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Bakugan


nyyfan97

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Activate only when "Infinity Dragonoid" is on your side of the field. You can discard one card and change "Infinity Dragonoid's" attribute to destroy one card on the field. This card cannot be destroyed in anyway except if "Infinity Dragonoid" leaves the field.


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This card requires 3 tributes This card cannot be destroyed by card effects. When this card is attacked, you can sacrifice 500 LP to negate the attack. Discard 1 card to destroy a card on the field once per turn. Pay 500 LP during your standby phase.


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Activate only when "Apollonir" is on your side of the field. You can treat "Apollonir's" name as any monster with "Dragonoid" in its name.

 

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Activate only when "Apollonir" is on your side of the field. Subtract 500 ATK points from all monsters on the opponents side of the field. Add all the subtracted ATK points to "Apollonir." Pay 500 LP during you Standby Phase or destroy this card.

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A powerful warrior with 4 arms and 4 swords. His abilities depends on his current face as it shifts around.


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Equip only to "Fortress." "Fortress" gets 1000 ATK points.

 

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Activate only when "Fortress" is attacked. "Fortress" gets 500 ATK points and the attacking monster is destroyed.


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This card's name can be treated as any monster with "Tigerra" in it. This card gains 500 ATK points during Damage Step.


new vestroia bakugan emerge! Drago is back as Neo Dragonoid!

 

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This card can negate 1 attack to it per turn. By discarding a card, you can add a card from your graveyard to your hand once per turn.


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Equip only to "Neo Dragonoid." The opponent's hand and card in their spell/trap zone gets destroyed. "Neo Dragonoid" gets 1000 ATK points.


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Activate only when "Neo Dragonoid" is attacked. Destroy the attacking monster and give "Neo Dragonoid" 500 ATK points.

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You can only summon this card by tributing one "Neo Dragonoid." Destroy one card on the field once per turn. If this card is attacked, flip a coin and call heads or tails. If you get what you called, the attacking monster is destroyed. if you call wrong, "Dark Dragonoid" loses 500 ATK points and the attack carries on. Pay 500 LP during your standby phase.

 

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Equip only to "Dark Dragonoid" "Dark Dragonoid" gains 2000 ATK points. Pay 500 LP during your Standby Phase.

 

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Activate only when "Dark Dragonoid" is on your side of the field. You can change "Dark Dragonoid's" attribute once per turn to remove a card from play on the field once per turn. Pay 500 LP during your standby phase.

 

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Activate only when "Dark Dragonoid" is on your side of the field. Send "Dark Dragonoid" back to your deck and summon a "Neo Dragonoid" from your graveyard.

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Here they are...

[align=center][spoiler=card 1]527090.jpg

 

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pretty good but why is drago a machine type and why does dan have more ATK points when Shun is a ninja?

Drago is Machine because before he takes his origanal form he starts as a ball that is machine like that was my Idea on it. Fire usually has high attack where as Wind just knocks things off the field. Suggestions would be better than comments just to let you know!!! :D

 

Any questions just PM me, k.

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Destroy the opponent's spell/trap zone and then remove all of their cards. Add 1500 ATK points to "Maxus Dragonoid." Pay 1000 LP during your Standby Phase.


Here they are...

[align=center][spoiler=card 1]527090.jpg

 

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[spoiler= card3]527090ha.jpg

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pretty good but why is drago a machine type and why does dan have more ATK points when Shun is a ninja?

Drago is Machine because before he takes his origanal form he starts as a ball that is machine like that was my Idea on it. Fire usually has high attack where as Wind just knocks things off the field. Suggestions would be better than comments just to let you know!!! :D

 

Any questions just PM me' date=' k.

[/quote']

that makes more sense. have any others?

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Spitarm+Dark Hound+Grakas Hound+Spyderfencer+Grafias+Brachium+Neo Dragonoid.

This card can only be summoned when all of the above monsters are on the field, in your graveyard, or in your hand. Remove all of the monsters and summon this card. This card can negate an attack to it once per turn. By discarding a card or paying 500 LP, you can add a card from either graveyard to your hand. You can destroy one card per turn. This card's attribute counts as LIGHT, DARK, WATER, WIND, and EARTH as well. Pay 1000 LP during your Standby Phase or destroy this card. If this card is destroyed, summon "Neo Dragonoid" from the removed pile.


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Activate only when a "Maxus Dragonoid" on your side of the field is attacked. Destroy the attacking monster and deal damage to your opponent's LP equal to half the attacking monster's attack. Then draw a card.

 

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Send a "Maxus Dragonoid" on your side of the field back to the deck. Summon "Neo Dragonoid" to the field from the removed pile. You may also summon as many of the other monsters as you can from the removed pile. Add the rest to your deck.

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When summoned, choose one FIRE attributed monster other than "Scorpion." That monster gains 1000 ATK points. If that monster is destroyed, choose another FIRE attributed monster besides "Scorpion" and give it 1000 ATK points. This monster cannot be chosen as an attack target as long as "Scorpion's" selected monster is on the field. This card cannot be shifted into defense position and cannot be set. Draw a card when this card is destroyed.


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Activate only when a FIRE attributed monster is attacked while "Scorpion" is on the field. Destroy the attacking monster and inflict damage to your opponent equal to the attacked monster's ATK points.


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Helios is an unseen Bakugan. Only Spectra Phantom knows what he really looks like!


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This card can only be summoned by sacrificing one "Helios." Destroy one monster per turn by paying 500 LP. If this card is attacked, flip a coin and call it. If you call it right. the opponent's monster is destroyed. if not, "Viper Helios" loses 500 ATK points and the attack carries on.

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Equip only to "Viper Helios." Destroy one monster. "Viper Helios" gains 1000 ATK points.

 

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Activate only when "Viper Helios" is on your side of the field. Destroy all of the cards in your opponent's spell/trap zone and increase "Viper Helios's" ATK by 2000. Pay half your LP the End Phase of the turn you used this card or destroy "Viper Helios."

 

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Activate only when your "Viper Helios" is attacked. Destroy the attacking monster and add 700 ATK points to "Viper Helios."


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Add "Red Valkyrie" to your hand when summoned.


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"Viper Helios" + "Metalfencer"

You can only summon this monster by sending the above monsters to the graveyard from the field. Destroy one monster per turn. This card's name counts as "Viper Helios" and "Metalfencer." Pay 500 LP during your standby phase. Summon "Viper Helios" to the field when this card is destroyed.

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