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Duel attribute monsters- and new set idea inspired by Magic the Gathering.Deep analysis that is good will get +1 rep


chuerta6

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Firesource.jpgp2-1.jpgwatersource.jpg

 

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fireandice.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Fire Source" and 1 " Water Source". This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved. Once per turn, inflict 800 Damage to your opponent and draw 1 card.

 

 

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[spoiler=The rest of the cards(cards not finished editing)]

All "source" spell cards lore is the same:This card cannot be flipped face-up after it has been used to Special Summon a monster. When this card is set it cannot be removed from the Field. You can only play 1 "Source" Spell from your hand per turn. Whenever your opponent attacks you can set this card to negate the attack.

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[spoiler=monsters(images and ideas not finished)]

eaglewarrior.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Source" Spell. This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved. This card cannot be Destroyed by battle with a monster that has 1300 or more ATK.

 

 

64307y.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Fire Source" and any other "Source" Spell. This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved. you can remove from play up to 6 FIRE monsters and/or "Fire Source" Spell(s) in your Graveyard. Destroy a number of Cards on the field equal to the number of cards that you remove from play by this effect.

 

 

64307.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Source" Spell. When this card is Summoned inflict 1000 damage to your opponent. This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved.

 

 

64307by.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Divine Source" or "Light Source". This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved. As long as this card remains face-up on the field, the battle damage inflicted to you is negated and changed to increase the same amount of points to your Life Points.

 

 

64307q.jpg

[spoiler=lore]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by flipping face-down 1 "Water Source" and any other "Source" Spell. This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. When this card is selected as an attack target by your opponent's monster, you can make the attack a direct attack. When it does so using this effect, any Battle Damage inflicted to you is halved. Once per turn, Flip 1 "Water Source" facedown to Draw 2 cards.

 

 

 

 

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I like the idea but for the card theres no need to add that second Attribute circle you can just do like Sphere of Chaos does and write something like "While this card is face-up on the field its Attribute is also treated as FIRE."

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I like the idea but for the card theres no need to add that second Attribute circle you can just do like Sphere of Chaos does and write something like "While this card is face-up on the field its Attribute is also treated as FIRE."

 

i was thinking that but i though it would be cooler if i added both attribute circles

that way i dont have to make even longer ocg

 

thanks for the rate didnt get a score though

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OCG:

It's "can" not "may".

"This monster may attack your opponent's Life Points directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved."

 

should be:

"This card can attack your opponent's Life Points directly. Any damage inflicted by this card the turn this effect is activated is halved."

Or something like that.

 

 

Some cards have great images, other are...meh.

"Fire and Ice" is probably the one good card (I don't know what to say about the dual attributes though...)

Add some diversity in your "Source" cards' effects. It's like playing the same card with only different pics.

 

Average cards. Some are good, others could do better.

7/10.

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It's not much longer. It's simply:

 

'This card is always also treated as a WATER monster.'

 

This particular card is also overpowered. A couple of draw cards will allow you to quickly get a "Source" card out and a second in your hand for the next turn. Then Special Summon a Level 10 that can deal at least 1400 damage to your opponent by battle and then every turn inflicts 800 burn damage and provides constant draw power.

 

"Flying Fortress SKY FIRE" requires three monsters and then a discard to activate its effect. This on the other hand is a free draw machine that can be easily summoned if you have a dedicated deck. Plus, it's not as if you're doing anything new. Dual, Tri and even Quin-Attribute monsters have been around in the TCG for a while now.

 

And we've already got "Fire and Frost Dragon", a non-Fusion FIRE/WATER monster.

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i will work on this set when i have more time

 

things i will edit according to posts:

 

Fire and Ice OP

 

OCG

 

Upgrade all the images

 

might change duel atrribute circles depending on more evaluations

 

add diversity to my source cards

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No, no thanks.

 

The Fire and Water Sources are outrageously overdone and the flip-up/flip-down idea is awkward alongside the way cards are worded. Why can't you just send them to the Graveyard to summon the Dragon, and have them turn themselves face-down to use their other effect, to not let them activate til the next turn? The fact that you can't flip them face-up after you turn them face-down to Summon the Dragon means they'll be literally worthless cards sitting on the field. Why would you want them to stick around when you can't do anything with them? xD So, the Sources are terrible.

 

The dragon that comes with them... we'll say overpowered and we'll explain why. Direct attacking for 1250. Sure. That's some big damage, attack stoppers can stop him, yeah.

 

Draw 1 card and do 800 damage. Once per turn. It's a sitting stall wall that gives you advantage at the same time.

 

So, on top of its direct attacking, that's 2050 damage per turn and a draw. And then anything that could run this thing over, you can make a direct attack for half the damage. That's somewhat of a drawback, but the damage this thing can put out in one go while refilling your hand makes it a little good.

 

Though, it does need two spell cards that have no way of searching themselves out, so the process would be a little involved.

 

I think the sources are worded awkwardly and could be a lot simpler, making them bad, and the dragon is overpowered but his awkward summoning condition makes him almost balanced.

 

 

So, the concept grabs a 5/10 in my book. Leave your opinions of my numbers at the door; a 5/10 is far from the worst in my eyes.

 

 

I didn't look at the rest of the spoiler'd cards, unless you would rather I did that.

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No' date=' no thanks.

 

The Fire and Water Sources are outrageously overdone and the flip-up/flip-down idea is awkward alongside the way cards are worded. Why can't you just send them to the Graveyard to summon the Dragon, and have them turn themselves face-down to use their other effect, to not let them activate til the next turn? The fact that you can't flip them face-up after you turn them face-down to Summon the Dragon means they'll be literally worthless cards sitting on the field. Why would you [i']want[/i] them to stick around when you can't do anything with them? xD So, the Sources are terrible.

 

The dragon that comes with them... we'll say overpowered and we'll explain why. Direct attacking for 1250. Sure. That's some big damage, attack stoppers can stop him, yeah.

 

Draw 1 card and do 800 damage. Once per turn. It's a sitting stall wall that gives you advantage at the same time.

 

So, on top of its direct attacking, that's 2050 damage per turn and a draw. And then anything that could run this thing over, you can make a direct attack for half the damage. That's somewhat of a drawback, but the damage this thing can put out in one go while refilling your hand makes it a little good.

 

Though, it does need two spell cards that have no way of searching themselves out, so the process would be a little involved.

 

I think the sources are worded awkwardly and could be a lot simpler, making them bad, and the dragon is overpowered but his awkward summoning condition makes him almost balanced.

 

 

So, the concept grabs a 5/10 in my book. Leave your opinions of my numbers at the door; a 5/10 is far from the worst in my eyes.

 

 

I didn't look at the rest of the spoiler'd cards, unless you would rather I did that.

 

 

think about it, the source spells flip facedown to limit you from swarming really fast with monsters. Second they are not worthless the fact that they cannot be removed from the field when they are set makes them a supply for next turn when you need to summon more monsters. really i dont think you undersand the concept.

 

actually scratch that i meant they can be flipped until next turn. sorry i need to reword it.

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