Guest se15fy Posted June 3, 2010 Report Share Posted June 3, 2010 [spoiler=Good Guys Spell & Traps] [spoiler=Good Guys Monsters] [spoiler=Neutral Cards] [spoiler=Evil Spells & Traps]The Rise of the Shadows Lore: This card stays on the field for 5 turns. Whenever you Summon a Shadow, Zombie, or Fiend-Type monster, you can Normal Summon or Set one extra monster. At the end of 5 turns, destroy this card, pay 2000 LP and Special Summon 1 "The Great Dark Dragon" from your hand or Deck. This card cannot be destroyed by any other effect. Also, your opponent cannot activate another Field Spell until this one is destroyed. [spoiler=Bad Guy Monsters]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "The Rise of the Shadows". When this card is Summoned by that effect, destroy 2 cards on the field exept "Master", "The Elemental One", "Master's Dragon School", and "End of the World". Negate the effect of any Spell or Trap that targets this card. Please tell me if anything is too strong, or not strong enough, any OCG, that kind of stuff. Anyway, hope you like my first card set. I may upgrade it from time to time, because the bad guys need some work. Link to comment Share on other sites More sharing options...
Abyssimal Posted June 4, 2010 Report Share Posted June 4, 2010 some r ok and some r not ok5/10 Link to comment Share on other sites More sharing options...
Guest se15fy Posted June 4, 2010 Report Share Posted June 4, 2010 some r ok and some r not ok5/10 well, which are ok and which are not ok? Link to comment Share on other sites More sharing options...
MibeR Posted June 4, 2010 Report Share Posted June 4, 2010 average skills,,just that Link to comment Share on other sites More sharing options...
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