bluefire1179 Posted May 26, 2010 Report Share Posted May 26, 2010 I've been out for a while, at least from the forums. But I have been making cards using inspiration from images in image galleries. I know that all my images are from galleries. I really appreciate use of them. So here, I'm going to post a few of my favorite cards from my "Duelist Pack," which I dub Bluefire 1 (BLU1). Hope you enjoy! Maybe I'll post more if these are successful. Lore: When this card is Summoned, you can Special Summon a FIRE monster form your Graveyard. This card gains 100 ATK for every FIRE monster on the Field (except this card). When you control 5 FIRE monsters, you can Tribute 5 FIRE monsters to destroy all cards on the field and in both players' hands. Then, you and your opponent each draw 3 cards, and you can Special Summon 1 FIRE monster from your Graveyard (except this card). You cannot conduct your Battle Phase this turn if you activate this effect.Lore: This card cannot be Special Summoned. When this card is Summoned, remove all other monsters you control from play. Then, remove this card from play. While this card is on the top of the Removed From Play Zone, the Removed From Play Zone is treated as Monster Card Zone. Every time this card declares an attack, you can Special Summon 1 of your removed from play monsters. That monster cannot declare an attack the turn it is Special Summoned. When this card is destroyed, do not send it to the Graveyard.Lore: 1 Tuner monster + 1 or more non-Tuner "Warp" monstersWhen this card is Synchro Summoned, remove it from play. While this card is on top of the Removed From Play Zone, the Removed From Play Zone is treated as a Monster Card Zone. Monsters you control gain 300 ATK. If this card destroys a monster by battle, you can take 1 of your removed from play cards and put it in your hand. When this card is destroyed, do not send it to the Graveyard. When this card is destroyed, remove all monsters you control from play.Lore: Once per turn, you can place an Arcrite Counter on an empty Monster Card Zone. Monsters cannot be Summoned in a Monster Card Zone with an Arcrite Counter on it. When this card is destroyed by battle, destroy one Arcrite Counter and place this card in the Monster Card Zone that the counter had occupied. This counts as a Special Summon (damage calculation is applied normally). If there are no Arcrite Counters on the field when this card is destroyed, send it to the Graveyard. The effects are pretty hefty, I know. All image credits go to HP Doom. Link to comment Share on other sites More sharing options...
omegahunter9 Posted May 26, 2010 Report Share Posted May 26, 2010 I love the creative effect of having your removed from play area turned into a monster card zone :) It would make for an interesting combination with Different Dimension cards. Link to comment Share on other sites More sharing options...
bluefire1179 Posted May 26, 2010 Author Report Share Posted May 26, 2010 I love D.D. cards. even so, I think the Warp cards could also backfire with D.D. One card removed from play and they're done, so you have to be careful. Link to comment Share on other sites More sharing options...
bluefire1179 Posted May 31, 2010 Author Report Share Posted May 31, 2010 [bump] Link to comment Share on other sites More sharing options...
Babel Posted June 1, 2010 Report Share Posted June 1, 2010 6/10 Link to comment Share on other sites More sharing options...
Card_Critic24 Posted June 1, 2010 Report Share Posted June 1, 2010 The second and fourth cards are my favorite. I really like the pictures, too! Link to comment Share on other sites More sharing options...
bluefire1179 Posted June 1, 2010 Author Report Share Posted June 1, 2010 thanks for the critiques ^^ Link to comment Share on other sites More sharing options...
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