touzaikokon Posted May 23, 2010 Report Share Posted May 23, 2010 UPDATE: Added a new trap card. I'm not sure about the OCG on it, so throw around any fixes. I was trying to think of an original idea for an archetype, and this is what I churned out. The idea is graveyard-loving warriors (mostly, anyway), that Special Summon each other. The twist? They all have 0 original ATK. It doesn't stay that way for long, though. And without further adieu, I present... [align=center]M O N O C H R O M E [spoiler=[i]Effect Monsters[/i]][spoiler=Monochrome Master]When this card is Special Summoned, switch its ATK and DEF. This card can only be Special Summoned by the effect of a "Monochrome" monster. You can only control 1 "Monochrome Master." Once per turn, you can Special Summon 1 "Monochrome" monster (except "Monochrome Master") from your hand or Graveyard. Its effect is negated. If an effect targets a "Monochrome" monster you control, you can change the target to this card. [spoiler=Monochrome Paladin]When this card is Special Summoned, switch its ATK and DEF. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. "Monochrome" monsters you control (except "Monochrome Paladin") cannot be targeted by effects. [spoiler=Monochrome Slicer]When this card is Special Summoned, switch its ATK and DEF. This card can attack all monsters your opponent controls once each. During the End Phase, you can Special Summon "Monochrome" monsters (except "Monochrome Slicer") from your Graveyard equal to the number of monsters this card destroyed this turn. [spoiler=Monochrome Bruiser]When this card is Special Summoned, switch its ATK and DEF. This card inflicts piercing damage. When this card inflicts battle damage, you take damage equal to half of the damage inflicted. You can negate this effect by sending the top card of your Deck to the Graveyard. [spoiler=Monochrome Warrior]When this card is Special Summoned, switch its ATK and DEF. You can Release this card to Special Summon 1 Level 4 or lower "Monochrome" monster from your Graveyard, except "Monochrome Warrior." [spoiler=Monochrome Warrior Lady]When this card is Special Summoned, switch its ATK and DEF. When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower "Monochrome" monster from your Deck, except "Monochrome Warrior Lady." [spoiler=Monochrome Musician]When this card is Special Summoned, switch its ATK and DEF. When this card is sent to the Graveyard for a Synchro Summon, you can return 1 "Monochrome" monster (except "Monochrome Musician") from your Graveyard to your Deck to draw 1 card. [spoiler=Monochrome Monk]When this card is Special Summoned, switch its ATK and DEF. When you draw this card, Special Summon it. If this card is sent to the Graveyard for a Synchro Summon, send all copies of "Monochrome Monk" from your Deck to the Graveyard. [spoiler=Monochrome Twin Snakes]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:- Switch this card's ATK and DEF. This card can attack twice during the Battle Phase. One time only, if this card would be destroyed by battle, it is not destroyed and its ATK is halved. [spoiler=Monochrome Fighter]When this card is Special Summoned, switch its ATK and DEF. If your opponent controls a monster, and you control no monsters, Special Summon this card. During the End Phase, if this is the only "Monochrome" monster you control, destroy it. [spoiler=Monochrome Champion]When this card is Special Summoned, switch its ATK and DEF. If this card is destroyed by battle, you can Special Summon it during your opponent's next Battle Phase. If you do, destroy it during the End Phase. [spoiler=Monochrome Thrasher]When this card is Special Summoned, switch its ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, send 1 "Monochrome" monster (except "Monochrome Thrasher") from the Deck to the Graveyard. If this card is in the Graveyard, you can Release 1 monster you control to Special Summon it. [spoiler=Monochrome Sharpshooter]When this card is Special Summoned, switch its ATK and DEF. Once per turn, during your Main Phase 1, you can destroy 1 card your opponent controls. If you do this, end your turn immediately. [spoiler=Monochrome Mistress]When this card is Special Summoned, switch its ATK and DEF. If this card is in the Graveyard, you can remove it from play to Special Summon 1 "Monochrome" monster from your Graveyard. [spoiler=Monochrome Berserker]When this card is Special Summoned, switch its ATK and DEF. If this card battles a monster with higher ATK, destroy both cards with this card's effect, and take damage equal to this card's DEF. [spoiler=Monochrome Brawler]When this card is Special Summoned, switch its ATK and DEF. When this card destroys a monster by battle, you can Special Summon 1 "Monochrome" monster from your Graveyard with DEF less than or equal to the destroyed monster's ATK. [spoiler=Monochrome Warlord]When this card is Special Summoned, switch its ATK and DEF. You can Release 1 "Monochrome" monster you control to Special Summon 1 "Monochrome" monster from your hand or Graveyard with DEF less than or equal to this card's