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[RITUAL] Intergalactic Ritual (Set?) • Added 2 New Cards


usetheforcehan

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[align=center]Been a while since i post in RC.

Now, Ritual Cards for everyone! :D

 

[spoiler= Ritual Monsters]24b588z.jpg

 

Intergalactic Blue Kaiser

This card can only be Ritual Summoned with the Ritual Spell Card, "Intergalactic Summoning Vortex". You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand. When this card is Summoned, change all face-up monsters Attribute with the Attribute of this card. This card gain ATK equal to the number of face-up monsters with the same Attribute as this card x400. While this card is face-up on the field, the Attribute of all monsters in both players hand or field is treated as the same Attribute as this card.

 

10wvfuw.jpg

 

Intergalactic Black Kaiser

This card can only be Ritual Summoned with the Ritual Spell Card, "Intergalactic Summoning Vortex". You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand. When this card is Summoned to the field, destroy all face-up monsters with the same Attribute as this card, except this card. While this card is face-up on the field, both players cannot neither player can Set their Monsters Cards and all other face-up monsters with same Attribute as this card is are destroyed. Once per turn, during your opponent's Main Phases, you can change the attribute of this card by paying 2000 Life Points you can pay 2000 Life Points to select 1 Attribute. This card's Attribute is treated as the selected Attribute.

 

 

[spoiler=Ritual Spell]j5woao.jpg

 

Intergalactic Summoning Vortex

This card is used to Ritual Summon an monster that includes "Intergalactic" in its card name monster. You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand. While this card is remains in the your Graveyard, you can skip your Draw Phases to add 1 "Intergalactic" monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.

 

 

[spoiler=Ritual Field]24kyyqf.jpg

 

Intergalactic Hyperdrive Megastructure

While this card is on the field, neither player can activate a card's effect from their hand and "Intergalactic" monsters can be Ritual Summon without using the Ritual Spell Card, "Intergalactic Summoning Vortex". You must pay 2000 Life Points if you are Ritual Summoning an "Intergalactic" monster this way.

 

 

 

Added 2 new card in Ritual Monsters and Ritual Field spoilers.

A recently added cards is always at the top in each of spoiler sections.[/align]

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I'd like the search terms (or Yoichi and Yamada's gallery urls) you used to get those images from Pixiv. Thanks.

 

I.G. Black Kaiser:

 

This card can only be Ritual Summoned with the Ritual Spell Card, "Intergalactic Summoning Vortex". When this card is Ritual Summoned, destroy all face-up DARK monsters. While this card is face-up on the field, neither player can Set monsters and all face-up monsters with same attribute as this card are destroyed. Once per turn, during your opponent's Main Phase, you can pay 2000 Life Points to select 1 Attribute. This card's Attribute is treated as the selected Attribute.

 

Rather unpowered, IMO. You're sacrificing two or three monsters to summon this, and when you do, you summon something that can be beaten down by Blue-Eyes, but more importantly Judgment Dragon. Another problem is the fact it nukes your own monsters. You're either clearing your field or emptying your hand to summon this (or putting serious dents in them) and your opponent could Special Summon "Judgment" the next turn, blowing this to dust.

 

And even if you do counter with this thing's effect, it's 2000 LP (which is quite a lot for a field nuke), like "Demise, King of Armeggedon" and "Divine Wrath" and "Raigeki Break" could be chained to this, obliterating it, and possibly summoning a "Voltanis" for you to deal with. I made a Level 10 Ritual myself and it was a 4000 ATK and DEF, effect-immune destroyer. When you're sacrificing so many monsters to summon this, you don't want something a Tuner and a couple of non-Tuners could easily summon.

 

("Judgment Dragon" is so broken...)

 

 

I.G. Summoning Vortex:

 

This card is used to Ritual Summon an "Intergalactic" monster. You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand. While this card remains in your Graveyard, you can add 1 "Intergalactic" monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.

 

This, interestingly, actually seems to provide a boost for the woefully underpowered Ritual monster it summons. It provides constant Ritual support, allowing you to quickly summon a replacement. I too have experimented with Ritual archetypes, and this is the sort of continual support they require.

 

If you're planning a selection of high-level Rituals, this could turn out alright.

 

 

7/10 for OCG errors etc.

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I'd like the search terms (or Yoichi and Yamada's gallery urls) you used to get those images from Pixiv. Thanks.

 

Yoichi: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=9037745

Yamada: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=6302670

 

I browse pixiv using Firefox + Google Toolbar and activated its instant Google Translator. So the "Yoichi" and "Yamada" name is a Google Translate of their real name in Japanese kanji/hiranaga.

