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Space Garden


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x3 Flachionss

x3 Lord British

x3 Victory Viper

x3 Blue Thundar!

x2 Jade Knight

x2 Helping Robo for Combat

x2 Jinzo

x2 Machina Fortress

 

x3 Solidarity

x3 Black Garden

x3 Burden

x1 Brain Control

x1 Terraforming

x1 Heavy Storm

x1 Giant Trunade

x1 Lightning Vortex

x1 Nobleman Crossout

 

x2 Adhesion Trap Hole, thingy...

x3 Reckless Greed

 

 

Basic idea is to get Garden, get out your spaceships, use tokens and their monsters low ATK due to Garden to use their effects for major advantage.

 

I only just invented it, so this is the first prototype.

 

I'm hoping to get a few responses, but nobody ever seems to posts in my deck threads...

 

Why!!!!!!!

 

Help/fix...

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Nice deck.

 

Never thought of running these guys with Garden.

 

Um.. the only suggestion I can give you is Starlight Road...

 

And you can do that by probably taking out Heavy Storm because you don't want to destroy your garden and your other stuff do you? I don't think you do.

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feild barrier seems like a waste.

 

I was thinking about Trooper. And I haven't tested it yet, I've been playin SMG2. :D

 

EDIT: I just had an idea to make this Deck more abusable. I'll probably replace Solids with Shrinks. That way, I can also run Honest and maybe other cards, possibly Cactus Fighter/that 1 plant that when its destroyed by battle gives your opponents a worthless Token, which could be used for the spaceships.

 

Ideas?

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How do you get around the fact that your space ship's ATK is halved? The Burdans? Seems iffy to me... You should be running more Nobleman of Crossout because people WILL set vs. Garden. You could also run Shield Break if you need more DEF destruction.

 

I like the general concept, but the whole "my ship's ATK is halved for tokens" thing is iffy. The only one that REALLY gets around garden is Victory Viper since it can raise it's ATK. Victory Viper is going to be the main engine since it summons tokens that summon tokens for your opponent but are unaffected themselves by Garden since their ATK must be the same as Victory Vipor. Jade Knight is more effective with Victory Vipor since you can raise it's ATK by 400 and still be protected, but still seems iffy.

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How do you get around the fact that your space ship's ATK is halved? The Burdans? Seems iffy to me... You should be running more Nobleman of Crossout because people WILL set vs. Garden. You could also run Shield Break if you need more DEF destruction.

 

I like the general concept' date=' but the whole "my ship's ATK is halved for tokens" thing is iffy. The only one that REALLY gets around garden is Victory Viper since it can raise it's ATK. Victory Viper is going to be the main engine since it summons tokens that summon tokens for your opponent but are unaffected themselves by Garden since their ATK must be the same as Victory Vipor. Jade Knight is more effective with Victory Vipor since you can raise it's ATK by 400 and still be protected, but still seems iffy.

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He can set his ships face down when Garden's on the field. And he can summon them before he activates Garden. He can also set his field card face down and summon his ships and then activate his face down field card his next turn.

 

Burdens and shrink should help him when his ships get attacked too. It's very easy to get around Garden.

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He can also set his field card face down and summon his ships and then activate his face down field card his next turn.

 

Actually, he could activate it the same turn, it's only quick-play spells that have that restriction, or atleast last I checked.

 

Anyways, I wouldn't know, I've played with Garden I think once and I drew it late.

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Well, first off, I've yet to test it. So, does anybody have a good YN connection and can possibly duel soon?

 

The thing with the ships getting their ATK halved by Garden is a bit bad, but, I'm currently trying to find solutions.

 

The solid build could do it, since it will make my spaceships 1400 ATKers and practically everything goes under it, except JD/ 3000 ATK monsters. I could succesfully dominate the field that way.

 

The other build uses Shrink instead. It's weaker than solid, but now that I don't have to use it, several new options pop up. Honest, Cactus Fighter, even Horseytail, and maybe even Seed of Flame.

 

I will only know how well this Deck does when it's tested.

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