Gaia Overload Posted May 25, 2010 Report Share Posted May 25, 2010 [align=center]Behold! The mighty Immortality that is.....well.....THIS! Set name = Elemental's Creation of Immortality. It focuses on other "Immortal"s. [spoiler=Cover Card.] [spoiler=EN001]Remove 3 EARTH monsters in your Graveyard from play to Special Summon this card. When this card is Special Summoned, each Rock-Type monster in your Graveyard that are removed from play are treated as 2 monsters removed from play. You can equip 1 Rock-Type monster your opponent controls to this card, and while this card is equipped with a card, it's ATK/DEF is increased by 400 points. [spoiler=EN002]You can remove 2 DARK monsters in your Graveyard from play to Normal Summon again this turn. If this card is destroyed by a card effect, Special Summon it during the End Phase. [spoiler=EN003]You can remove 1 Rock-Type EARTH monster in your Graveyard from play to have this card gain 1000 ATK until the End Phase. You can tribute this card to have all Rock-Type monsters that are removed from play put back in the Graveyard. [spoiler=EN004]This card can only be Normal Summoned by tributing 1 face-up "Black Rose Dragon" on your side of the field. This card cannot be destroyed by battle, and cannot destroy monsters by battle. Decrease the ATK of a monster this card attacks by 500 points. If this card is sent from your hand to the Graveyard, remove it from play [spoiler=EN005]"Elemental Hero Neos" + 1 Tuner monsterIf this card destroys a monster by battle, inflict the original ATK of the monster as battle damage to your opponent. You can remove 1 DARK monster from play to destroy all Spell and Trap Cards on your opponent's side of the field. [spoiler=EN006]You can remove 1 DARK monster from play to have a monster you control unable to be destroyed by battle this turn. [spoiler=EN007]This card is destroyed after 5 of your opponent's turns. If this card is destroyed by a Spell or Trap Card, besides this card's effect, put it back on your side of the field during the End Phase. As long as this card's face-up on the field, your opponent must turn their Deck upside down, and always have their hand showed to you. You opponent cannot look at their hand. If an "Immortal" card is their next card to draw, they can see their hand this turn. [spoiler=EN008]When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. You can roll the die as many times X the number of "Immortal" cards you control. [spoiler=EN009]This skull seems completely harmless because of its size and its looks, but it can be terrifying. When you least expect it, it is devastating. Don't worry, you wont feel a thing. [spoiler=EN010]If this card is destroyed by battle, it is Special Summoned during the End Phase. If this card would be used for a Tribute Summon, it would count as 2 tributes. [spoiler=EN011]If this card is used for a Synchro Summon, the level of the other Synchro Material Monster(s) is equal to the emount of "Immortal Chain Clasher" in your Graveyard. [spoiler=EN012]If this card was Special Summoned from your hand, it gains 200 ATK points. If this card is destroyed by battle by a non-Warrior-Type monster, it is Special Summoned during the End Phase. This card can attack as many times X the number of "Immortal" cards your opponent controls. [spoiler=EN013]As long as this card is face-up on the field, all monster your opponent controls are "Immortal". All monsters you control cannot change Battle position. In addition, increase the ATK of all monsters you control by 300 points. [spoiler=EN014]For all DARK monsters you control in the Graveyard, this card inflicts damage to its controller X 100 points. While this card is in the Graveyard, all monsters on your opponent's side of the field lose 200 ATK, and cannot switch their battle position. [spoiler=EN015]This card can only be Normal Summoned when "Twin Elemental Immortal - R" is summoned at the same time. (Both summons count as 1 Normal Summon) When this card is summoned this way, immedeatly equip it to "Twin Elemental Immortal - R". While equipped to a monster, its ATK/DEF is increased by 500 points. When the equipped monster is destroyed, this card is destroyed instead. While this card is in the Graveyard, all "Immortal" cards gain 200 ATK. [spoiler=EN016]This card can only be Normal Summoned when "Twin Elemental Immortal - B" is summoned at the same time. (Both summons count as 1 Normal Summon) When this card attacks, inflict 200 points of damage to your opponent. If this card attacks a Defense Position monster, destroy it without applying effects or damage calculation. [spoiler=EN017]This card can only be Special Summoned by the effect of "Spiritual Opening". While "Spiritual Opening" is on the field, when this card is destroyed, Special Summon it during the End Phase. All other "Immortal" cards you control can attack twice each turn. This card must attack each turn if able. [spoiler=EN018]While this card is on the field, your opponent must have their hand revealed to you. [spoiler=EN019]When you have a face-up "All-Seeing Eye of the Undeath", "Immortality Clown", and a "Undead Skull" on your side of the field, you can Special Summon 1 "Ultimate Spirit of Immortality" from your Hand. [spoiler=EN020]This card can only be equipped to a face-up "Yata-Garasu". The equipped card's ATK and DEF becomes 50 and can attack directly this turn. When this card is destroyed, place it on the top of your Deck. [spoiler=EN021]This card is treated as a Quick-Play Spell Card. This card can only be played in a Tag Duel when you're about to lose the Duel by loss of Life Points or card effect. Apply the following effect for the appropriate state.Loss of Life Points: You and your Partner's Life Points are restored to 4000 points.Card Effect: Cancel the card effect.In addition, send all the cards from your hand to the Graveyard and draw the same amount of cards discarded. [spoiler=EN022]When this card is Normal Summoned, remove in your Graveyard from play X Beast-Type monsters. This card gains 200 ATK for each monster removed this way. During battle when this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=EN023]You can only activate this effect once per Duel. When this card is Normal Summoned, count all the cards in your Deck. (Max 45 Least 37.) Subtract ATK points from this card by 1 point X the number of cards you counted that time. While this card is on the field or in the Graveyard, your opponent cannot activate Spell and Monster Card effects for turns equal this cards ATK. [spoiler=EN024]When