T3RA PROWL3R Posted May 25, 2010 Report Share Posted May 25, 2010 MONSTER - 232x Flying Fortress SKY FIRE3x Summon Reactor -SK3x Trap Reactor -Y FI3x Spell Reactor -RE2x Black Salvo1x Dark Armed Dragon2x Krebons2x Mystic Tomato1x Spirit Reaper2x Machina Gearframe1x Machina Peacekeeper2x Machina Fortress SPELL - 72x Dark Eruption1x Heavy Storm1x Limiter Removal1x Mystical Space Typhoon2x Smashing Ground TRAP - 102x Bottomless Trap Hole1x Call Of The Haunted2x Dimensional Prison2x Fake Explosion1x Mirror Force1x Solemn Judgement EXTRA - 152x Ally of Justice Catastor1x Black Rose Dragon1x Brionac, Dragon of the Ice Barrier1x Dark End Dragon2x Flamvell Uruquizas1x Goyo Guardian1x Mist Wurm2x Red Dragon Archfiend2x Stardust Dragon2x Thought Ruler Archfiend Not sure if I should use removal returning, due to DAD, Prison, BTH, etc. Link to comment Share on other sites More sharing options...
Shinzuku Posted May 25, 2010 Report Share Posted May 25, 2010 Roll out? Maybe try: Drillago - 2Machina Gearframe +2 Heavy Mech - 2 and Dark Bribe -1 (seems wierd at 1)Machina Peacekeeper +1 and Machina Fortress + 2 Maybe some Emergency Teleport? Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 26, 2010 Author Report Share Posted May 26, 2010 Well, Drillago is in there, because it is a decent Attacker, and gets pretty good stats w/ HMSP. Dark Bribe was only at 1, because, as you can see, there is a lot of Spell/Trap resistance.Heavy Mech is for boosting stats and for being a protector. So, you are telling me to add Roll out, yet take out all of the Union monsters in the deck. I don't really like that in here, as it only has 2 targets which are either RFP (DAD) or in my hand. Like the idea of Gearframe. I also needed better Attackers. Drillago is gone.Peacekeeper would work well in here. -Dark BribeFortress . . . Is it really necissary @ 2?Wait, forget the Roll Out thing. What to neg? Link to comment Share on other sites More sharing options...
Shinzuku Posted May 26, 2010 Report Share Posted May 26, 2010 Well Fortress at 2 is nessasary cause' you have 2 Seachers, what if you have no targets?Personally, I'd do 3, because if you dead draw Sky Fire, you can discard it for Fortress, thus increasing the speed and consistancy. Dark Eruption - 1Roll out + 1 (Since you have less targets now) Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 26, 2010 Author Report Share Posted May 26, 2010 Ok, for consistency's sake, what should I neg for a third Fortress and a second Roll Out? Or is a second not needed? Link to comment Share on other sites More sharing options...
Shinzuku Posted May 26, 2010 Report Share Posted May 26, 2010 Second isnt needed. Fortress + 1Krebons/Reaper - 3Allure + 1Pot of Avarice +1 This deck should be pretty broken now. Link to comment Share on other sites More sharing options...
The Dragon Duelist Posted May 26, 2010 Report Share Posted May 26, 2010 IS it just me or are you guys turning it into a Machina deck instead of a Sky Fire deck? Link to comment Share on other sites More sharing options...
Shinzuku Posted May 26, 2010 Report Share Posted May 26, 2010 IS it just me or are you guys turning it into a Machina deck instead of a Sky Fire deck? Naw, its cause the Machinas can add more speed to this, lol, btw. theres no Gadgets or Oppression and theres a Black Salvo lol. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted May 26, 2010 Author Report Share Posted May 26, 2010 Not really Machina, as the majority of the deck leans towards DARK Machine-Types. Spirit Reaper was hardly drawn anyways. I'll get started on the changes.This deck should be pretty broken now. Broken as in . . . ~ How it is before changes ~ How it is after changes Link to comment Share on other sites More sharing options...
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