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my shot at infernitys


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1x Uria Lord of Searing Flames

3x Cold Enchanter

1x Krebons

1x Blackwing Glae the Whirlwind

1x Snipe Hunter

1x Infernity Avenger

1x Infernity Dwarf

1x Infernity Archfiend

1x Infernity Guardian

3x Infernity Necromancer

3x Infernity Beast

2x Infernity Randomizer

1x Flash Assailant

1x Sinister Sprocket

1x Earthbound Imortal Alsca Piscu

 

1x Allure of Darkness

1x Mystic Plasma Zone

1x Mystical Space Typhoon

1x Swords of Reveiling Light

2x Lightning Vortex

1x Mage Power

1x Offerings to the Doomed

 

1x Phantom Hand

2x Ultimate Offering

1x Call of the Haunted

2x Fine

1x Infernity Barrier

1x Full Salvo

1x Shadow Spell

1x Radiant Mirror Force

2x Depth Amulet

 

2x 100 Eyed Dragon

1x Stardust Dragon

1x Black Rose Dragon

1x Goyo Guardian

1x Magical Android

1x Flamevell Uruquiaz

1x Red Dragon Archfiend

1x Ancient Fairy Dragon

1x ally of Justice Catsrator

 

 

sorry, its the best I got. I don't have very many Inferniys but I wanted to at least give it a try.....

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even if you might not have the stuff, go for something like this:

 

Monsters: 17

x2 Grepher

x3 Archfiend

x3 Beetle

x1 Gaurdian (he's a lulz tech)

x2 Mirage

x3 Necromancer

x1 Avenger

x1 Nerco gardna

x1 PSZ

 

Spells: 11

x3 Launcher

x1 Allure

x1 MST

x1 Heavy

x1 Card Destruction

x1 Lightning Vortex

x1 B-con

x1 RoTA

x1 Foolish

 

Traps: 12

x2 Barrier

x1 Infernity Force

x1 Solemn

x1 Mirror Force

x2 Bottomless

x1 Dust Tornado

x2 Inferno

x2 PWWB

 

Total: 40

 

Synchros: 15

x3 Mist Wurm

x1 Catastor

x1 Black Rose

x2 Doom Dragon

x1 Thought Ruler

x3 Stardust

x1 Brionac

x1 RDA

x2 Colossal

 

this is my build, i should work better then what u have currently

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even if you might not have the stuff' date=' go for something like this:

 

Monsters: 17

x2 Grepher

x3 Archfiend

x3 Beetle

x1 Gaurdian (he's a lulz tech)

x2 Mirage

x3 Necromancer

x1 Avenger

x1 Nerco gardna

x1 PSZ

 

Spells: 11

x3 Launcher

x1 Allure

x1 MST

x1 Heavy

x1 Card Destruction

x1 Lightning Vortex

x1 B-con

x1 RoTA

x1 Foolish

 

Traps: 12

x2 Barrier

x1 Infernity Force

x1 Solemn

x1 Mirror Force

x2 Bottomless

x1 Dust Tornado

x2 Inferno

x2 PWWB

 

Total: 40

 

Synchros: 15

x3 Mist Wurm

x1 Catastor

x1 Black Rose

x2 Doom Dragon

x1 Thought Ruler

x3 Stardust

x1 Brionac

x1 RDA

x2 Colossal

 

this is my build, i should work better then what u have currently

[/quote']

 

I fail to see triple barrier.

 

Or Dark Armed.

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Builds will tend to be different. I shall reiterate that DAD in Infernity is BAD more often than not. I forever will hold a grudge against DAD for screwing me over in a duel, when ANY other card in my Infernity deck would have let me claim a sure victory, I'd draw the one card (DAD) that I could NOT remove from my hand. I dont care how good DAD is in most decks with grave control, Infernity do NOT want a dead card they can't discard or play if they topdeck it, since so much of their grave control relies on the Infernity clause.

 

On topic of this deck:

 

How do you propose using up the cards in your hand if you have it crammed with cards that are difficult to remove from your hand? Uria should only, ONLY be used in its own deck, or a deck focused on Armityle.

 

Do not use an Earthbound Immortal. 100 Eyes may search it, but playing it, especially when you have exactly -1- field spell, is not going to be easy, again devastating your Infernity desires.

 

Phantom Hand is bad. Seriously.

 

I realize you dont have much, but you're missing so many key cards for the Infernity strategy that it'll undoubtedly be subpar to what qualifies as a good Infernity deck. Maybe try fusing Infernity with Dark World and use Depth Amulet or something. I don't think that'll make it TOO much better, but it'll be a little more interesting.

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1x Uria Lord of Searing Flames

3x Cold Enchanter

2x Krebons

1x Blackwing Glae the Whirlwind

1x Snipe Hunter

1x Infernity Dwarf

1x Infernity Archfiend

1x Infernity Guardian

3x Infernity Necromancer

3x Infernity Beast

2x Infernity Randomizer

1x Flash Assailant

1x Sinister Sprocket

1x Earthbound Imortal Alsca Piscu

 

1x Allure of Darkness

1x Mystic Plasma Zone

1x Mystical Space Typhoon

1x Swords of Reveiling Light

2x Lightning Vortex

1x Mage Power

1x Offerings to the Doomed

 

1x Phantom Hand

2x Ultimate Offering

1x Call of the Haunted

2x Fine

1x Infernity Barrier

1x Full Salvo

1x Shadow Spell

1x Radiant Mirror Force

2x Depth Amulet

 

2x 100 Eyed Dragon

1x Stardust Dragon

1x Black Rose Dragon

1x Goyo Guardian

1x Magical Android

1x Flamevell Uruquiaz

1x Red Dragon Archfiend

1x Ancient Fairy Dragon

1x ally of Justice Catsrator

 

 

sorry' date=' its the best I got. I don't have very many Inferniys but I wanted to at least give it a try.....

[/quote']

 

Seeing how you have limited resources, I cannot really tell you what to add, but I can tell you what to take out (In Bold).

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even if you might not have the stuff' date=' go for something like this:

 

Monsters: 17

x2 Grepher

x3 Archfiend

x3 Beetle

x1 Gaurdian (he's a lulz tech)

x2 Mirage

x3 Necromancer

x1 Avenger

x1 Nerco gardna

x1 PSZ

 

Spells: 11

x3 Launcher

x1 Allure

x1 MST

x1 Heavy

x1 Card Destruction

x1 Lightning Vortex

x1 B-con

x1 RoTA

x1 Foolish

 

Traps: 12

x2 Barrier

x1 Infernity Force

x1 Solemn

x1 Mirror Force

x2 Bottomless

x1 Dust Tornado

x2 Inferno

x2 PWWB

 

Total: 40

 

Synchros: 15

x3 Mist Wurm

x1 Catastor

x1 Black Rose

x2 Doom Dragon

x1 Thought Ruler

x3 Stardust

x1 Brionac

x1 RDA

x2 Colossal

 

this is my build, i should work better then what u have currently

[/quote']

 

I fail to see triple barrier.

 

Or Dark Armed.

 

only got 2 barrier, i pull my stuff i hate buying off ebay, and it actually works quite well

 

as for Dark Armed in here, no

 

due to the lack of monsters in this deck, recyling is key here, if u remove stuff with Dark Armed kinda defeats the purpose

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