this card is Normal Summoned, search your Deck for a Spell Card and play it on your opponent's side of the field. [spoiler=EN025]When this card is Normal Summoned or Set, search your Deck for a "Una - The Light Immortal" and place it on your side of the field. In addition, inflict 500 points of damage to your opponent. [spoiler=EN026]Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Melchi - The Water Immortal" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster this card is equipped to is destroyed in battle, this card is destroyed instead.) [spoiler=EN027]This card can only be Normal Summoned by tributing 1 face-up "Una - The Light Immortal" while equipped to "Melchi - The Water Immortal" and 1 face-up "Kerijinn - The Burning Immortal". Once per turn, during your Main Phase, you can discard 2 cards to destroy and remove from play all cards on your opponent's side of the field and the Graveyard. You can tribute 1 "Earthbound Immortal" card or 2 monsters on your side of the field to send the top 5 cards of your opponent's Deck to the Graveyard. If this card attacks your opponent's Life Points directly, half the damage it does to your opponent. [spoiler=EN028]2 Tuners + 1 "Immortal" non-Tuner monsterOnce per turn, if this is the only monster you control, you can Special Summon 1 "Immortal" monster with the Level X the number of cards in your hand from your Graveyard. All "Immortal" cards cannot be selected as an attack target. If a Field Spell Card is in play, increase this cards ATK by 500 points. [spoiler=EN031]This card can only be Normal Summoned by tributing 1 face-up Stardust Dragon and 1 DARK monster. This card cannot be destroyed by battle. Double the Battle Damage inflicted to this card. This card gains 200 ATK for each DARK monster in your Graveyard. Destroy this card if it is attacked by a Level 9 or higher monster your opponent controls. [/align] Link to comment Share on other sites More sharing options...
wolfman505 Posted May 25, 2010 Report Share Posted May 25, 2010 Nice dude 9/10 Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 25, 2010 Author Report Share Posted May 25, 2010 Thanks, i'll make more. Link to comment Share on other sites More sharing options...
lillymisser Posted May 25, 2010 Report Share Posted May 25, 2010 9/10 Link to comment Share on other sites More sharing options...
Darth Naxetor Posted May 25, 2010 Report Share Posted May 25, 2010 Woah...That first card is way too uber. On the Stardust card, check the OCG, i may be wrong, but 'Double the Battle Damage inflicted to this card' just doesn't sound right to me. But good job.8/10 Link to comment Share on other sites More sharing options...
Adogadog8 Posted May 25, 2010 Report Share Posted May 25, 2010 The water one is up'ed, i mean it could get rid of a spell card that needs a monster in the graveyard, but to me, most people dont run decks with a spell card that could be bad.9/10 everything else is fine Link to comment Share on other sites More sharing options...
darman05 Posted May 26, 2010 Report Share Posted May 26, 2010 I have seen these before very good 9.5/10 i can't unlock thier full potential in a duel when i use them (The people I duel against know that the cards are not real but the still duel me) Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 26, 2010 Author Report Share Posted May 26, 2010 Thanks, bump, i'm making more! Link to comment Share on other sites More sharing options...
Adogadog8 Posted May 27, 2010 Report Share Posted May 27, 2010 I think the clown is also a little useless, u should give it another effect to really make it a deck worthy card for this archetype, glad ur making more! Link to comment Share on other sites More sharing options...
GrogMan Posted May 27, 2010 Report Share Posted May 27, 2010 Im kinda new to yu gi oh and this forum in general. But can someone tell me what ocg is? It would be appretiated. Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 27, 2010 Author Report Share Posted May 27, 2010 Neob, i know your new, but you don't just go to a random forum, without even talking about the forum, ask what OCG is? If you want to know, go to questions forum.. Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 27, 2010 Author Report Share Posted May 27, 2010 bump Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 27, 2010 Author Report Share Posted May 27, 2010 Comment! Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 28, 2010 Author Report Share Posted May 28, 2010 Come on! Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 29, 2010 Author Report Share Posted May 29, 2010 Come on look at it! Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 29, 2010 Author Report Share Posted May 29, 2010 COME ON! THESE ARE GOOD CARDS! Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 29, 2010 Author Report Share Posted May 29, 2010 WHAT IS WRONG WITH THIS WHY WONT ANYONE COMMENT?! Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 30, 2010 Author Report Share Posted May 30, 2010 oh come on! i offer points but still no comments? Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 31, 2010 Author Report Share Posted May 31, 2010 BUMP@@@@ Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted May 31, 2010 Report Share Posted May 31, 2010 I don't think you need Union for Earth Golem but otherwise fine. All have pretty original effects but I'll leave someone else to correct OCG. All good though. 7-8/10 Link to comment Share on other sites More sharing options...
wolfman505 Posted May 31, 2010 Report Share Posted May 31, 2010 dude you've gone all out sweet. Link to comment Share on other sites More sharing options...
illussions Posted May 31, 2010 Report Share Posted May 31, 2010 9/10 Link to comment Share on other sites More sharing options...
Gaia Overload Posted May 31, 2010 Author Report Share Posted May 31, 2010 Illusions, i can say ty for comment, but how do i know you aren't just posting for points? Link to comment Share on other sites More sharing options...
Gaia Overload Posted June 1, 2010 Author Report Share Posted June 1, 2010 Bump Link to comment Share on other sites More sharing options...
xzMasteRzx Posted June 1, 2010 Report Share Posted June 1, 2010 Lol, your cry for recognision is funny. I know when everytime I posted cards, noone came until the next day or week, so patience. Your cards, though, are so good, Snake might even wanna play Yugioh after seeing this. Score: 10/10 Link to comment Share on other sites More sharing options...
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