You can remove 2 Aquari tokens to destroy this card instead of another card that would be destroyed. Once per turn, you can place 1 Aquari token on the field for each card in your hand, or your opponent's hand. You can remove 3 Aquari tokens to draw 1 card, once per turn. Once per turn, by removing 3 Aquari tokens, negate an attack from one of your opponent's monters, and remove it from play. If you have no monsters on the field, you only need to remove 1 token. Only activate when a spell or trap card is placed on the field, or activated. Destroy all spell and trap cards on the field. Then, remove 5 Aquari Tokens on the field, or loose 2000 life points. Once per turn, when your opponent summons a monster, roll a die. If the result is a 6, destroy the card. Before you roll, you can remove any number of Aquari tokens. For each token removed, you can add 1 to the roll value. After activation, this card becomes a monster. Special summon it. (4 Stars, Aqua type, Water, 1800 ATK, 1800 DEF) When this card is destroyed as a monster card, you can special summon 1 level 4 or lower water monster from your deck. Once per turn, place 2 Aquari tokens on the field. You can remove *2 Aquari tokens, your monsters gain 400 attack until the end phase. *3 Aquari tokens, add a level 4 or lower Aquari monster from your deck to your hand. *4 Aquari tokens, special summon a monster from your graveyard. You can tribute this card to place 6 Aquari tokens on the field. When you remove a Aquari token from the field, gain 200 life points. Once per turn, you can select one Aquari monster from your hand, add it to your deck, draw one card, and place 2 Aquari tokens on the field. Special summon 1 level 4 or lower Aquari monster from your graveyard. When it is destroyed, place Aqari counters on the field equal to it's level. Once per turn, place 1 Aquari tokens on the field. As long as this card is on the field, continuous trap cards cannot be destroyed by the effects of spell or trap cards, and when you remove Aquari tokens from the field as a cost, you need to remove 1 less token. Activate when any number of Aquari tokens are placed on the field. Double the number of tokens you just placed. Then, select up to 2 cards in your graveyard, and return them to the deck. PLEASE leave comments, even if it it is just "good job" Link to comment Share on other sites More sharing options...
823=chan Posted May 28, 2010 Report Share Posted May 28, 2010 I rate... 8/10! Link to comment Share on other sites More sharing options...
Drakonnas Posted June 17, 2010 Author Report Share Posted June 17, 2010 any other opinions? Link to comment Share on other sites More sharing options...
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