DEF. [spoiler=[b]Extra Deck[/b]][spoiler=Released of the Canvas]1 Tuner + 1 or more "Monochrome" monstersWhen this card is Special Summoned (except by Synchro Summon), switch its ATK and DEF. Once per turn, you can send 1 "Monochrome" monster from your hand to the Graveyard to switch the ATK and DEF of all monsters on the field. When this card is sent to the Graveyard, you can Special Summon "Monochrome" monsters from your Graveyard whose total Level Stars equal this card's Level. [spoiler=Monochrome Runner]1 "Monochrome" Tuner + 1 or more "Monochrome" monstersWhen this card is Special Summoned (except by Synchro Summon) switch its ATK and DEF. You can remove this card from play to Special Summon 1 Level 4 or lower "Monochrome" monster from your Deck. During the 2nd Standby Phase after activating this card's effect, remove from play that monster and Special Summon this card. [spoiler=[b]Spells[/b]][spoiler=Monochrome Sanctorium]During the Damage Step, all "Monochrome" monsters gain ATK equal to their DEF. During your Draw Phase, if you draw a "Monochrome" monster, you can Special Summon it. If you do, you cannot Normal Summon or Set this turn. When this card is sent to the Graveyard, switch the ATK and DEF of every face-up monster on the field. [spoiler=[b]Traps[/b]][spoiler=Monochrome Ambush]When your opponent Special Summons a monster, you can Special Summon 1 "Monochrome" monster with the same Level or lower from your hand, Deck or Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. [/align] Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted May 23, 2010 Report Share Posted May 23, 2010 few cards are a bit Op'ed, but i like the idea that all monsters have 0 ATK and when Special Summoned, it switch the stats. pretty cool, i'd definitely give you a 10/10 but mins .5 for OP'ed so 9.5/10, I love your work. gah i'm having trouble finding pics that look bit like Dimensional monster XD. Link to comment Share on other sites More sharing options...
touzaikokon Posted May 23, 2010 Author Report Share Posted May 23, 2010 Haha, thanks. I figured they were a bit OP'd, I tend to do that. I probably made them too good at summoning themselves, but I didn't want them to end up as a useless archetype. Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted May 23, 2010 Report Share Posted May 23, 2010 Well that true, and our ambition get the best of us sometime when you on the roll lol Link to comment Share on other sites More sharing options...
Inferno I20 Posted May 23, 2010 Report Share Posted May 23, 2010 this sounds like a very good archetypea little overpowered on some things but good in general with interesting effects9.6/10 Link to comment Share on other sites More sharing options...
touzaikokon Posted May 24, 2010 Author Report Share Posted May 24, 2010 Haha, yeah, they do seem a bit overpowered. Maybe I should water down the effects a bit? Link to comment Share on other sites More sharing options...
Darth Naxetor Posted May 24, 2010 Report Share Posted May 24, 2010 Very interesting effects, but i think that they are a little OPed, maybe try trimming the defense of some of them and tone down Bruisers effect. In general, maybe add a life point cost of a discard cost to activate their effects. But i like the concept.9.2/10 Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 24, 2010 Report Share Posted May 24, 2010 I really like this archetype. They seem really original from the pics to the effects. The problem is,they need to be Special Summoned for them to gain their attacks...ever heard of Royal Oppression? Anywho,I'd like to see more from this archetype. Right now 9/10 Link to comment Share on other sites More sharing options...
touzaikokon Posted May 24, 2010 Author Report Share Posted May 24, 2010 @Naxetor: I messed with Bruiser, and tried to trim down some other effects.@anbu: That's true, Oppression would shut down this archetype. But that's true in other cases as well. (Gladiator Beasts, for example). @Everyone Else: I updated some cards, and added some new Synchros! Check it out! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 24, 2010 Report Share Posted May 24, 2010 -Looks at new cards- And that is true dchi Slicer and Bruiser seem more balanced now. Fighter seems okay. Kinda like Cyber Dragon by the way it can Special Summon itself. You'd think if it would have an effect to destroy itself though it would have bigger stats. That's just my opinion though. Champion seems better then Fighter in my opinion. Seeing it can save your butt if you have no monsters on your field during your opponents Battle Phase. I can somehow see a combo with this card and Fighter. And shiz gets real when cards in this archetype gets color xD Released of the Canvas...shouldn't it be Released from the Canvas? Unless you meant for it to be that way. It seems balanced. Runner intrigues me. It's like a tag-team sort of thing. One turn you get Runner,next thing you know you get a Level 4 or lower Monochrome of your choice. Interesting...in a good way of course 9.5/10 Link to comment Share on other sites More sharing options...