 

I highly recommend that you install Google Toolbar in your FF for easy web translations.

 

I.G. Black Kaiser:

 

This card can only be Ritual Summoned with the Ritual Spell Card' date=' "Intergalactic Summoning Vortex". When this card is Ritual Summoned, destroy all face-up DARK monsters. While this card is face-up on the field, neither player can Set monsters and all face-up monsters with same attribute as this card are destroyed. Once per turn, during your opponent's Main Phase, you can pay 2000 Life Points to select 1 Attribute. This card's Attribute is treated as the selected Attribute.

 

[i']Rather unpowered, IMO. You're sacrificing two or three monsters to summon this, and when you do, you summon something that can be beaten down by Blue-Eyes, but more importantly Judgment Dragon. Another problem is the fact it nukes your own monsters. You're either clearing your field or emptying your hand to summon this (or putting serious dents in them) and your opponent could Special Summon "Judgment" the next turn, blowing this to dust.

 

And even if you do counter with this thing's effect, it's 2000 LP (which is quite a lot for a field nuke), like "Demise, King of Armeggedon" and "Divine Wrath" and "Raigeki Break" could be chained to this, obliterating it, and possibly summoning a "Voltanis" for you to deal with. I made a Level 10 Ritual myself and it was a 4000 ATK and DEF, effect-immune destroyer. When you're sacrificing so many monsters to summon this, you don't want something a Tuner and a couple of non-Tuners could easily summon.

 

("Judgment Dragon" is so broken...)[/i]

 

Errr... this card is not nuke itself. I wrote "destroy all face-up monsters with the same attribute as this card" and "all face-up monsters with same attribute as this card is destroyed" because i assume that everyone is understood that this effect is only for other Monster Cards except this card. Maybe i should put "(excluding this card)" in its card's lore?

 

What do you suggest?

 

I.G. Summoning Vortex:

 

This card is used to Ritual Summon an "Intergalactic" monster. You must also Tribute monsters whose total Levels equal 10 or more from the field or your hand. While this card remains in your Graveyard' date=' you can add 1 "Intergalactic" monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.

 

[i']This, interestingly, actually seems to provide a boost for the woefully underpowered Ritual monster it summons. It provides constant Ritual support, allowing you to quickly summon a replacement. I too have experimented with Ritual archetypes, and this is the sort of continual support they require.

 

If you're planning a selection of high-level Rituals, this could turn out alright.[/i]

 

 

7/10 for OCG errors etc.

 

Thanks! :D

 

Although i intended to make all "Intergalactic" monsters as Ritual Monsters, because of "Intergalactic Summoning Vortex" capability to Ritual Summon any "Intergalactic" monsters (talk about a single Ritual Spell for a multiple Ritual Monster!).

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If that's the case:

 

This card can only be Ritual Summoned with the Ritual Spell Card, "Intergalactic Summoning Vortex". When this card is Ritual Summoned, destroy all face-up DARK monsters, except this card. While this card is face-up on the field, neither player can Set monsters and all other face-up monsters with same Attribute as this card are destroyed. Once per turn, during your opponent's Main Phase, you can pay 2000 Life Points to select 1 Attribute. This card's Attribute is treated as the selected Attribute.

 

 

And thanks for the links.

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Fixed minor OCG. Thanks to Max Darkness. ;)

 

Also added 2 new cards, the "Intergalactic Blue Kaiser" and "Intergalactic Hyperdrive Megastructure". Both are in Ritual Monsters and Ritual Field spoiler sections respectively.

 

@Max Darkness: I don't change the "When this card is Summoned, destroy all face-up monsters with the same Attribute as this card" with "When this card is Summoned, destroy all face-up DARK monsters" because to anticipate a Spell or card's effect that can change a monster Attribute while they are still in hand. I hope you understand.

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"I.G. Blue Kaiser" is interesting, but could be abused with "A Legendary Ocean". As for the Field Spell, the only reason Ritual monsters are balanced are because they need their Ritual Spell card. When you take that away, you could get a 3000 ATK beat-stick on the field on the first turn for not that much of a cost.

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"I.G. Blue Kaiser" is interesting' date=' but could be abused with "A Legendary Ocean". As for the Field Spell, [b']the only reason Ritual monsters are balanced are because they need their Ritual Spell card.[/b] When you take that away, you could get a 3000 ATK beat-stick on the field on the first turn for not that much of a cost.

 

Ahhh that is true. I try to make a universal Ritual Spell and it seem like pretty hard not to abuse it. Guess 2000 LP cost is not enough, eh? (maybe change it to 4000 LP? :shock: )

 

i really like the pics

 

Try visit: http://www.pixiv.net (need registration though)

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