Jump to content

New Trap Card :: OverCounter


NeXodus

Recommended Posts

185381h.jpg

 

Lore: Only activate this card when your opponent declares an attack with a Level 5 or higher monster. Negate the attack and destroy the attacking monster. If the destroyed monster is an EARTH, FIRE, WIND, or WATER monster, draw 2 cards. If the destroyed monster is a LIGHT or DARK, you can Special Summon 1 Level 4 or lower monster from your Graveyard.

Link to comment
Share on other sites

What about WIND? xP Seems okay. I think the effect is a bit OP'd. Destroy a Level 5+ monster (which is balanced). But then,you have a 3/5 or 4/6 (If you choose to add WIND) are in your favor. But on the other hand, the current meta is revolving around DARK,LIGHT and some EARTH,so I guess it is balanced.

 

9/10

Link to comment
Share on other sites

What about WIND? xP Seems okay. I think the effect is a bit OP'd. Destroy a Level 5+ monster (which is balanced). But then' date='you have a 3/5 or 4/6 (If you choose to add WIND) are in your favor. But on the other hand, the current meta is revolving around DARK,LIGHT and some EARTH,so I guess it is balanced.

 

9/10

[/quote']

 

That's the one I was trying to think of. Thanks for reminding me of WIND.

Link to comment
Share on other sites

Lol.

 

Quick-Play Traps don't exist. ^^

 

The artwork is very nice, however, with Synchros taking over nowadays, I find this card overpowered.

 

It's basically gives you a card advantage if your opponent attacks, destroying perhaps their most powerful monster and giving you free cards.

 

Otherwise, you destroy a monster and get to Summon a Tuner or something from the grave to Synchro or play with next turn. =/

 

I like the Level limit, though.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...