touzaikokon Posted May 24, 2010 Author Report Share Posted May 24, 2010 Yeah, I was thinking that Fighter would need bigger stats, but I didn't want to make a CyDra clone, so I left it fairly small. Plus, you can keep it if you have other monsters. So it has combo potential. And I see what you're saying with Released from the Canvas. I chose Released of the Canvas because of a complicated set of reasoning I can't really put into words. It's one of those, "I-have-a-reason-I-just-can't-explain-it"-type things. And yes, Runner was a favorite. I was originally going to have it be a Level 4 Effect monster, but I wanted to do something different with it. Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted May 24, 2010 Report Share Posted May 24, 2010 Nice set.The pics seem to add a bit of dramatic quality to the cards; I like that.OCG looks fine.Stats at first seem unbalanced, until I realized that the other one was 0.Anyway, even though some effects feel OPed, a lot of real cards are too, so these are fine. Great cards overall. Keep it up. Can't wait to see more. Link to comment Share on other sites More sharing options...
touzaikokon Posted May 24, 2010 Author Report Share Posted May 24, 2010 Haha, thanks. Honestly, though, when I was making these, I felt like I was overdoing it on support/effects. Then I remembered Blackwings and X-Sabers, so I decided it was okay. Link to comment Share on other sites More sharing options...
touzaikokon Posted May 25, 2010 Author Report Share Posted May 25, 2010 UPDATE: 2 New cards added, Monochrome Thrasher and Monochrome Sharpshooter. Check it out! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 25, 2010 Report Share Posted May 25, 2010 Thrashers ATK is to high for a Level 4. Maybe make it in the 1800 area? Sharpshooter seems balanced. I don't think that last part is necessary though. Link to comment Share on other sites More sharing options...
~Riku~ Posted May 26, 2010 Report Share Posted May 26, 2010 Jawsom.I saluteth thee, O excellent one, for thy moste originale archetype. 9/10 (I think maybe you could do something with this picture) Link to comment Share on other sites More sharing options...
touzaikokon Posted May 26, 2010 Author Report Share Posted May 26, 2010 @anbu: well, technically, it's his DEF. That's more or less how I judged the leveling. I'll probably drop him to at least 1900, though, because of his self-summoning effect. (EDIT: Also, I figured that sharpshooter's free destruction would be too free if I didn't limit it somehow. But I may change it to preventing the Battle Phase.) @Riku: My greatest thanks to you, sir. Also, I think your link is messed up, as it only takes me to the parent directory for "monochrome.com." @EE: Added in another card, that pretty much breaks the deck. Whee. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 27, 2010 Report Share Posted May 27, 2010 Monochrome Mistress is pretty good. Decent swarmer. Monochrome Sanctorium seems better too,seeing it adds a bit more speed to the deck. Seems a bit OP'd though. Maybe make it if you draw a Level 4 or lower "Monochrome" monster? Link to comment Share on other sites More sharing options...
touzaikokon Posted May 29, 2010 Author Report Share Posted May 29, 2010 Monochrome Mistress is pretty good. Decent swarmer. Monochrome Sanctorium seems better too' date='seeing it adds a bit more speed to the deck. Seems a bit OP'd though. Maybe make it if you draw a Level 4 or lower "Monochrome" monster?[/quote']I was thinking about making it only Level 4 Monochromes, but most of the cards restrict that to the point where you'd never get that out, except with Slicer. That's why I have it at the cost of a Normal Summon, although I may take all the Summons for the turn...not sure. Link to comment Share on other sites More sharing options...
Hymn Posted May 29, 2010 Report Share Posted May 29, 2010 Giant Rat would be banned in an instant, lol. Link to comment Share on other sites More sharing options...
touzaikokon Posted May 29, 2010 Author Report Share Posted May 29, 2010 Giant Rat would be banned in an instant' date=' lol.[/quote'] HOLY CRAP. I just realized that Giant Rat breaks this deck WIDE OPEN. Good call on that. Link to comment Share on other sites More sharing options...
~Riku~ Posted May 29, 2010 Report Share Posted May 29, 2010 Okay, make that this picture. Link to comment Share on other sites More sharing options...
touzaikokon Posted May 30, 2010 Author Report Share Posted May 30, 2010 Oooh. Good call on the pic. I'll do it as soon as I think of the proper effect. EDIT: Just added in some new cards. Link to comment Share on other sites More sharing options...
Guest Dark-Azkrin666 Posted May 30, 2010 Report Share Posted May 30, 2010 lol now this is something i could never do, what i mean I tend to float away from my orignal idea but this..this so doesn't do that. Its interesting and at first i thought they were oped to be honest.After reading though its real inspiring, makes me wanna get my Hue set done all the more faster before i post themRating 10/10 &a rep ^^oh i don't see any OCG errors eitherheres two cards that can work for this set real well "Familiar Knight" & "Warrior Lady of the Waistland" then of course theres "Giant Rat" Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted May 30, 2010 Report Share Posted May 30, 2010 No OCG errors of any kind on the cards. Berserker seems pretty good. Kinda like a suicide bomber. Brawler's stats are to high for a Level 3. Either make it Level 4, or lower the ATK to 1400-1600. Warlord seems okay as a decent swarmer. 9.8/10 Link to comment Share on other sites More sharing options...
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